Releases: unity3d-jp/StreamingImageSequence
0.5.1-preview
[0.5.1-preview] - 2020-10-13
- chore: update dependency to [email protected]
[0.5.0-preview] - 2020-10-12
- feat: set background color in the Game View when updating RenderCache
- feat: set the background color of RenderCachePlayableAsset clips in Timeline
- feat: add a texture blitter for URP and use it when updating RenderCache in URP projects
- feat: show the updating of RenderCache in Game View for HDRP projects
- fix: add blending in LinearToGamma shader
- fix: apply linear to gamma conversion for drawing preview textures if the project is using linear color space
- fix: RenderCachePlayable path errors when reloading, and show the path as a normalized path if possible
- fix: try to create the saved path of RenderCachePlayableAsset if it is invalid
- fix: set StreamingImageSequencePlayableAsset's texture properly for MeshRenderer in HDRP
- fix: play sequential images in runtime builds
- doc: fix broken anchor links in the doc to import images, and add missing BaseRenderCapturer API docs
0.4.0-preview
- feat: add RenderCache and RenderCapturer, which work together to cache render results to image files. Currently provides:
** CameraRenderCapturer: to cache the render results of a Camera component.
** BaseRenderCapturer: an extensible class that a user can use to customize the capturing process. - feat: lock frames via FrameMarkers when capturing RenderCache to prevent them from being overwritten
- feat: skipping frames when caching render results if specified by the FrameMarkers
- feat: add a shortcut for locking and edit a frame of RenderCachePlayableAsset using the assigned image application.
- feat: auto hide/show FrameMarkers when the TimelineWindow is zoomed out/in
- feat: add user notes in FrameMarkers
- feat: check if we should reload the folder of StreamingImageSequencePlayableAsset or RenderCachePlayableAsset when the Editor Application is back in focus
- fix: check if an image file exists before queuing to load it
- fix: import images directly for StramingImageSequencePlayableAsset when the source folder is already under StreamingAssets
- fix: prevent the internal texture from being destroyed when TimelineEditor is refreshed
- fix: time rounding errors when calculating the image index of StreamingImageSequencePlayableAsset
- fix: compile error in Unity 2020.2
- fix: open internals to com.unity.visual-compositor package
- refactor: rename UseImageMarkers to FrameMarkers
- chore: change the plugin library name from Loader to StreamingImageSequence
- chore: use [email protected]
- chore: change namespace to be exactly the same with the assembly name
- doc: update about package installation in the Readme files on Github.
- doc: add package badge
- doc: add RenderCache and FrameMarker documentations
- doc: update StreamingImageSequencePlayableAsset's doc
0.3.3-preview
- fix: disable renderer component when showing/hiding gameObject instead of enabling/disabling
- fix: fix errors when displaying small number of images in the import window
0.3.2-preview
- fix: fix memory allocation blocking on Mac
0.3.1-preview
-
feat: add support for SkinnedMeshRenderer and copy StreamingImageSequencePlayableAsset output to a target RenderTexture, if set
-
feat: add user settings to set maximum memory allocation for images
-
fix: fix errors when building app build
-
fix: fix errors on FaderTrack when there is no Image bound to the track
-
fix: fix rounding errors when calculating imageIndex in StreamingImageSequencePlayableAsset
-
fix: fix UseImageMarker when the timeScale of the clip is not one
-
chore: remove unused/unsupported sub-menu (#133)
-
chore: add Third Party Notices
0.3.0-preview
-
feat: reuse previously allocated memory for loading images when there is less than 10% free physical memory on the system.
-
opt: performance improvement when resizing the length of TimelineClip containing StreamingImageSequencePlayableAsset in TimelineWindow
-
opt: optimize the performance of loading images on the plugin side (locking, using full images for loading preview images, etc)
-
opt: optimize the performance of loading images on the C# side (preventing duplicate tasks, limiting the number of pending tasks, etc)
-
opt: optimize the ScrollView in ImageSequenceImportWindow
-
opt: optimize string-related operations in StreamingImageSequencePlayableAsset
-
opt: reduce StreamingImageSequence properties which are inspected by AnimatedParameterUtility.HasAnyAnimatableParameters
-
fix: hide buttons to reset Timeline-related properties of StreamingImageSequencePlayableAsset in non-timeline context
-
fix: render preview images correctly when clipIn is not 0
-
fix: prevent jittering preview images at the end of a long clip
-
fix: prevent saving temporary StreamingImageSequencePlayableAsset texture in scenes
-
fix: make sure the image dimension ratio in StreamingImageSequencePlayableAsset is calculated correctly
-
fix: fix errors that occurred when interacting with StreamingImageSequencePlayableAsset GUI
-
fix: fix StreamingImageSequencePlayableAsset texture leak when closing or opening a new scene
-
fix: fix the memory leak of preview textures when closing or opening a new scene
-
fix: fix thread-related crashes when loading images
-
fix: handle image loading process correctly when switching to playmode/editmode, or opening a new scene
-
fix: reset image loading processes when opening a scene in single mode
-
chore: delete unused StreamingImageSequenceWindow
-
doc: Add Table of Contents and a link to the plugin building doc in the top Readme
0.2.0-preview
- feat: deallocate unused images when there is not enough memory, and stop allocating memory if there is not enough memory for the current frame
- fix: preload images starting from the active frame as the center instead of always from frame 0
- chore: cleanup the code to preload images
- chore: delete DrawOverWindow project and DLL
- chore: convert the plugin building process to cmake and add unit tests for the plugin
0.1.5-preview
- chore: depend on com.unity.ext.nunit
- chore: make it explicit that StreamingImageSequence depends on ugui
0.1.4-preview
- fix: inaccuracies in placing preview icon positions
- fix: bug when stretching PlayableAsset
- fix: crash bug when entering play mode on Windows
- fix: remove invalid alerts in StreamingImageSequenceTrack and FaderTrack
- fix: Override ToString() in StreamingImageSequenceTrack
- chore: update yamato npm registry
0.1.3-preview
fix: crash caused by g_ThreadedGfxDevice after deserialization (#60) * Fix crash caused by performing graphics operation when g_ThreadedGfxDevice is not ready after deserialization. * Update package version