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Update changelog and package.json
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sindharta committed Jul 28, 2020
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# Changelog

## [0.3.1-preview] - 2020-07-14

* feat: add support for SkinnedMeshRenderer and copy StreamingImageSequencePlayableAsset output to a target RenderTexture, if set
* feat: add user settings to set maximum memory allocation for images

* fix: fix errors when building app build
* fix: fix errors on FaderTrack when there is no Image bound to the track
* fix: fix rounding errors when calculating imageIndex in StreamingImageSequencePlayableAsset
* fix: fix UseImageMarker when the timeScale of the clip is not one

* chore: remove unused/unsupported sub-menu (#133)
* chore: add Third Party Notices

## [0.3.0-preview] - 2020-07-14

feat: reuse previously allocated memory for loading images when there is less than 10% free physical memory on the system.

opt: performance improvement when resizing the length of TimelineClip containing StreamingImageSequencePlayableAsset in TimelineWindow
opt: optimize the performance of loading images on the plugin side (locking, using full images for loading preview images, etc)
opt: optimize the performance of loading images on the C# side (preventing duplicate tasks, limiting the number of pending tasks, etc)
opt: optimize the ScrollView in ImageSequenceImportWindow
opt: optimize string-related operations in StreamingImageSequencePlayableAsset
opt: reduce StreamingImageSequence properties which are inspected by AnimatedParameterUtility.HasAnyAnimatableParameters

fix: hide buttons to reset Timeline-related properties of StreamingImageSequencePlayableAsset in non-timeline context
fix: render preview images correctly when clipIn is not 0
fix: prevent jittering preview images at the end of a long clip
fix: prevent saving temporary StreamingImageSequencePlayableAsset texture in scenes
fix: make sure the image dimension ratio in StreamingImageSequencePlayableAsset is calculated correctly
fix: fix errors that occurred when interacting with StreamingImageSequencePlayableAsset GUI
fix: fix StreamingImageSequencePlayableAsset texture leak when closing or opening a new scene
fix: fix the memory leak of preview textures when closing or opening a new scene
fix: fix thread-related crashes when loading images
fix: handle image loading process correctly when switching to playmode/editmode, or opening a new scene
fix: reset image loading processes when opening a scene in single mode

chore: delete unused StreamingImageSequenceWindow

doc: Add Table of Contents and a link to the plugin building doc in the top Readme
* feat: reuse previously allocated memory for loading images when there is less than 10% free physical memory on the system.

* opt: performance improvement when resizing the length of TimelineClip containing StreamingImageSequencePlayableAsset in TimelineWindow
* opt: optimize the performance of loading images on the plugin side (locking, using full images for loading preview images, etc)
* opt: optimize the performance of loading images on the C# side (preventing duplicate tasks, limiting the number of pending tasks, etc)
* opt: optimize the ScrollView in ImageSequenceImportWindow
* opt: optimize string-related operations in StreamingImageSequencePlayableAsset
* opt: reduce StreamingImageSequence properties which are inspected by AnimatedParameterUtility.HasAnyAnimatableParameters

* fix: hide buttons to reset Timeline-related properties of StreamingImageSequencePlayableAsset in non-timeline context
* fix: render preview images correctly when clipIn is not 0
* fix: prevent jittering preview images at the end of a long clip
* fix: prevent saving temporary StreamingImageSequencePlayableAsset texture in scenes
* fix: make sure the image dimension ratio in StreamingImageSequencePlayableAsset is calculated correctly
* fix: fix errors that occurred when interacting with StreamingImageSequencePlayableAsset GUI
* fix: fix StreamingImageSequencePlayableAsset texture leak when closing or opening a new scene
* fix: fix the memory leak of preview textures when closing or opening a new scene
* fix: fix thread-related crashes when loading images
* fix: handle image loading process correctly when switching to playmode/editmode, or opening a new scene
* fix: reset image loading processes when opening a scene in single mode

* chore: delete unused StreamingImageSequenceWindow

* doc: Add Table of Contents and a link to the plugin building doc in the top Readme


## [0.2.0-preview] - 2020-06-12
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"displayName": "Streaming Image Sequence",
"name": "com.unity.streaming-image-sequence",
"unity": "2019.3",
"version": "0.3.0-preview",
"version": "0.3.1-preview",
"dependencies": {
"com.unity.anime-toolbox": "0.1.4-preview",
"com.unity.ext.nunit": "1.0.0",
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2 changes: 1 addition & 1 deletion package.json
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"displayName": "Streaming Image Sequence",
"name": "com.unity.streaming-image-sequence",
"unity": "2019.3",
"version": "0.3.0-preview",
"version": "0.3.1-preview",
"dependencies": {
"com.unity.anime-toolbox": "0.1.4-preview",
"com.unity.ext.nunit": "1.0.0",
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