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Update package and changelog
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sindharta committed Oct 6, 2020
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30 changes: 30 additions & 0 deletions CHANGELOG.md
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# Changelog

## [0.4.0-preview] - 2020-10-06

* feat: add RenderCache and RenderCapturer, which work together to cache render results to image files. Currently provides:
** CameraRenderCapturer: to cache the render results of a Camera component.
** BaseRenderCapturer: an extensible class that a user can use to customize the capturing process.
* feat: lock frames via FrameMarkers when capturing RenderCache to prevent them from being overwritten
* feat: skipping frames when caching render results if specified by the FrameMarkers
* feat: add a shortcut for locking and edit a frame of RenderCachePlayableAsset using the assigned image application.
* feat: auto hide/show FrameMarkers when the TimelineWindow is zoomed out/in
* feat: add user notes in FrameMarkers
* feat: check if we should reload the folder of StreamingImageSequencePlayableAsset or RenderCachePlayableAsset when the Editor Application is back in focus
* fix: check if an image file exists before queuing to load it
* fix: import images directly for StramingImageSequencePlayableAsset when the source folder is already under StreamingAssets
* fix: prevent the internal texture from being destroyed when TimelineEditor is refreshed
* fix: time rounding errors when calculating the image index of StreamingImageSequencePlayableAsset
* fix: compile error in Unity 2020.2
* fix: open internals to com.unity.visual-compositor package
* refactor: rename UseImageMarkers to FrameMarkers
* chore: change the plugin library name from Loader to StreamingImageSequence
* chore: use [email protected]
* chore: change namespace to be exactly the same with the assembly name
* doc: update about package installation in the Readme files on Github.
* doc: add package badge
* doc: add RenderCache and FrameMarker documentations
* doc: update StreamingImageSequencePlayableAsset's doc

## [0.3.3-preview] - 2020-09-08
* fix: disable renderer component when showing/hiding gameObject instead of enabling/disabling
* fix: fix errors when displaying small number of images in the import window

## [0.3.2-preview] - 2020-08-13
* fix: fix memory allocation blocking on Mac

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# Changelog

## [0.4.0-preview] - 2020-10-06

* feat: add RenderCache and RenderCapturer, which work together to cache render results to image files. Currently provides:
** CameraRenderCapturer: to cache the render results of a Camera component.
** BaseRenderCapturer: an extensible class that a user can use to customize the capturing process.
* feat: lock frames via FrameMarkers when capturing RenderCache to prevent them from being overwritten
* feat: skipping frames when caching render results if specified by the FrameMarkers
* feat: add a shortcut for locking and edit a frame of RenderCachePlayableAsset using the assigned image application.
* feat: auto hide/show FrameMarkers when the TimelineWindow is zoomed out/in
* feat: add user notes in FrameMarkers
* feat: check if we should reload the folder of StreamingImageSequencePlayableAsset or RenderCachePlayableAsset when the Editor Application is back in focus
* fix: check if an image file exists before queuing to load it
* fix: import images directly for StramingImageSequencePlayableAsset when the source folder is already under StreamingAssets
* fix: prevent the internal texture from being destroyed when TimelineEditor is refreshed
* fix: time rounding errors when calculating the image index of StreamingImageSequencePlayableAsset
* fix: compile error in Unity 2020.2
* fix: open internals to com.unity.visual-compositor package
* refactor: rename UseImageMarkers to FrameMarkers
* chore: change the plugin library name from Loader to StreamingImageSequence
* chore: use [email protected]
* chore: change namespace to be exactly the same with the assembly name
* doc: update about package installation in the Readme files on Github.
* doc: add package badge
* doc: add RenderCache and FrameMarker documentations
* doc: update StreamingImageSequencePlayableAsset's doc

## [0.3.3-preview] - 2020-09-08
* fix: disable renderer component when showing/hiding gameObject instead of enabling/disabling
* fix: fix errors when displaying small number of images in the import window

## [0.3.2-preview] - 2020-08-13
* fix: fix memory allocation blocking on Mac

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"displayName": "Streaming Image Sequence",
"name": "com.unity.streaming-image-sequence",
"unity": "2019.4",
"version": "0.3.2-preview",
"version": "0.4.0-preview",
"dependencies": {
"com.unity.anime-toolbox": "0.2.0-preview",
"com.unity.editorcoroutines": "1.0.0",
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2 changes: 1 addition & 1 deletion package.json
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"displayName": "Streaming Image Sequence",
"name": "com.unity.streaming-image-sequence",
"unity": "2019.4",
"version": "0.3.2-preview",
"version": "0.4.0-preview",
"dependencies": {
"com.unity.anime-toolbox": "0.2.0-preview",
"com.unity.editorcoroutines": "1.0.0",
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