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# Changelog | ||
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## [0.4.0-preview] - 2020-10-06 | ||
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* feat: add RenderCache and RenderCapturer, which work together to cache render results to image files. Currently provides: | ||
** CameraRenderCapturer: to cache the render results of a Camera component. | ||
** BaseRenderCapturer: an extensible class that a user can use to customize the capturing process. | ||
* feat: lock frames via FrameMarkers when capturing RenderCache to prevent them from being overwritten | ||
* feat: skipping frames when caching render results if specified by the FrameMarkers | ||
* feat: add a shortcut for locking and edit a frame of RenderCachePlayableAsset using the assigned image application. | ||
* feat: auto hide/show FrameMarkers when the TimelineWindow is zoomed out/in | ||
* feat: add user notes in FrameMarkers | ||
* feat: check if we should reload the folder of StreamingImageSequencePlayableAsset or RenderCachePlayableAsset when the Editor Application is back in focus | ||
* fix: check if an image file exists before queuing to load it | ||
* fix: import images directly for StramingImageSequencePlayableAsset when the source folder is already under StreamingAssets | ||
* fix: prevent the internal texture from being destroyed when TimelineEditor is refreshed | ||
* fix: time rounding errors when calculating the image index of StreamingImageSequencePlayableAsset | ||
* fix: compile error in Unity 2020.2 | ||
* fix: open internals to com.unity.visual-compositor package | ||
* refactor: rename UseImageMarkers to FrameMarkers | ||
* chore: change the plugin library name from Loader to StreamingImageSequence | ||
* chore: use [email protected] | ||
* chore: change namespace to be exactly the same with the assembly name | ||
* doc: update about package installation in the Readme files on Github. | ||
* doc: add package badge | ||
* doc: add RenderCache and FrameMarker documentations | ||
* doc: update StreamingImageSequencePlayableAsset's doc | ||
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## [0.3.3-preview] - 2020-09-08 | ||
* fix: disable renderer component when showing/hiding gameObject instead of enabling/disabling | ||
* fix: fix errors when displaying small number of images in the import window | ||
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## [0.3.2-preview] - 2020-08-13 | ||
* fix: fix memory allocation blocking on Mac | ||
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StreamingImageSequence~/Packages/com.unity.streaming-image-sequence/CHANGELOG.md
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,35 @@ | ||
# Changelog | ||
|
||
## [0.4.0-preview] - 2020-10-06 | ||
|
||
* feat: add RenderCache and RenderCapturer, which work together to cache render results to image files. Currently provides: | ||
** CameraRenderCapturer: to cache the render results of a Camera component. | ||
** BaseRenderCapturer: an extensible class that a user can use to customize the capturing process. | ||
* feat: lock frames via FrameMarkers when capturing RenderCache to prevent them from being overwritten | ||
* feat: skipping frames when caching render results if specified by the FrameMarkers | ||
* feat: add a shortcut for locking and edit a frame of RenderCachePlayableAsset using the assigned image application. | ||
* feat: auto hide/show FrameMarkers when the TimelineWindow is zoomed out/in | ||
* feat: add user notes in FrameMarkers | ||
* feat: check if we should reload the folder of StreamingImageSequencePlayableAsset or RenderCachePlayableAsset when the Editor Application is back in focus | ||
* fix: check if an image file exists before queuing to load it | ||
* fix: import images directly for StramingImageSequencePlayableAsset when the source folder is already under StreamingAssets | ||
* fix: prevent the internal texture from being destroyed when TimelineEditor is refreshed | ||
* fix: time rounding errors when calculating the image index of StreamingImageSequencePlayableAsset | ||
* fix: compile error in Unity 2020.2 | ||
* fix: open internals to com.unity.visual-compositor package | ||
* refactor: rename UseImageMarkers to FrameMarkers | ||
* chore: change the plugin library name from Loader to StreamingImageSequence | ||
* chore: use [email protected] | ||
* chore: change namespace to be exactly the same with the assembly name | ||
* doc: update about package installation in the Readme files on Github. | ||
* doc: add package badge | ||
* doc: add RenderCache and FrameMarker documentations | ||
* doc: update StreamingImageSequencePlayableAsset's doc | ||
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||
## [0.3.3-preview] - 2020-09-08 | ||
* fix: disable renderer component when showing/hiding gameObject instead of enabling/disabling | ||
* fix: fix errors when displaying small number of images in the import window | ||
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||
## [0.3.2-preview] - 2020-08-13 | ||
* fix: fix memory allocation blocking on Mac | ||
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