Releases: unity3d-jp/StreamingImageSequence
Releases · unity3d-jp/StreamingImageSequence
0.9.2-preview
- chore: use [email protected]
0.9.1-preview
- fix: set texture for HDRP/Unlit materials when playing StreamingImageSequence
- fix: used frame for SISPlayableAsset when the clipIn value is more than 0
- fix: FPS calculation of SISPlayableAsset
- fix: auto-fill the camera field of CameraRenderCapturer
0.9.0-preview
- feat: load images as Texture2D directly if they are regular Unity assets
- feat: make the SIS curve applicable in runtime
- feat: partially support EXR for SISPlayableAsset and RenderCachePlayableAsset
- fix: reset curves for Timeline 1.5.x and up
- fix: errors when moving RenderCachePlayableAsset around in Timeline
- fix: errors when opening older SISPlayableAsset with no curves inside ClipData
- fix: allow RenderCapturer classes to define their own Blit Material to screen
- fix: errors when updating RenderCache while changing resolution
- chore: use [email protected]
- chore: update dependency to [email protected]
- chore: Add V to indicate virtual functions in BaseRenderCapturer
0.8.4-preview
- feat: add extrapolation capability to FaderPlayableAsset
- fix: undo for StreamingImageSequencePlayableAsset and RenderCachePlayableAsset
- chore: handle warnings when using [email protected] and up
- doc: add Gap Extrapolation section for RenderCachePlayableAsset
0.8.3-preview
- fix: errors when using HDRP on Unity 2019.4.18 and up
0.8.2-preview
- fix: error when showing the inspector of SISPlayableAsset which is not loaded in TimelineWindow
- chore: make sure to open internals to VisualCompositor
0.8.1-preview
- feat: add Edit action when right clicking on the FrameMarker of SISPlayableAsset
- feat: show OOM log warning when there is not enough memory for loading images
- fix: deserialize older versions of SISPlayableAsset (MovieProxy) successfully
- chore: update the VisualCompositor's assembly name
0.8.0-preview
- chore: use [email protected]
0.7.0-preview
- feat: add extrapolation support for SISPlayableAsset
- feat: specify frames when updating RenderCache
- fix: specify alpha channel and use CatmullRom filter when creating preview images
- fix: handle RenderCache file output error
- fix: package dependencies to ensure the package works in isolation
- fix: set a fixed height value for the preview images
- fix: null static textures after reopening an existing scene
- fix: "The object of type 'PlayableDirector' has been destroyed but you are still trying to access it." in BasePlayableMixer
- fix: show the requested image of StreamingImageSequencePlayableAsset after successfully loaded
- fix: don't show previously loaded image of StreamingImageSequencePlayableAsset if the requested one is not successfully loaded
- fix: error when there is no material in the MeshRenderer of the GameObject bound to StreamingImageSequenceTrack
- doc: add a section about gap extrapolation for StreamingImageSequence clips
- doc: add an item about capturing specified frames in RenderCachePlayableAsset
- doc: update the curve section of SISPlayableAsset
- doc: arrange docs and put features as the focus instead of PlayableAsset types
- opt: minor optimization in loading images by removing memset when allocating memory for them
0.6.3-preview
- feat: add default StreamingImageSequencePlayableAsset FPS setting in Preferences
- feat: enable the setting of background color in Timeline for SISPlayableAsset
- feat: save Preferences immediately when the setting is changed
- feat: add FPS field in the inspector of StreamingImageSequencePlayableAsset to change its length
- feat: support TGA on Mac by loading TGA images on all platforms using stb
- feat: support Linux (PNG, TGA)
- feat: Add a notifier to restart Unity if the package is updated
- fix: crash when trying to load a preview of an image that is not available
- fix: memory leak in loading PNG on Windows when an out of memory situation happened.
- opt: optimize performance when loading PNG on Mac by using stb
- doc: update that TGA is now supported on Windows and Mac