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Releases: unity3d-jp/StreamingImageSequence

0.9.2-preview

23 Mar 01:05
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0.9.1-preview

17 Mar 12:41
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  • fix: set texture for HDRP/Unlit materials when playing StreamingImageSequence
  • fix: used frame for SISPlayableAsset when the clipIn value is more than 0
  • fix: FPS calculation of SISPlayableAsset
  • fix: auto-fill the camera field of CameraRenderCapturer

0.9.0-preview

11 Mar 00:47
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  • feat: load images as Texture2D directly if they are regular Unity assets
  • feat: make the SIS curve applicable in runtime
  • feat: partially support EXR for SISPlayableAsset and RenderCachePlayableAsset
  • fix: reset curves for Timeline 1.5.x and up
  • fix: errors when moving RenderCachePlayableAsset around in Timeline
  • fix: errors when opening older SISPlayableAsset with no curves inside ClipData
  • fix: allow RenderCapturer classes to define their own Blit Material to screen
  • fix: errors when updating RenderCache while changing resolution
  • chore: use [email protected]
  • chore: update dependency to [email protected]
  • chore: Add V to indicate virtual functions in BaseRenderCapturer

0.8.4-preview

12 Feb 08:54
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  • feat: add extrapolation capability to FaderPlayableAsset
  • fix: undo for StreamingImageSequencePlayableAsset and RenderCachePlayableAsset
  • chore: handle warnings when using [email protected] and up
  • doc: add Gap Extrapolation section for RenderCachePlayableAsset

0.8.3-preview

05 Feb 11:08
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  • fix: errors when using HDRP on Unity 2019.4.18 and up

0.8.2-preview

05 Feb 01:18
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  • fix: error when showing the inspector of SISPlayableAsset which is not loaded in TimelineWindow
  • chore: make sure to open internals to VisualCompositor

0.8.1-preview

04 Feb 11:54
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  • feat: add Edit action when right clicking on the FrameMarker of SISPlayableAsset
  • feat: show OOM log warning when there is not enough memory for loading images
  • fix: deserialize older versions of SISPlayableAsset (MovieProxy) successfully
  • chore: update the VisualCompositor's assembly name

0.8.0-preview

03 Feb 10:39
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0.7.0-preview

24 Dec 03:27
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  • feat: add extrapolation support for SISPlayableAsset
  • feat: specify frames when updating RenderCache
  • fix: specify alpha channel and use CatmullRom filter when creating preview images
  • fix: handle RenderCache file output error
  • fix: package dependencies to ensure the package works in isolation
  • fix: set a fixed height value for the preview images
  • fix: null static textures after reopening an existing scene
  • fix: "The object of type 'PlayableDirector' has been destroyed but you are still trying to access it." in BasePlayableMixer
  • fix: show the requested image of StreamingImageSequencePlayableAsset after successfully loaded
  • fix: don't show previously loaded image of StreamingImageSequencePlayableAsset if the requested one is not successfully loaded
  • fix: error when there is no material in the MeshRenderer of the GameObject bound to StreamingImageSequenceTrack
  • doc: add a section about gap extrapolation for StreamingImageSequence clips
  • doc: add an item about capturing specified frames in RenderCachePlayableAsset
  • doc: update the curve section of SISPlayableAsset
  • doc: arrange docs and put features as the focus instead of PlayableAsset types
  • opt: minor optimization in loading images by removing memset when allocating memory for them

0.6.3-preview

27 Oct 07:28
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  • feat: add default StreamingImageSequencePlayableAsset FPS setting in Preferences
  • feat: enable the setting of background color in Timeline for SISPlayableAsset
  • feat: save Preferences immediately when the setting is changed
  • feat: add FPS field in the inspector of StreamingImageSequencePlayableAsset to change its length
  • feat: support TGA on Mac by loading TGA images on all platforms using stb
  • feat: support Linux (PNG, TGA)
  • feat: Add a notifier to restart Unity if the package is updated
  • fix: crash when trying to load a preview of an image that is not available
  • fix: memory leak in loading PNG on Windows when an out of memory situation happened.
  • opt: optimize performance when loading PNG on Mac by using stb
  • doc: update that TGA is now supported on Windows and Mac