Releases: unity3d-jp/StreamingImageSequence
Releases · unity3d-jp/StreamingImageSequence
0.17.3-preview
Fixed
- fix: resolve merge conflict in Runtime/Scripts metadata file
0.17.2-preview
Changed
- deps: use [email protected]
0.17.1-preview
Fixed
- fix: null error when creating StreamingImageSequencePlayableAsset
0.17.0-preview
Changed
- deps: use [email protected]
- doc: update minimum supported Unity versions
0.16.1-preview
Changed
- deps: use [email protected]
0.16.0-preview
Added
- feat: add components to make it easier to update PencilLineCache
Changed
- opt: reduce the frequency of loading images in the Editor
- opt: cache Asset textures in Editor to increase the playback speed
- deps: use [email protected]
- internal: allow setting useLastImageOnLoad on StreamingImageSequenceRenderer
Fixed
- fix: refresh StreamingImageSequenceRenderer during OnEnable()
- fix: handle errors when capturing Render results to files
0.15.3-preview
Changed
- deps: use [email protected]
Fixed
- fix: show the invalid output folder (if applicable) when trying to update RenderCache
- fix: hide the button to update RenderCache if the Director GameObject is not selected
0.15.2-preview
Changed
- internal: open internal runtime API to Storyboard
0.15.1-preview
Changed
- deps: use [email protected]
- doc: mention support for Mac Silicon (#429)
- doc: update the documentation on playing sequential images
0.15.0-preview
Added
- feat: partial support for Mac Silicon
- feat: add TextureFilterMode property in SISPlayableAsset
Changed
- deps: use [email protected]
- deps: use [email protected]
Fixed
- fix: remove Scripts~ folder from the distributed package
- fix: PencilLineRenderCapturer did not capture line results correctly