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Releases: unity3d-jp/StreamingImageSequence

0.17.3-preview

30 Jul 03:21
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Fixed

  • fix: resolve merge conflict in Runtime/Scripts metadata file

0.17.2-preview

30 Mar 10:41
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0.17.1-preview

17 Mar 09:40
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Fixed

  • fix: null error when creating StreamingImageSequencePlayableAsset

0.17.0-preview

16 Mar 06:29
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Changed

0.16.1-preview

06 Jan 08:58
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0.16.0-preview

28 Sep 07:30
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Added

  • feat: add components to make it easier to update PencilLineCache

Changed

  • opt: reduce the frequency of loading images in the Editor
  • opt: cache Asset textures in Editor to increase the playback speed
  • deps: use [email protected]
  • internal: allow setting useLastImageOnLoad on StreamingImageSequenceRenderer

Fixed

  • fix: refresh StreamingImageSequenceRenderer during OnEnable()
  • fix: handle errors when capturing Render results to files

0.15.3-preview

20 May 02:05
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Changed

Fixed

  • fix: show the invalid output folder (if applicable) when trying to update RenderCache
  • fix: hide the button to update RenderCache if the Director GameObject is not selected

0.15.2-preview

28 Apr 05:38
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Changed

  • internal: open internal runtime API to Storyboard

0.15.1-preview

18 Apr 05:20
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Changed

  • deps: use [email protected]
  • doc: mention support for Mac Silicon (#429)
  • doc: update the documentation on playing sequential images

0.15.0-preview

05 Apr 03:38
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Added

  • feat: partial support for Mac Silicon
  • feat: add TextureFilterMode property in SISPlayableAsset

Changed

Fixed

  • fix: remove Scripts~ folder from the distributed package
  • fix: PencilLineRenderCapturer did not capture line results correctly