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Update changelog and version
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Sindharta Tanuwijaya committed Jun 11, 2020
1 parent bd18334 commit ca7ddf2
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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# Changelog

## [0.2.0-preview] - 2020-06-12
* feat: deallocate unused images when there is not enough memory, and stop allocating memory if there is not enough memory for the current frame
* fix: preload images starting from the active frame as the center instead of always from frame 0
* chore: cleanup the code to preload images
* chore: delete DrawOverWindow project and DLL
* chore: convert the plugin building process to cmake and add unit tests for the plugin

## [0.1.5-preview] - 2020-06-01
* chore: depend on com.unity.ext.nunit
* chore: make it explicit that StreamingImageSequence depends on ugui
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# Changelog

## [0.2.0-preview] - 2020-06-12
* feat: deallocate unused images when there is not enough memory, and stop allocating memory if there is not enough memory for the current frame
* fix: preload images starting from the active frame as the center instead of always from frame 0
* chore: cleanup the code to preload images
* chore: delete DrawOverWindow project and DLL
* chore: convert the plugin building process to cmake and add unit tests for the plugin

## [0.1.5-preview] - 2020-06-01
* chore: depend on com.unity.ext.nunit
* chore: make it explicit that StreamingImageSequence depends on ugui

## [0.1.4-preview] - 2020-05-14

* fix: inaccuracies in placing preview icon positions
* fix: bug when stretching PlayableAsset
* fix: crash bug when entering play mode on Windows
* fix: remove invalid alerts in StreamingImageSequenceTrack and FaderTrack
* fix: Override ToString() in StreamingImageSequenceTrack
* chore: update yamato npm registry (#62)

## [0.1.3-preview] - 2020-04-15
* fix: crash caused by performing graphics operation when g_ThreadedGfxDevice is not ready after deserialization

## [0.1.2-preview] - 2020-04-14
* fix: errors caused by StreamingImageSequenceTrack::GetActivePlayableAsset() when TimelineWindow is not in focus
* fix: keep processing StreamingImageSequencePlayableAsset even if there is no bound GameObject in the track, as the output texture is still required
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"displayName": "Streaming Image Sequence",
"name": "com.unity.streaming-image-sequence",
"unity": "2019.3",
"version": "0.1.5-preview",
"version": "0.2.0-preview",
"dependencies": {
"com.unity.ext.nunit": "1.0.0",
"com.unity.ugui": "1.0.0",
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2 changes: 1 addition & 1 deletion package.json
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"displayName": "Streaming Image Sequence",
"name": "com.unity.streaming-image-sequence",
"unity": "2019.3",
"version": "0.1.5-preview",
"version": "0.2.0-preview",
"dependencies": {
"com.unity.ext.nunit": "1.0.0",
"com.unity.ugui": "1.0.0",
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