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Samsung Chromebook XE303C12 (Exynos5250)
Siarhei Siamashka edited this page Mar 30, 2016
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Processor : ARMv7 Processor rev 4 (v7l) processor : 0 BogoMIPS : 1694.10 processor : 1 BogoMIPS : 1694.10 Features : swp half thumb fastmult vfp edsp thumbee neon vfpv3 tls vfpv4 idiva idivt CPU implementer : 0x41 CPU architecture: 7 CPU variant : 0x0 CPU part : 0xc0f CPU revision : 4 Hardware : SAMSUNG EXYNOS5 (Flattened Device Tree) Revision : 0000 Serial : 0000000000000000
tinymembench v0.4 (simple benchmark for memory throughput and latency) ========================================================================== == Memory bandwidth tests == == == == Note 1: 1MB = 1000000 bytes == == Note 2: Results for 'copy' tests show how many bytes can be == == copied per second (adding together read and writen == == bytes would have provided twice higher numbers) == == Note 3: 2-pass copy means that we are using a small temporary buffer == == to first fetch data into it, and only then write it to the == == destination (source -> L1 cache, L1 cache -> destination) == == Note 4: If sample standard deviation exceeds 0.1%, it is shown in == == brackets == ========================================================================== C copy backwards : 1415.1 MB/s (0.7%) C copy backwards (32 byte blocks) : 1463.5 MB/s C copy backwards (64 byte blocks) : 2547.7 MB/s (0.5%) C copy : 2856.3 MB/s (0.2%) C copy prefetched (32 bytes step) : 3140.5 MB/s C copy prefetched (64 bytes step) : 3245.3 MB/s C 2-pass copy : 1586.7 MB/s C 2-pass copy prefetched (32 bytes step) : 1883.0 MB/s C 2-pass copy prefetched (64 bytes step) : 1947.1 MB/s C fill : 6055.9 MB/s (0.4%) C fill (shuffle within 16 byte blocks) : 2074.8 MB/s C fill (shuffle within 32 byte blocks) : 2076.0 MB/s C fill (shuffle within 64 byte blocks) : 2140.5 MB/s --- standard memcpy : 2535.8 MB/s standard memset : 6049.0 MB/s (0.4%) --- NEON read : 3862.4 MB/s NEON read prefetched (32 bytes step) : 4618.3 MB/s NEON read prefetched (64 bytes step) : 4819.5 MB/s NEON read 2 data streams : 3937.7 MB/s NEON read 2 data streams prefetched (32 bytes step) : 4601.5 MB/s NEON read 2 data streams prefetched (64 bytes step) : 4865.7 MB/s NEON copy : 2893.4 MB/s NEON copy prefetched (32 bytes step) : 3240.7 MB/s NEON copy prefetched (64 bytes step) : 3254.8 MB/s NEON unrolled copy : 2588.8 MB/s NEON unrolled copy prefetched (32 bytes step) : 3476.4 MB/s NEON unrolled copy prefetched (64 bytes step) : 3516.2 MB/s NEON copy backwards : 1479.6 MB/s NEON copy backwards prefetched (32 bytes step) : 1641.4 MB/s NEON copy backwards prefetched (64 bytes step) : 1649.4 MB/s NEON 2-pass copy : 2354.0 MB/s NEON 2-pass copy prefetched (32 bytes step) : 2647.0 MB/s NEON 2-pass copy prefetched (64 bytes step) : 2663.0 MB/s NEON unrolled 2-pass copy : 1529.9 MB/s NEON unrolled 2-pass copy prefetched (32 bytes step) : 1898.6 MB/s NEON unrolled 2-pass copy prefetched (64 bytes step) : 1937.9 MB/s NEON fill : 6058.0 MB/s (0.3%) NEON fill backwards : 2099.7 MB/s VFP copy : 2731.3 MB/s VFP 2-pass copy : 1506.3 MB/s ARM fill (STRD) : 6059.6 MB/s (0.4%) ARM fill (STM with 8 registers) : 6050.2 MB/s ARM fill (STM with 4 registers) : 6060.9 MB/s (0.1%) ARM copy prefetched (incr pld) : 3180.8 MB/s ARM copy prefetched (wrap pld) : 3061.7 MB/s ARM 2-pass copy prefetched (incr pld) : 1815.2 MB/s ARM 2-pass copy prefetched (wrap pld) : 1766.1 MB/s ========================================================================== == Framebuffer read tests. == == == == Many ARM devices use a part of the system memory as the framebuffer, == == typically mapped as uncached but with write-combining enabled. == == Writes to such framebuffers are quite fast, but reads are much == == slower and very sensitive to the alignment and the selection of == == CPU instructions which are used for accessing memory. == == == == Many x86 systems allocate the framebuffer in the GPU memory, == == accessible for the CPU via a relatively slow PCI-E bus. Moreover, == == PCI-E is asymmetric and handles reads a lot worse than writes. == == == == If uncached framebuffer reads are reasonably fast (at least 100 MB/s == == or preferably >300 MB/s), then using the shadow framebuffer layer == == is not necessary in Xorg DDX drivers, resulting in a nice overall == == performance improvement. For example, the xf86-video-fbturbo DDX == == uses this trick. == ========================================================================== NEON read (from framebuffer) : 324.1 MB/s NEON copy (from framebuffer) : 319.9 MB/s NEON 2-pass copy (from framebuffer) : 295.1 MB/s NEON unrolled copy (from framebuffer) : 298.1 MB/s NEON 2-pass unrolled copy (from framebuffer) : 287.2 MB/s VFP copy (from framebuffer) : 521.7 MB/s VFP 2-pass copy (from framebuffer) : 470.1 MB/s ARM copy (from framebuffer) : 284.8 MB/s ARM 2-pass copy (from framebuffer) : 260.9 MB/s ========================================================================== == Memory latency test == == == == Average time is measured for random memory accesses in the buffers == == of different sizes. The larger is the buffer, the more significant == == are relative contributions of TLB, L1/L2 cache misses and SDRAM == == accesses. For extremely large buffer sizes we are expecting to see == == page table walk with several requests to SDRAM for almost every == == memory access (though 64MiB is not nearly large enough to experience == == this effect to its fullest). == == == == Note 1: All the numbers are representing extra time, which needs to == == be added to L1 cache latency. The cycle timings for L1 cache == == latency can be usually found in the processor documentation. == == Note 2: Dual random read means that we are simultaneously performing == == two independent memory accesses at a time. In the case if == == the memory subsystem can't handle multiple outstanding == == requests, dual random read has the same timings as two == == single reads performed one after another. == ========================================================================== block size : single random read / dual random read 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 0.0 ns / 0.0 ns 65536 : 5.2 ns / 7.8 ns 131072 : 8.0 ns / 10.5 ns 262144 : 12.5 ns / 15.6 ns 524288 : 14.7 ns / 18.2 ns 1048576 : 21.4 ns / 29.0 ns 2097152 : 74.9 ns / 109.4 ns 4194304 : 109.5 ns / 149.4 ns 8388608 : 127.2 ns / 169.8 ns 16777216 : 136.9 ns / 182.6 ns 33554432 : 150.0 ns / 204.6 ns 67108864 : 159.3 ns / 221.3 ns
Kernel 4.9.140-tegra #1 SMP PREEMPT Wed Mar 13 00:32:22 PDT 2019 aarch64 GNU/Linux Under xorg, no compositor active, no browser or other cpu hogs.
tinymembench v0.4.9 (simple benchmark for memory thr
==========================================================================
== Memory bandwidth tests ==
== ==
== Note 1: 1MB = 1000000 bytes ==
== Note 2: Results for 'copy' tests show how many bytes can be ==
== copied per second (adding together read and writen ==
== bytes would have provided twice higher numbers) ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
== to first fetch data into it, and only then write it to the ==
== destination (source -> L1 cache, L1 cache -> destination) ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in ==
== brackets ==
==========================================================================
C copy backwards : 2949.7 MB/s (3.8%)
C copy backwards (32 byte blocks) : 3011.8 MB/s
C copy backwards (64 byte blocks) : 3029.2 MB/s
C copy : 3642.2 MB/s (4.1%)
C copy prefetched (32 bytes step) : 3824.4 MB/s (0.3%)
C copy prefetched (64 bytes step) : 3825.3 MB/s (0.4%)
C 2-pass copy : 2726.2 MB/s
C 2-pass copy prefetched (32 bytes step) : 2902.6 MB/s (2.5%)
C 2-pass copy prefetched (64 bytes step) : 2928.3 MB/s (0.3%)
C fill : 8541.0 MB/s (0.2%)
C fill (shuffle within 16 byte blocks) : 8518.5 MB/s (2.1%)
C fill (shuffle within 32 byte blocks) : 8537.1 MB/s (0.1%)
C fill (shuffle within 64 byte blocks) : 8528.7 MB/s (0.2%)
---
standard memcpy : 3558.8 MB/s
standard memset : 8520.2 MB/s
---
NEON LDP/STP copy : 3633.9 MB/s (4.2%)
NEON LDP/STP copy pldl2strm (32 bytes step) : 1451.0 MB/s (0.3%)
NEON LDP/STP copy pldl2strm (64 bytes step) : 1450.9 MB/s (0.5%)
NEON LDP/STP copy pldl1keep (32 bytes step) : 3882.5 MB/s (3.9%)
NEON LDP/STP copy pldl1keep (64 bytes step) : 3884.0 MB/s (0.4%)
NEON LD1/ST1 copy : 3630.8 MB/s (0.3%)
NEON STP fill : 8537.8 MB/s
NEON STNP fill : 8544.9 MB/s (1.7%)
ARM LDP/STP copy : 3635.8 MB/s (0.3%)
ARM STP fill : 8544.8 MB/s (0.1%)
ARM STNP fill : 8549.2 MB/s (1.0%)
==========================================================================
== Framebuffer read tests. ==
== ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled. ==
== Writes to such framebuffers are quite fast, but reads are much ==
== slower and very sensitive to the alignment and the selection of ==
== CPU instructions which are used for accessing memory. ==
== ==
== Many x86 systems allocate the framebuffer in the GPU memory, ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover, ==
== PCI-E is asymmetric and handles reads a lot worse than writes. ==
== ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall ==
== performance improvement. For example, the xf86-video-fbturbo DDX ==
== uses this trick. ==
==========================================================================
NEON LDP/STP copy (from framebuffer) : 766.0 MB/s
NEON LDP/STP 2-pass copy (from framebuffer) : 688.8 MB/s
NEON LD1/ST1 copy (from framebuffer) : 770.6 MB/s (0.1%)
NEON LD1/ST1 2-pass copy (from framebuffer) : 681.3 MB/s (0.3%)
ARM LDP/STP copy (from framebuffer) : 766.1 MB/s
ARM LDP/STP 2-pass copy (from framebuffer) : 689.1 MB/s
==========================================================================
== Memory latency test ==
== ==
== Average time is measured for random memory accesses in the buffers ==
== of different sizes. The larger is the buffer, the more significant ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM ==
== accesses. For extremely large buffer sizes we are expecting to see ==
== page table walk with several requests to SDRAM for almost every ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest). ==
== ==
== Note 1: All the numbers are representing extra time, which needs to ==
== be added to L1 cache latency. The cycle timings for L1 cache ==
== latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
== two independent memory accesses at a time. In the case if ==
== the memory subsystem can't handle multiple outstanding ==
== requests, dual random read has the same timings as two ==
== single reads performed one after another. ==
==========================================================================
block size : single random read / dual random read, [MADV_NOHUGEPAGE]
1024 : 0.0 ns / 0.1 ns
2048 : 0.0 ns / 0.1 ns
4096 : 0.0 ns / 0.1 ns
8192 : 0.0 ns / 0.1 ns
16384 : 0.1 ns / 0.1 ns
32768 : 1.7 ns / 2.9 ns
65536 : 6.4 ns / 9.5 ns
131072 : 9.6 ns / 12.3 ns
262144 : 13.7 ns / 17.0 ns
524288 : 15.8 ns / 19.7 ns
1048576 : 17.3 ns / 22.1 ns
2097152 : 42.1 ns / 64.2 ns
4194304 : 98.5 ns / 138.1 ns
8388608 : 143.9 ns / 186.3 ns
16777216 : 167.2 ns / 211.2 ns
33554432 : 180.1 ns / 227.1 ns
67108864 : 200.0 ns / 260.2 ns
block size : single random read / dual random read, [MADV_HUGEPAGE]
1024 : 0.0 ns / 0.0 ns
2048 : 0.0 ns / 0.0 ns
4096 : 0.0 ns / 0.0 ns
8192 : 0.0 ns / 0.0 ns
16384 : 0.0 ns / 0.0 ns
32768 : 0.0 ns / 0.0 ns
65536 : 6.4 ns / 9.4 ns
131072 : 9.5 ns / 12.2 ns
262144 : 11.2 ns / 13.1 ns
524288 : 12.1 ns / 13.5 ns
1048576 : 12.8 ns / 13.6 ns
2097152 : 27.0 ns / 33.0 ns
4194304 : 90.6 ns / 127.8 ns
8388608 : 123.9 ns / 153.8 ns
16777216 : 139.5 ns / 161.2 ns
33554432 : 147.2 ns / 163.6 ns
67108864 : 154.0 ns / 167.6 ns