Skip to content

AMD Ryzen 7 1700 Eight Core Processor

Antoine Pitrou edited this page Nov 22, 2018 · 1 revision
$ LANG=C lscpu 
Architecture:        x86_64
CPU op-mode(s):      32-bit, 64-bit
Byte Order:          Little Endian
CPU(s):              16
On-line CPU(s) list: 0-15
Thread(s) per core:  2
Core(s) per socket:  8
Socket(s):           1
NUMA node(s):        1
Vendor ID:           AuthenticAMD
CPU family:          23
Model:               1
Model name:          AMD Ryzen 7 1700 Eight-Core Processor
Stepping:            1
CPU MHz:             1374.879
CPU max MHz:         3000,0000
CPU min MHz:         1550,0000
BogoMIPS:            5988.11
Virtualization:      AMD-V
L1d cache:           32K
L1i cache:           64K
L2 cache:            512K
L3 cache:            8192K
NUMA node0 CPU(s):   0-15
Flags:               fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc cpuid extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw skinit wdt tce topoext perfctr_core perfctr_nb bpext perfctr_llc mwaitx cpb hw_pstate sme ssbd ibpb vmmcall fsgsbase bmi1 avx2 smep bmi2 rdseed adx smap clflushopt sha_ni xsaveopt xsavec xgetbv1 xsaves clzero irperf xsaveerptr arat npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold avic v_vmsave_vmload vgif overflow_recov succor smca
tinymembench v0.4.9 (simple benchmark for memory throughput and latency)

==========================================================================
== Memory bandwidth tests                                               ==
==                                                                      ==
== Note 1: 1MB = 1000000 bytes                                          ==
== Note 2: Results for 'copy' tests show how many bytes can be          ==
==         copied per second (adding together read and writen           ==
==         bytes would have provided twice higher numbers)              ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
==         to first fetch data into it, and only then write it to the   ==
==         destination (source -> L1 cache, L1 cache -> destination)    ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in    ==
==         brackets                                                     ==
==========================================================================

 C copy backwards                                     :   6429.4 MB/s (0.4%)
 C copy backwards (32 byte blocks)                    :   6459.5 MB/s (0.2%)
 C copy backwards (64 byte blocks)                    :   6415.0 MB/s
 C copy                                               :   6552.4 MB/s (0.2%)
 C copy prefetched (32 bytes step)                    :   6743.3 MB/s
 C copy prefetched (64 bytes step)                    :   6750.5 MB/s (0.2%)
 C 2-pass copy                                        :   5700.8 MB/s (0.6%)
 C 2-pass copy prefetched (32 bytes step)             :   6152.7 MB/s (0.5%)
 C 2-pass copy prefetched (64 bytes step)             :   6163.2 MB/s (0.4%)
 C fill                                               :   8169.0 MB/s (0.5%)
 C fill (shuffle within 16 byte blocks)               :   8201.3 MB/s (0.2%)
 C fill (shuffle within 32 byte blocks)               :   8212.2 MB/s (0.2%)
 C fill (shuffle within 64 byte blocks)               :   8223.1 MB/s (0.3%)
 ---
 standard memcpy                                      :  12211.8 MB/s (0.2%)
 standard memset                                      :   9763.2 MB/s (0.2%)
 ---
 MOVSB copy                                           :   6920.0 MB/s
 MOVSD copy                                           :   6941.0 MB/s (0.2%)
 SSE2 copy                                            :   7470.9 MB/s (0.2%)
 SSE2 nontemporal copy                                :  12440.1 MB/s
 SSE2 copy prefetched (32 bytes step)                 :   7369.8 MB/s (0.2%)
 SSE2 copy prefetched (64 bytes step)                 :   7356.2 MB/s (0.1%)
 SSE2 nontemporal copy prefetched (32 bytes step)     :  12895.1 MB/s (0.2%)
 SSE2 nontemporal copy prefetched (64 bytes step)     :  12867.9 MB/s
 SSE2 2-pass copy                                     :   6520.4 MB/s (0.3%)
 SSE2 2-pass copy prefetched (32 bytes step)          :   6701.7 MB/s
 SSE2 2-pass copy prefetched (64 bytes step)          :   6661.7 MB/s
 SSE2 2-pass nontemporal copy                         :   4282.8 MB/s
 SSE2 fill                                            :   9786.7 MB/s (0.3%)
 SSE2 nontemporal fill                                :  33444.4 MB/s

==========================================================================
== Memory latency test                                                  ==
==                                                                      ==
== Average time is measured for random memory accesses in the buffers   ==
== of different sizes. The larger is the buffer, the more significant   ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM      ==
== accesses. For extremely large buffer sizes we are expecting to see   ==
== page table walk with several requests to SDRAM for almost every      ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest).                                         ==
==                                                                      ==
== Note 1: All the numbers are representing extra time, which needs to  ==
==         be added to L1 cache latency. The cycle timings for L1 cache ==
==         latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
==         two independent memory accesses at a time. In the case if    ==
==         the memory subsystem can't handle multiple outstanding       ==
==         requests, dual random read has the same timings as two       ==
==         single reads performed one after another.                    ==
==========================================================================

block size : single random read / dual random read, [MADV_NOHUGEPAGE]
      1024 :    0.0 ns          /     0.1 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.1 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.1 ns          /     0.0 ns 
     65536 :    2.0 ns          /     2.9 ns 
    131072 :    3.0 ns          /     3.4 ns 
    262144 :    3.5 ns          /     3.9 ns 
    524288 :    5.8 ns          /     6.7 ns 
   1048576 :    9.2 ns          /    10.9 ns 
   2097152 :   11.2 ns          /    12.4 ns 
   4194304 :   12.5 ns          /    13.4 ns 
   8388608 :   26.7 ns          /    37.0 ns 
  16777216 :   65.4 ns          /    88.0 ns 
  33554432 :   85.9 ns          /   105.8 ns 
  67108864 :  100.4 ns          /   113.8 ns 

block size : single random read / dual random read, [MADV_HUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    1.9 ns          /     2.5 ns 
    131072 :    2.8 ns          /     3.3 ns 
    262144 :    3.5 ns          /     3.7 ns 
    524288 :    3.6 ns          /     3.8 ns 
   1048576 :    7.4 ns          /     9.0 ns 
   2097152 :    9.1 ns          /    10.5 ns 
   4194304 :    9.6 ns          /    10.7 ns 
   8388608 :   17.4 ns          /    22.6 ns 
  16777216 :   55.5 ns          /    77.3 ns 
  33554432 :   75.9 ns          /    94.2 ns 
  67108864 :   86.6 ns          /    99.2 ns 

Kernel 4.9.140-tegra #1 SMP PREEMPT Wed Mar 13 00:32:22 PDT 2019 aarch64 GNU/Linux Under xorg, no compositor active, no browser or other cpu hogs.

tinymembench v0.4.9 (simple benchmark for memory thr

==========================================================================
== Memory bandwidth tests                                               ==
==                                                                      ==
== Note 1: 1MB = 1000000 bytes                                          ==
== Note 2: Results for 'copy' tests show how many bytes can be          ==
==         copied per second (adding together read and writen           ==
==         bytes would have provided twice higher numbers)              ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
==         to first fetch data into it, and only then write it to the   ==
==         destination (source -> L1 cache, L1 cache -> destination)    ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in    ==
==         brackets                                                     ==
==========================================================================

 C copy backwards                                     :   2949.7 MB/s (3.8%)
 C copy backwards (32 byte blocks)                    :   3011.8 MB/s
 C copy backwards (64 byte blocks)                    :   3029.2 MB/s
 C copy                                               :   3642.2 MB/s (4.1%)
 C copy prefetched (32 bytes step)                    :   3824.4 MB/s (0.3%)
 C copy prefetched (64 bytes step)                    :   3825.3 MB/s (0.4%)
 C 2-pass copy                                        :   2726.2 MB/s
 C 2-pass copy prefetched (32 bytes step)             :   2902.6 MB/s (2.5%)
 C 2-pass copy prefetched (64 bytes step)             :   2928.3 MB/s (0.3%)
 C fill                                               :   8541.0 MB/s (0.2%)
 C fill (shuffle within 16 byte blocks)               :   8518.5 MB/s (2.1%)
 C fill (shuffle within 32 byte blocks)               :   8537.1 MB/s (0.1%)
 C fill (shuffle within 64 byte blocks)               :   8528.7 MB/s (0.2%)
 ---
 standard memcpy                                      :   3558.8 MB/s
 standard memset                                      :   8520.2 MB/s
 ---
 NEON LDP/STP copy                                    :   3633.9 MB/s (4.2%)
 NEON LDP/STP copy pldl2strm (32 bytes step)          :   1451.0 MB/s (0.3%)
 NEON LDP/STP copy pldl2strm (64 bytes step)          :   1450.9 MB/s (0.5%)
 NEON LDP/STP copy pldl1keep (32 bytes step)          :   3882.5 MB/s (3.9%)
 NEON LDP/STP copy pldl1keep (64 bytes step)          :   3884.0 MB/s (0.4%)
 NEON LD1/ST1 copy                                    :   3630.8 MB/s (0.3%)
 NEON STP fill                                        :   8537.8 MB/s
 NEON STNP fill                                       :   8544.9 MB/s (1.7%)
 ARM LDP/STP copy                                     :   3635.8 MB/s (0.3%)
 ARM STP fill                                         :   8544.8 MB/s (0.1%)
 ARM STNP fill                                        :   8549.2 MB/s (1.0%)
==========================================================================
== Framebuffer read tests.                                              ==
==                                                                      ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled.       ==
== Writes to such framebuffers are quite fast, but reads are much       ==
== slower and very sensitive to the alignment and the selection of      ==
== CPU instructions which are used for accessing memory.                ==
==                                                                      ==
== Many x86 systems allocate the framebuffer in the GPU memory,         ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover,    ==
== PCI-E is asymmetric and handles reads a lot worse than writes.       ==
==                                                                      ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer    ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall    ==
== performance improvement. For example, the xf86-video-fbturbo DDX     ==
== uses this trick.                                                     ==
==========================================================================

 NEON LDP/STP copy (from framebuffer)                 :    766.0 MB/s
 NEON LDP/STP 2-pass copy (from framebuffer)          :    688.8 MB/s
 NEON LD1/ST1 copy (from framebuffer)                 :    770.6 MB/s (0.1%)
 NEON LD1/ST1 2-pass copy (from framebuffer)          :    681.3 MB/s (0.3%)
 ARM LDP/STP copy (from framebuffer)                  :    766.1 MB/s
 ARM LDP/STP 2-pass copy (from framebuffer)           :    689.1 MB/s


==========================================================================
== Memory latency test                                                  ==
==                                                                      ==
== Average time is measured for random memory accesses in the buffers   ==
== of different sizes. The larger is the buffer, the more significant   ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM      ==
== accesses. For extremely large buffer sizes we are expecting to see   ==
== page table walk with several requests to SDRAM for almost every      ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest).                                         ==
==                                                                      ==
== Note 1: All the numbers are representing extra time, which needs to  ==
==         be added to L1 cache latency. The cycle timings for L1 cache ==
==         latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
==         two independent memory accesses at a time. In the case if    ==
==         the memory subsystem can't handle multiple outstanding       ==
==         requests, dual random read has the same timings as two       ==
==         single reads performed one after another.                    ==
==========================================================================

block size : single random read / dual random read, [MADV_NOHUGEPAGE]
      1024 :    0.0 ns          /     0.1 ns 
      2048 :    0.0 ns          /     0.1 ns 
      4096 :    0.0 ns          /     0.1 ns 
      8192 :    0.0 ns          /     0.1 ns 
     16384 :    0.1 ns          /     0.1 ns 
     32768 :    1.7 ns          /     2.9 ns 
     65536 :    6.4 ns          /     9.5 ns 
    131072 :    9.6 ns          /    12.3 ns 
    262144 :   13.7 ns          /    17.0 ns 
    524288 :   15.8 ns          /    19.7 ns 
   1048576 :   17.3 ns          /    22.1 ns 
   2097152 :   42.1 ns          /    64.2 ns 
   4194304 :   98.5 ns          /   138.1 ns 
   8388608 :  143.9 ns          /   186.3 ns 
  16777216 :  167.2 ns          /   211.2 ns 
  33554432 :  180.1 ns          /   227.1 ns 
  67108864 :  200.0 ns          /   260.2 ns 
block size : single random read / dual random read, [MADV_HUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    6.4 ns          /     9.4 ns 
    131072 :    9.5 ns          /    12.2 ns 
    262144 :   11.2 ns          /    13.1 ns 
    524288 :   12.1 ns          /    13.5 ns 
   1048576 :   12.8 ns          /    13.6 ns 
   2097152 :   27.0 ns          /    33.0 ns 
   4194304 :   90.6 ns          /   127.8 ns 
   8388608 :  123.9 ns          /   153.8 ns 
  16777216 :  139.5 ns          /   161.2 ns 
  33554432 :  147.2 ns          /   163.6 ns 
  67108864 :  154.0 ns          /   167.6 ns 
Clone this wiki locally