Releases: eyza-cod2/zpam3
Releases · eyza-cod2/zpam3
zPAM3.34
Changes / Fixes / Improvements:
- new mappack version 4 (new maps: mp_leningrad_tls, mp_trainstation_fix, mp_vallente_fix, mp_dawnville_sun, mp_crossroads, mp_carentan_bal)
- bug fix - SCOPE / SHOTGUN not pickable in strattime when dropped
- new button in weapon menu: "Replace secondary with pistol" - fixes an issue when you click again on the currently selected weapon and the secondary weapon is removed
- weapon menu fix - when "[ESC] Close" button is clicked, menu does not close properly and only cursor stays visible
- adjusted streamer layout (team scores and names moved next to player bars; match time and score from previous maps moved next to compass; round info moved next to time; made sure that compass has always the same size, lagometer is hidden, fps is hidden)
- feature to save server data into file (match info, player positions, score, health), could be used as API
- russians are enabled by default on winter maps
- feature to show posters on walls (for lans)
- new weapon FG42 (disabled by default)
- balanced BAR - damage increased from 40 to 45 (disabled by default)
- removed PCW mode, replaced with custom mode, which can be adjusted for specific needs (nightcups, lans, ...)
- fixed false grenade hit indication when enemy is killed by other player in the same moment
3.33
News:
- [3.3.72] New streamer team for auto-spectator features
- Is completly rewrited, new method for mouse and key detection
- Hotkeys to toggle Auto-spectator, replay kill, toggle XRAY, toggle showing hit values, follow player
- Auto-killcams will be played at the end of the round even if auto-spectator is off
- If the killcam is too long, the round end timer will be extended
- Auto-spectator will predict player positions to improve switching to players in right situations
- XRAY will be turned off by default
- Player's left and right boxes are now not sorted by score, but now by client number (for easier hotkeys)
- Player's left and right boxes now contains info about weapons (similar to CSGO)
- Spectators are automatically set ready-up
- Score progress now indicate who called the timeout with via team color
- Player progress will be colored via team color to better indicate the players count situations
- Added kill count for individual players in current round
- Adjusted the font size of XRAY - now it will dynamically change the size based on distance
- Text who is planting / defusing the bomb
- 2 color modes - blue and red, cyan and purple
- [3.3.73] Plant - added timer showing time left to explosion; when bomb is defused, it will show the remaining time till explosion
- [3.3.74] In the strat-time period, a new "weapon drop" sound is played when you drop your secondary weapon (helps people easily detect where you drop your weapon)
- [3.3.75] Clearing the console after auto-recording started on each map (to avoid the need to scroll down the console)
- [3.3.76] Aim-trainer on FIX maps available in readyup (https://youtu.be/XmURNWF3bHs)
- [3.3.77] Updating of the scoreboard every round to have it available when replaying demos (scoreboard is by default updated only when is opened by player)
- [3.3.78] Added empty name protection - if empty name is used for first time, player is warned and renamed. The second time player is kicked.
- [3.3.79] LOD models - forcing tanks, cars, trucks, and artillery flak to be always rendered at high detail (this fixes holes in models at long distances)
Fixes / Improvements:
- Readyup: fixed "welcoming" text that were not showing when you joined team + added info about time to readyup (halftime 2min, timeout 2min, between maps 5min)
- Scoreboard menu: possibility to set players color from menu also in readyup
- Overtime: score is not reset in overtime now; when map ends up with 12/12 score, the end score limit is just increased by 4
- Grenade "eater" bug fixed - when you pickup grenade from ground from enemy team, that grenade was not dropped when you die; now all grenades will be dropped
- Fixed clan team names - sometimes the last character was cutted off
- RCON kick player list was extended from 16 to 22 lines
- Strat: removed bot's icon above head
- Round report: hit to Body was renamed to Torso-lower and Torso-upper
- List of players left: fixed empty names
- Fixes for HQ and CTF server crashes
- Restoring to original smoke rendering
- Updated FIX maps, they will be named mp_toujane_fix mp_carentan_fix mp_dawnville_fix mp_matmata_fix mp_burgundy_fix
- Improved "hand hitbox fix" (fix was not applied when head point is behind cover + double shots bug fix)
- Improved "consistent shotgun" - distance between players is now more precisly counted between attacker's eye origin and enemy pelvis origin
- Adding the distance between you and the enemy for shotguners into round report
- Fixed team menu not opening when "russian" sub mode is used on russian maps (via rcon menu or via /rcon pam_mode comp_russian)
- Added more info into /pam_damage_debug to have better understanding why some of the hits occured
- Fixed swapped map score history in match info bar - score was sometimes swapped from player's view (Toujane 13:6 instead of Toujane 6:13)
- Fixed missing smoke for shotgun in CTF, HTF, TDM
- Improved team name generating
- STRAT gametype: added clock timer
- Fixed TDM halftime missing in time sub pam modes
- Fixed "&&1 Wins!" string in DM scoreboard
- Dawnville: fixed splash MG stuck bug when MG fix is applied
- DM gametype: restored DM objects + MG
- Weapon usage is now generated for each individual weapon, not by class
- Scope and shogun auto-drop protection when you pickup weapon from the ground was improved by disabling scope / shogun pickup when there are other players near by; pickup is allowed only when the player who owns the weapon is near by the weapon.
3.32 PREVIEW
- [3.3.70] Silent weapon switch when climbing - restoring the original behavior + disabling the weapon switch sound that is played only in 1st point of view
- New hand hitbox fix - addressing the hit problems
- Fixed pistol being dropped in rifle mode when player is killed
- Fixed auto-recording in deathmatch
- Fixed RCON menu - rifle and 2v2 mode had wrong order, (correct comp_rifle_2v2 instead of bad comp_2v2_rifle)
- Auto-spectator improvements:
- new XRAY icons besides player names showing enemies behind walls - all toggle able by holding F
- fixed black screen for dead players if killcam is played
- damage info moved down next to "You killed XXX" text
- when there is more killcams to be played at the end of the round and end time elapsed, its extended so killcams are fully played (players will have disabled weapons in this period)
- Improved round report
- showing damage for kills + fixed showing 0hp damage
- red star is added indicating that "Hand hitbox fix" or "Torso hitbox fix" was applied
- Improved scoreboard
- adding a button to take a screenshot of scoreboard with ENTER key (since binds are not working in new scoreboard)
- it will always show disconnected players (with [-] prefix) for 5 mins (so you see stats for all players in final scorebard)
- only Kills and Deaths will be showed for enemy team (to avoid recognize enemy position by watching the scoreboard)
- added statistic of kills with grenade
- hits counting changed: Scope/rifle +1, Semi/Automatic/Shotgun +0.5 (its counted once after the hited player is fully healed)
- hits colored yellow if its value is >=5.0 and red if its value is >=10.0
- Adding 10min settings for time based gametypes (DM, TDM, HQ, CTF, HTF)
- Added damage info into readyup (testing)
- Fixed scr_motd not being able to change
- Disabled killing with grenade in readyup
- Showing type of server and number of players slots in server info menu
- Some other minor changes
3.31 PREVIEW
- [3.3.68] Climbing sound fix
- If you climb ladder or wall, the "weapon switch" sound was made only for 1st person player, it was silent for other players
- Now the sound matches equally, so you hear exactly what other players hear (meaning if you climb ladder or wall, "weapon switch" sound is made for everybody)
- If you want to silently climb ladder or wall, you need to hold weapon down by scrolling down 2x and hold left mouse
- This fix replaces previous [3.3.49] "Ladder weapon fix" in 3.30
- New version of mappack - zpam_maps_v2.iwd
- There is a problem with previous version zpam_maps_v1.iwd - when you have this file downloaded in main folder and you try to connect older 3.22 server, error "Impure client detected" shows
- Please remove old zpam_maps_v1.iwd file from main folder
- [3.3.69] SD voiceover sound "Move in!" is now played only if player is not moving (replaces [3.3.62])
- Verson 1.0 will not require to have mappack zpam_maps_v2.iwd installed because there is no possibility for fast download
- Autospectator fixes
- UI stuff minor changes
- HTF flag spawn timer fix when timeout
- New URL address for fast download: http://cod2x.me/zpam (including version 2.07, 3.22, 3.31 and further)
- Official discord server changed to "TLS CoD2 Community" https://discord.gg/HDsC6u5k6y
3.30 PREVIEW
News:
- [3.4.16] New pam mode names - cg was removed, now only pub and comp modes are available with sub modes.
- modes: pub, comp, warmup
- sub-modes: 2v2, rifle, russian, lan, pcw
- Examples:
- /rcon pam_mode pub - Public mode (custom settings)
- /rcon pam_mode comp - Competitive mode
- /rcon pam_mode comp_mr3 - Competitive mode with max round 4
- /rcon pam_mode comp_pcw - Competitive mode for team mix
- /rcon pam_mode comp_pcw_russian - Competitive mode for team mix, russian side on russian maps
- /rcon pam_mode comp_2v2 - Competitive mode, scope and shotgun disabled
- /rcon pam_mode comp_rifle - Competitive mode, bolt action and sniper only
- /rcon pam_mode comp_rifle_2v2 - Competitive mode, bolt action only, sniper disabled
- /rcon pam_mode comp_lan - Competitive mode on LAN, no readyup time limits
- [3.4.17] Added support of HQ, CTF, HTF and RE gametypes
- [3.4.18] Added rifle only mode
- [3.3.44] Cvar system rewrited; any change to server settings is retained even when map changes; new cvar /pam_mode_custom is defined - it tells that changes made to server settings stays between map
- [3.3.45] Warnings about wrong server settings (no password, cheats enabled, punkbuster disabled, cvars changes) is changed; its showed in left top corner under the score; if some of the server settings is changed, detailed list of changed cvars is showed; punkbuster warning is removed
- [3.3.46] Hand hit box fix - if hands are in front of body and game somehow badly interprets it as hit to the hand, PAM change it to hit to the body; its an extension to already existing fix in 3.22 for left hand - now its applies also for right hand
- [3.3.47] Torso hitbox fix; lower torso hitbox (pelvis area) is slightly enlarged as workaround for bad hitbox registration between torso_lower and right/left_leg_upper; this change effectively applies only for rifles, because other weapons has the same damage for torso_lower and right/left_leg_upper
- [3.3.48] Consistent shotgun - this is the new name for new shotgun; this shotgun fixes close range hits; it replaces rebalanced shotgun
- [3.3.49] Ladder weapon bug fix - silent use of ladder is no more possible; its a situation when you double scroll your weapon, hold fire button and use a ladder
- [3.3.50] Sliding bug fix; g_knockback is set to 0; when you are hit, no move energy is applied (knockback); this should fix fast sliding on ground / getting bugged into ground
- [3.3.51] Sniper shotgun info - weapons of players with sniper and shotgun are showed next to compas at start and the end of the round
- [3.3.52] Colored time - color of round timer changes to orange when 30 seconds are left and red when 15 seconds are left
- [3.3.53] Damage feedback (hit cross in center) - slightly changed to better distinguish between hit and kill; if its hit only, cross is more transparent and disappears quicker; if its kill, cross is fully showed and stays longer
- [3.3.54] New blood effect to better visualize hit location; can be enabled / disabled via /cg_blood
- [3.3.55] RCON menu - new menu for changing map, server settings and player kick; is showed in all menus in new place
- [3.3.56] Auto-spectator - better auto-switch algorithm; hit info; player names; auto hide of help text
- [3.3.57] Auto-spectator - automatic killcam replay based on interesting actions (multikills, nozoom)
- [3.3.58] Match info - team names now can contains special characters like # _ ! < > etc..
- [3.3.59] Bash mode text over the screen is showed when bash mode is called.
- [3.3.60] Cvar warning all over the screen is removed for cvar developer and polygons
- [3.3.61] Objective text showed in scoreboard is removed
- [3.3.62] SD voiceover sound "Move in!" removed at the start of the round
- [3.3.63] SD voiceover sound when bomb is planted is shortened - only "Explosives planted" sound is retained
- [3.3.64] Strat - up to 9 bot path recording can be saved; up to 9 bot path recordings can be played at once; automatic record stop is now faster
- [3.3.65] New mappack file zpam_maps_v2.iwd with maps Toujane FIX v2, Burgundy FIX v1, Dawnville FIX v2, Matmata FIX v2, Carentan FIX v2, Breakout_TLS, Chelm, Vallente, wawa_3dAim
- [3.3.66] Timeout settings changes:
- timeouts per map: 4 (previously 2)
- timeouts per side: 2 (previously 1)
- timeout length: 2min (previously 5min)
- so total timeout time would be 8min per map (previously 10min)
- overtimes does not reset called timeouts count - it means if you called out all of the timeouts in standard game time, you dont get new timeouts in overtime. (same as previous)
- when timeout time expires, "Time is over" warning message appears - setting one team ready will end the timeout. (previously it automatically resumes the game)
- [3.3.67] Time between halfs and maps changes:
- between maps: 5min (as previous)
- between halfs: 2min (previously 5min)
- between halfs at overtime: 1min (previously 5min)
- for LAN mode, there will be no time limits between halfs and maps
Bug fixes:
- [2.3.5] Error while running server on 1.0 version fixed
- [2.3.6] Fixed bug when you drop MG and step sound was made when mg peek fix was enabled
- [2.3.7] Matchinfo - fixed bug when team names does not match players in teams; happens when pistol bash was called and players swap teams
- [2.3.8] Auto-recording - fixed bug with empty team names when bash mode was called
- [2.3.9] Auto-recording - server crash when somebody joins a team at the end of the round (only windows servers) -> fixed
- [2.3.10] Auto-recording - wont start if main menu is opened, quick messages menu is opened or game is minimized -> fixed
- [2.3.11] Auto-spectator - When replaying killcam in spectator, name of spectated player is not removed when the killcam ends -> fixed
- [2.3.12] Fixed text PC_PATCH_1_1_SD_OBJECTIVES in SD server info
- [2.3.13] Weapon name next to ammo HUD is not visible when enemy player list is enabled -> fixed by showing the weapon name under the ammo
- [1.14] BAR sound bug - when BAR weapon is picked from ground, it makes pickup sound for every player -> fixed
zPAM3.22
Bugs fixed:
- [3.3.18] Quick menu settings - settings for 'Show enemy list' was not correctly saved - fixed
- [3.3.29] Score changing via menu - fixed issue when score is changed to halftime state (for example 10:2 in cg_mr12) - halftime was then called again -> fixed
News:
- [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is showed
(this change was already in zPAM3.20 - i forgot to write it to the change list) - [3.3.43] When you hit your teammate, reddish hit mark is showed
- Added text warning on screen to select a team when you ESC welcome (server info) menu
Update of existing:
- [3.3.32] New damage feedback for assists - text "assist" is showed instead of hit mark
- [3.3.41] When 5min timer expires between maps / halfs, warning text is showed for better indication that one team ready will skip the readyup
- [3.3.42] Players left - when some player were killed, "bouncy" animation was used for text. Its removed now because the number sometimes incomprehensibly moved all over the screen
- [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is now showed in red color.
- [3.3.10] Match info - improved detection of new match with different team
- [3.3.2] Auto-recording - ensuring my team name is always first in demo name
- [3.3.17] Scoreboard menu - when final scoreboard is showed, players names are showed with colors now