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3.30 PREVIEW

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@eyza-cod2 eyza-cod2 released this 13 Oct 16:02

News:

  • [3.4.16] New pam mode names - cg was removed, now only pub and comp modes are available with sub modes.
    • modes: pub, comp, warmup
    • sub-modes: 2v2, rifle, russian, lan, pcw
    • Examples:
      • /rcon pam_mode pub - Public mode (custom settings)
      • /rcon pam_mode comp - Competitive mode
      • /rcon pam_mode comp_mr3 - Competitive mode with max round 4
      • /rcon pam_mode comp_pcw - Competitive mode for team mix
      • /rcon pam_mode comp_pcw_russian - Competitive mode for team mix, russian side on russian maps
      • /rcon pam_mode comp_2v2 - Competitive mode, scope and shotgun disabled
      • /rcon pam_mode comp_rifle - Competitive mode, bolt action and sniper only
      • /rcon pam_mode comp_rifle_2v2 - Competitive mode, bolt action only, sniper disabled
      • /rcon pam_mode comp_lan - Competitive mode on LAN, no readyup time limits
  • [3.4.17] Added support of HQ, CTF, HTF and RE gametypes
  • [3.4.18] Added rifle only mode
  • [3.3.44] Cvar system rewrited; any change to server settings is retained even when map changes; new cvar /pam_mode_custom is defined - it tells that changes made to server settings stays between map
  • [3.3.45] Warnings about wrong server settings (no password, cheats enabled, punkbuster disabled, cvars changes) is changed; its showed in left top corner under the score; if some of the server settings is changed, detailed list of changed cvars is showed; punkbuster warning is removed
  • [3.3.46] Hand hit box fix - if hands are in front of body and game somehow badly interprets it as hit to the hand, PAM change it to hit to the body; its an extension to already existing fix in 3.22 for left hand - now its applies also for right hand
  • [3.3.47] Torso hitbox fix; lower torso hitbox (pelvis area) is slightly enlarged as workaround for bad hitbox registration between torso_lower and right/left_leg_upper; this change effectively applies only for rifles, because other weapons has the same damage for torso_lower and right/left_leg_upper
  • [3.3.48] Consistent shotgun - this is the new name for new shotgun; this shotgun fixes close range hits; it replaces rebalanced shotgun
  • [3.3.49] Ladder weapon bug fix - silent use of ladder is no more possible; its a situation when you double scroll your weapon, hold fire button and use a ladder
  • [3.3.50] Sliding bug fix; g_knockback is set to 0; when you are hit, no move energy is applied (knockback); this should fix fast sliding on ground / getting bugged into ground
  • [3.3.51] Sniper shotgun info - weapons of players with sniper and shotgun are showed next to compas at start and the end of the round
  • [3.3.52] Colored time - color of round timer changes to orange when 30 seconds are left and red when 15 seconds are left
  • [3.3.53] Damage feedback (hit cross in center) - slightly changed to better distinguish between hit and kill; if its hit only, cross is more transparent and disappears quicker; if its kill, cross is fully showed and stays longer
  • [3.3.54] New blood effect to better visualize hit location; can be enabled / disabled via /cg_blood
  • [3.3.55] RCON menu - new menu for changing map, server settings and player kick; is showed in all menus in new place
  • [3.3.56] Auto-spectator - better auto-switch algorithm; hit info; player names; auto hide of help text
  • [3.3.57] Auto-spectator - automatic killcam replay based on interesting actions (multikills, nozoom)
  • [3.3.58] Match info - team names now can contains special characters like # _ ! < > etc..
  • [3.3.59] Bash mode text over the screen is showed when bash mode is called.
  • [3.3.60] Cvar warning all over the screen is removed for cvar developer and polygons
  • [3.3.61] Objective text showed in scoreboard is removed
  • [3.3.62] SD voiceover sound "Move in!" removed at the start of the round
  • [3.3.63] SD voiceover sound when bomb is planted is shortened - only "Explosives planted" sound is retained
  • [3.3.64] Strat - up to 9 bot path recording can be saved; up to 9 bot path recordings can be played at once; automatic record stop is now faster
  • [3.3.65] New mappack file zpam_maps_v2.iwd with maps Toujane FIX v2, Burgundy FIX v1, Dawnville FIX v2, Matmata FIX v2, Carentan FIX v2, Breakout_TLS, Chelm, Vallente, wawa_3dAim
  • [3.3.66] Timeout settings changes:
    • timeouts per map: 4 (previously 2)
    • timeouts per side: 2 (previously 1)
    • timeout length: 2min (previously 5min)
    • so total timeout time would be 8min per map (previously 10min)
    • overtimes does not reset called timeouts count - it means if you called out all of the timeouts in standard game time, you dont get new timeouts in overtime. (same as previous)
    • when timeout time expires, "Time is over" warning message appears - setting one team ready will end the timeout. (previously it automatically resumes the game)
  • [3.3.67] Time between halfs and maps changes:
    • between maps: 5min (as previous)
    • between halfs: 2min (previously 5min)
    • between halfs at overtime: 1min (previously 5min)
    • for LAN mode, there will be no time limits between halfs and maps


Bug fixes:

  • [2.3.5] Error while running server on 1.0 version fixed
  • [2.3.6] Fixed bug when you drop MG and step sound was made when mg peek fix was enabled
  • [2.3.7] Matchinfo - fixed bug when team names does not match players in teams; happens when pistol bash was called and players swap teams
  • [2.3.8] Auto-recording - fixed bug with empty team names when bash mode was called
  • [2.3.9] Auto-recording - server crash when somebody joins a team at the end of the round (only windows servers) -> fixed
  • [2.3.10] Auto-recording - wont start if main menu is opened, quick messages menu is opened or game is minimized -> fixed
  • [2.3.11] Auto-spectator - When replaying killcam in spectator, name of spectated player is not removed when the killcam ends -> fixed
  • [2.3.12] Fixed text PC_PATCH_1_1_SD_OBJECTIVES in SD server info
  • [2.3.13] Weapon name next to ammo HUD is not visible when enemy player list is enabled -> fixed by showing the weapon name under the ammo
  • [1.14] BAR sound bug - when BAR weapon is picked from ground, it makes pickup sound for every player -> fixed