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News: - [3.3.72] New streamer team for auto-spectator features - Is completly rewrited, new method for mouse and key detection - Hotkeys to toggle Auto-spectator, replay kill, toggle XRAY, toggle showing hit values, follow player - Auto-killcams will be played at the end of the round even if auto-spectator is off - If the killcam is too long, the round end timer will be extended - Auto-spectator will predict player positions to improve switching to players in right situations - XRAY will be turned off by default - Player's left and right boxes are now not sorted by score, but now by client number (for easier hotkeys) - Player's left and right boxes now contains info about weapons (similar to CSGO) - Spectators are automatically set ready-up - Score progress now indicate who called the timeout with via team color - Player progress will be colored via team color to better indicate the players count situations - Added kill count for individual players in current round - Adjusted the font size of XRAY - now it will dynamically change the size based on distance - Text who is planting / defusing the bomb - 2 color modes - blue and red, cyan and purple - [3.3.73] Plant - added timer showing time left to explosion; when bomb is defused, it will show the remaining time till explosion - [3.3.74] In the strat-time period, a new "weapon drop" sound is played when you drop your secondary weapon (helps people easily detect where you drop your weapon)<br> - [3.3.75] Clearing the console after auto-recording started on each map (to avoid the need to scroll down the console) - [3.3.76] Aim-trainer on FIX maps available in readyup (https://youtu.be/XmURNWF3bHs) - [3.3.77] Updating of the scoreboard every round to have it available when replaying demos (scoreboard is by default updated only when is opened by player) - [3.3.78] Added empty name protection - if empty name is used for first time, player is warned and renamed. The second time player is kicked. - [3.3.79] LOD models - forcing tanks, cars, trucks, and artillery flak to be always rendered at high detail (this fixes holes in models at long distances) Fixes / Improvements: - Readyup: fixed "welcoming" text that were not showing when you joined team + added info about time to readyup (halftime 2min, timeout 2min, between maps 5min) - Scoreboard menu: possibility to set players color from menu also in readyup - Overtime: score is not reset in overtime now; when map ends up with 12/12 score, the end score limit is just increased by 4 - Grenade "eater" bug fixed - when you pickup grenade from ground from enemy team, that grenade was not dropped when you die; now all grenades will be dropped - Fixed clan team names - sometimes the last character was cutted off - RCON kick player list was extended from 16 to 22 lines - Strat: removed bot's icon above head - Round report: hit to Body was renamed to Torso-lower and Torso-upper - List of players left: fixed empty names - Fixes for HQ and CTF server crashes - Restoring to original smoke rendering - Updated FIX maps, they will be named mp_toujane_fix mp_carentan_fix mp_dawnville_fix mp_matmata_fix mp_burgundy_fix - Improved "hand hitbox fix" (fix was not applied when head point is behind cover + double shots bug fix) - Improved "consistent shotgun" - distance between players is now more precisly counted between attacker's eye origin and enemy pelvis origin - Adding the distance between you and the enemy for shotguners into round report - Fixed team menu not opening when "russian" sub mode is used on russian maps (via rcon menu or via /rcon pam_mode comp_russian) - Added more info into /pam_damage_debug to have better understanding why some of the hits occured - Fixed swapped map score history in match info bar - score was sometimes swapped from player's view (Toujane 13:6 instead of Toujane 6:13) - Fixed missing smoke for shotgun in CTF, HTF, TDM - Improved team name generating - STRAT gametype: added clock timer - Fixed TDM halftime missing in time sub pam modes - Fixed "&&1 Wins!" string in DM scoreboard - Dawnville: fixed splash MG stuck bug when MG fix is applied - DM gametype: restored DM objects + MG - Weapon usage is now generated for each individual weapon, not by class - Scope and shogun auto-drop protection when you pickup weapon from the ground was improved by disabling scope / shogun pickup when there are other players near by; pickup is allowed only when the player who owns the weapon is near by the weapon.
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// Note to translators: | ||
// If a sentence is the same in your language then please change it to "#same" | ||
// | ||
// eg: | ||
// LANG_ENGLISH "HALT" | ||
// LANG_GERMAN "#same" | ||
// | ||
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA | ||
// and because we do not store duplicate strings, which will then get exported again next time | ||
// as being untranslated.) | ||
// | ||
VERSION "1" | ||
CONFIG "C:\trees\cod2\bin\StringEd.cfg" | ||
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REFERENCE RADIO_ESTABLISHING_ALLIES | ||
LANG_ENGLISH "Allies establishing HQ!" | ||
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REFERENCE RADIO_ESTABLISHING_AXIS | ||
LANG_ENGLISH "Axis establishing HQ!" | ||
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REFERENCE RADIO_RESET_NO_DEFENDERS | ||
LANG_ENGLISH "Defending team is found dead. Shutting down HQ" | ||
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ENDMARKER |
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