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Bugs fixed: [3.3.18] Quick menu settings - settings for 'Show enemy list' was not correctly saved - fixed [3.3.29] Score changing via menu - fixed issue when score is changed to halftime state (for example 10:2 in cg_mr12) - halftime was then called again -> fixed News: [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is showed (this change was already in zPAM3.20 - i forgot to write it to the change list) [3.3.43] When you hit your teammate, reddish hit mark is showed Added text warning on screen to select a team when you ESC welcome (server info) menu Update of existing: [3.3.32] New damage feedback for assists - text "assist" is showed instead of hit mark [3.3.41] When 5min timer expires between maps / halfs, warning text is showed for better indication that one team ready will skip the readyup [3.3.42] Players left - when some player were killed, "bouncy" animation was used for text. Its removed now because the number sometimes incomprehensibly moved all over the screen [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is now showed in red color. [3.3.10] Match info - improved detection of new match with different team [3.3.2] Auto-recording - ensuring my team name is always first in demo name [3.3.17] Scoreboard menu - when final scoreboard is showed, players names are showed with colors now
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zpam_changes.txt | ||
what_to_test.txt | ||
source_compiled | ||
/zpam321.iwd | ||
/*.iwd |
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# Introduction | ||
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Mod zPAM3.21 is new version of PAM mode for COD2.<br> | ||
Mod zPAM3.22 is new version of PAM mode for COD2.<br> | ||
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The code form previous zPAM 2.07 version is completely rewritten and ported to new code base, which helped in the implementation of new features and bug fixes. | ||
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@@ -9,10 +9,12 @@ Work on this pam was iniciated by me in 2015 a was not never fully finished. In | |
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## Download | ||
- Actual version: | ||
- 2021/05/16 - <b><a href="https://github.com/eyza-cod2/zpam3/raw/master/zpam321.zip">zPAM 3.21</a></b> | ||
- 2021/07/15 - <b><a href="https://github.com/eyza-cod2/zpam3/raw/master/zpam322.zip">zPAM 3.22</a></b> | ||
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- Previous versions: | ||
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- 2021/05/16 - <b><a href="https://github.com/eyza-cod2/zpam3/tree/f0bea94f83791c4a756909963101bfd9d340757f">zPAM 3.21</a></b> | ||
- 2021/05/05 - <b><a href="https://github.com/eyza-cod2/zpam3/tree/c7d5fa259e6e21a7fc510847421fab5338f19d0d">zPAM 3.20</a></b> | ||
- 2021/01/05 - <b><a href="https://github.com/eyza-cod2/zpam3/tree/a365aa9d884f87a368e51879b016157b431ee449">zPAM 3.1 BETA 6</a></b></b> | ||
- 2020/11/29 - <b><a href="https://github.com/eyza-cod2/zpam3/tree/b3e8711b13b493134ec1c762aeba17399eefb95d">zPAM 3.1 BETA 5</a></b></b> | ||
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## Changelog | ||
<details><summary>zPAM 3.22 changes (click to open)</summary> | ||
<p> | ||
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#### Bugs fixed: | ||
- [3.3.18] Quick menu settings - settings for 'Show enemy list' was not correctly saved - fixed | ||
- [3.3.29] Score changing via menu - fixed issue when score is changed to halftime state (for example 10:2 in cg_mr12) - halftime was then called again -> fixed | ||
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#### News: | ||
- [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is showed | ||
(this change was already in zPAM3.20 - i forgot to write it to the change list) | ||
- [3.3.43] When you hit your teammate, reddish hit mark is showed<br> | ||
<img src="/images/team_hit.png" height="200" /> | ||
- Added text warning on screen to select a team when you ESC welcome (server info) menu | ||
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#### Update of existing: | ||
- [3.3.32] New damage feedback for assists - text "assist" is showed instead of hit mark <br> | ||
<img src="/images/assist.png" height="200" /> | ||
- [3.3.41] When 5min timer expires between maps / halfs, warning text is showed for better indication that one team ready will skip the readyup<br> | ||
<img src="/images/auto_readyup.png" height="200" /> | ||
- [3.3.42] Players left - when some player were killed, "bouncy" animation was used for text. Its removed now because the number sometimes incomprehensibly moved all over the screen | ||
- [3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is now showed in red color. | ||
- [3.3.10] Match info - improved detection of new match with different team | ||
- [3.3.2] Auto-recording - ensuring my team name is always first in demo name | ||
- [3.3.17] Scoreboard menu - when final scoreboard is showed, players names are showed with colors now | ||
</p> | ||
</details> | ||
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<details><summary>zPAM 3.21 changes (click to open)</summary> | ||
<p> | ||
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@@ -37,6 +70,8 @@ Work on this pam was iniciated by me in 2015 a was not never fully finished. In | |
</details> | ||
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<details><summary>zPAM 3.20 changes (click to open)</summary> | ||
<p> | ||
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@@ -87,33 +122,54 @@ r_polygonOffsetScale and r_polygonOffsetBias warning appears even if they were c | |
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## Installation | ||
- Download <b><a href="https://github.com/eyza-cod2/zpam3/raw/master/zpam321.zip">zPAM 3.21</a></b> and extract folders with files into following locations: | ||
- Download <b><a href="https://github.com/eyza-cod2/zpam3/raw/master/zpam322.zip">zPAM 3.22</a></b> and extract folders with files into following locations: | ||
- ./pb/pbsvuser.cfg | ||
- ./main/zpam321.iwd | ||
- ./main/zpam322.iwd | ||
- ./main/mp_toujane_fix_v2.iwd | ||
- ./main/mp_burgundy_fix_v1.iwd | ||
- ./main/server.cfg | ||
- ./main/public.cfg | ||
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- Add ```+exec server.cfg``` into command line arguments and edit the *server.cfg* file to configure your server | ||
- If you are running public server, add ```+exec public.cfg``` into command line arguments and edit the *public.cfg* file to configure your public server | ||
- If you use these .cfg files, make sure no other .cfg files are executed! | ||
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- Notes: | ||
- When your server is runned, you may get an error message saying "PAM is not installed correctly". To fix this error, follow instructions in [Troubleshooting](#troubleshooting) section | ||
- <i>mp_toujane_fix_v2.iwd</i> and <i>mp_burgundy_fix_v1.iwd</i> are fixed version of original maps - these files needs to be included with PAM, more info in [Questions & Answers](#questions--answers) section | ||
- Toujane FIX changes: https://github.com/eyza-cod2/mp_toujane_fix | ||
- Burgundy FIX changes: https://github.com/eyza-cod2/mp_burgundy_fix. | ||
- <i>server.cfg</i> - exec this file for fast server configuration and in case you are running a public server (+exec server) | ||
- you have to enable downloading via cvar <i>sv_wwwDownload 1</i> and specify a download url via cvar <i>sv_wwwBaseURL "url"</i>; if you dont have any, you can use <i>sv_wwwBaseURL "http://cod2x.me/zpam321"</i> (this is to make sure fixed maps are downloaded in fast way for players) | ||
- Burgundy FIX changes: https://github.com/eyza-cod2/mp_burgundy_fix | ||
- you have to enable downloading via cvar <i>sv_wwwDownload 1</i> and specify a download url via cvar <i>sv_wwwBaseURL "url"</i>; if you dont have any, you can use <i>sv_wwwBaseURL "http://cod2x.me/zpam322"</i> (this is to make sure fixed maps are downloaded in fast way for players) | ||
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## Contact | ||
Write message on discord <b>LetsPlay Europe</b> in <b>#cod2-zpam-3</b> channel.<br> | ||
Or add me on discord <b>eyza#7930</b><br> | ||
Or write me on email <b>[email protected]</b><br> | ||
<br> | ||
Supporters: askeslav, tomik, cokY, Sk1lzZ, YctN, kebit, foxbuster, <==Mustang==>Clan from Hungary, hubertgruber / dutch, excel | ||
<br><br> | ||
Please support this work on my Paypal -> https://paypal.me/kratasy | ||
<br> | ||
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## Supporters | ||
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**askeslav, tomik, lampy**<br> | ||
Big thanks for consulting and testing | ||
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**YctN** (discord: FGH - YctN#1140)<br> | ||
Big thanks for server support, hosting and fixed maps consulting | ||
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**Stendby** (discord: Stendby#3298)<br> | ||
Big thanks for fixed maps | ||
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**mtN** (discord: mtN#8249)<br> | ||
Big thanks for PAM promoting | ||
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**Other supporters:**<br> | ||
cokY, Sk1lzZ, YctN, kebit, foxbuster, <==Mustang==>Clan from Hungary, hubertgruber / dutch, excel, shady | ||
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<br><br> | ||
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## Questions & Answers | ||
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## Troubleshooting | ||
### Error "zPAM is not installed correctly" | ||
#### Iwd file zpam321.iwd must be installed in main folder. (fs_game) | ||
- From version 3.21, all iwd files have to be installed in main folder. | ||
#### Iwd file zpam322.iwd must be installed in main folder. (fs_game) | ||
- From version 3.20, all iwd files have to be installed in main folder. | ||
This is because of bug that cvars / settings changed in game are not saved into the config when running a game with fs_game set. | ||
Make sure cvar /fs_game is empty and iwd files are placed in main folder. | ||
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#### WWW downloading must be enabled. Set sv_wwwDownload and sv_wwwBaseURL | ||
- You have to enable www downloading via cvar /sv_wwwDownload 1 and specify a download url via cvar /sv_wwwBaseURL "url". | ||
- If you dont have any url, you can use /sv_wwwBaseURL "http://cod2x.me/zpam321" | ||
- If you dont have any url, you can use /sv_wwwBaseURL "http://cod2x.me/zpam322" | ||
- This is to make sure fixed maps are downloaded in fast way for players | ||
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#### Old pam / maps detected in main folder. Delete iwd file you see above. | ||
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[3.3.29] Score changing via menu - in first readyup, you can change a score of teams (in case wrong pam_mode was set, server crash, etc..)<br> | ||
[3.3.30] New spectating system - new UI, auto-spectator is now better, score stats, player progress stats, etc..<br> | ||
[3.3.31] Round report - at the end of the round info about kills and hits you made are printed<br> | ||
[3.3.32] New damage feedback for assists - when player damaged by you is killed, damage feedback cross is showed<br> | ||
[3.3.32] New damage feedback for assists - when player damaged by you is killed, "assist" text is showed on screen<br> | ||
<img src="/images/assist.png" /><br> | ||
[3.3.33] Players left - new player names list of alive enemy players above players left counter (can be turned off via menu)<br> | ||
[3.3.34] In readyup, you can throw nades like in strat mode<br> | ||
[3.3.35] New custom settings for map mode in rcon menu - a few of the settings can be changed (for example shotgun rebalance, fast-reload fix) and this change stays applied in next maps<br> | ||
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[3.3.38] Score in left-top corner can by enabled via settings menu<br> | ||
[3.3.39] For future hit diagnostics, at the end of each round info about hits is saved to cvar pam_damage_debug<br> | ||
[3.3.40] Hitbox rebalance - if you fire from rifle or scope to left arm at +-20* degress, it will be changed to kill to body<br> | ||
[3.3.41] In halftime-readyup and between map readyup, when 5min timer expire, red timer is showed. If all players from 1 team are ready, match automatically start even if opponent team is not ready.<br> | ||
[3.3.41] In halftime-readyup and between map readyup, when 5min timer expire, warning and red timer is showed. If all players from 1 team are ready, match automatically start even if opponent team is not ready.<br> | ||
<a href="/images/auto_readyup.png"> <img src="/images/auto_readyup.png" /> </a><br> | ||
[3.3.42] Players left - when last player in team is killed, text "Allies Eliminated" / "Axis Eliminated" is showed<br> | ||
[3.3.43] When you hit your teammate, reddish hit mark is showed<br> | ||
<img src="/images/team_hit.png" /><br>- | ||
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</sub> | ||
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