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Releases: dworschak/Witcher

v0.11.0

29 Sep 14:25
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Compatibility with vanilla 3.2.1 #129

This release is probably NOT save-compatible with previous releases (map changes).

Feature:

  • Add maritime trade route with Ofier #55
  • Integrate vanilla great works
    • Configure some historical great works #130
    • Nudge positions.txt to display great works on the map
    • Adapt great works conditions to the lore
    • Disable great works within mage towers and wilderness provinces
  • Add dark/satanist cults #41
    • Transform Coram Agh Tera religion into a dark cult based off vanilla Lucifer's Own society
    • Add Svalblod cult, based off vanilla Fellowship of Hel society
    • Add Lilit cult, based off vanilla Plaguebringers society
  • Adapt vanilla Hermetics into Alchemists guild #45
  • Add a placeholder Witcher society #42
  • Add Hugo of Rivia (32410)
  • Add "the Seer" nickname
  • Add personality traits to some canon characters
  • Add settlment and title decisions to grant an abandoned de jure mage tower to an unlanded sorcerer in court #96
  • Add icons for diplomatic decisions
  • Rename druidic temples into circles
  • Change the faith of Toussaint to Prophet Lebioda, and re-arrange its holy sites

Bugfix:

  • Fix Blood of Dezmod by making Bienvenu La Louve marriage matrilineal
  • Disallow bastards for historical bloodlines #116
  • Fix Bran not being King of Skellige on W2 timeframe
  • Fix imperial elective in Nilfgaard title history, causing reset to feudal government
  • Fix "Veronica" name from lyrian culture starting with lowercase
  • Fix rulers unable to appoint court chaplains #117
  • Remove prosperity/depopulation mechanics for mage towers and wilderness provinces
  • Fix nomad agitation triggering on mage towers or temple-only provinces and making province tribal/nomadic #119 #121
  • Disable elf/dwarf courtier marriages for the AI to avoid court bloating
  • Remove negative wealth events for wilderness
  • Make c_thanedd de jure vassal of d_gors_velen, to solve de jure drift issues #96
  • Reduce MTTH for son wants to become druid event #123
  • Reduce AI chances to convert to druidic religion #123
  • Reduce MTTH for druid spawning if no druidic province or holy site in realm
  • Fix druidic circle holdings picture
  • Fix Lover's Pox not being cured by magic #108
  • Fix heal spell not removing Reaper's Due on-going treatments or disease levels
  • Add a menopause hidden modifier
  • Move artifacts generation from events to startup spawning, to prevent infinite generation
  • Exclude witchers from "order to take the vows" and "assemble mercenary company"
  • Fix duplicated "Preposterous, woman can't be a Marshal!" event options for all jobs
  • Remove broken usage of job_mage as a localization scope #105
  • Fix bad scope in drowners letter event #97
  • Fix some missing pre-rendered portraits. Now using only vanilla layers p11 and p36, for better compatibility with portrait DLCs.
  • Tweak government flavors to avoid defaulting to Indian Absolute Kingdom

v0.10.0 - The Witcher 3 update

06 Jan 18:33
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Compatibility with vanilla 3.0.1 #109

This release is NOT save-compatible with previous releases.

Feature:

  • Add a 3rd Northern war (TW3) bookmark in 1275: #40
    • Add some TW3 characters. Some history is based on default pre-set of TW2 choices.
    • Add some TW3 dynasties (Strenger, von Everec, var Moehoen).
    • Rename b_niemborg into b_kasztel_wronce
    • Reduce the size of Impera Brigade
    • Tweak AOK events to fire only with TW2 bookmark
    • Add some Nilfgaardian cultural localization of minor titles
    • Add semi-canon trait for characters created by CD Project
  • Adapt Skellige map to TW3 #49
    • Note: placeholder maps are used for lighting, trees and colormap.
    • Remove province 648 (Orno) i.e. Skellige 7th island
    • Province 647 has moved from An Skellig to Ard Skellig
    • Switch province 645 (c_kaer_trolde) and 143 (c_skardh)
    • Adapt and rename counties (c_berjadalsa => c_gedyneith, c_skardh => c_fyresdal, c_thingeyrar => c_kaer_muir)
    • Put each clan on the correct islands
    • Add some baronies from TW3
    • Add Tor Gvalch'ca mage tower
    • Add clan Tordarroch
    • Add Skellige founder heroes and their bloodlines
  • Transform blood traits into historical bloodlines #111
  • Switch Nilfgaard government to Roman imperial.
  • Use new vanilla ethnicities from portrait packs, if available:
    • westernslavicgfx for Redanian
    • germangfx for Koviri
    • italiangfx for Lyrian
    • englishgfx for Maechts
    • magyargfx for Ebbing
    • southerngfx for Gesoan
    • trueoccitangfx for Toussaint
    • mongolgfx for Haak
  • Rebalance personal combat to align with vanilla
  • Support new portrait layers and properties on custom ethnicities:
    • p20 Freckles
    • p21 Physique (missing for dwarves and gnomes)
    • p22 Pale
    • p23 Black eye
    • p24 Harelip (missing for dryads)
    • p25/p26 Tiered scars
    • p27 Blood splatters
    • p30 Demon child
    • Move pre-rendered character portraits to p37/p38
  • Give cardinal clothing to Eternal fire council of electors
  • Give special helmets to the military orders
  • Add very basic support for Holy Fury random worlds
  • Adapt some tactics to cultures and custom traits
  • Disable cleanly male temple holders for Melitele, Freya and Dryads.
  • Increase infamy of Nilfgaard invasion CB
  • Improve Eternal fire religion icon
  • Rework racist/tolerant and racial trait opinion modifiers using modifier definitions
  • Add pre-rendered portrait for Siegfried of Denesle, courtesy of Ardin

Bugfix:

  • Fix many rendering bugs of gnome portraits
  • Fix events for Zireael and Brisingamen artifacts
  • Fix druid cures illness event bad scoping and confusing effects #106
  • Add missing text for opinion_increased_crown_obligation #102
  • Remove trailing "/n" in text about Mecopteran bones #98
  • Fix typo on loading tip for "poprtraits" #100
  • Fix Meve dynasty using Rivian dynasty flag
  • Fix format of c_tor_melyn flag
  • Fix some missing gods localization
  • Limit AI dryad use of make tributary CB
  • Prevent AI dryad to convert to feudalism
  • Tune ambition chances for sorcerers
  • Prevent mages to alter culture of mage tower provinces
  • Tune mage tower events to be more frequent
  • Activate some pruning at wilderness court
  • Create noreligion icon for easier troubleshooting
  • Prevent conflict between religion and culture with same name

v0.9.1

15 Jun 20:46
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Compatibility with vanilla 2.8.3.1 #95

This release is save-compatible with previous v0.9.0

Feature:

  • Add an optional sub-mod to change the map font to a font inspired by the Witcher games.
  • Add pre-rendered portrait for Filavandrel #53

Bugfix:

  • Make AI court mage less likely to cast spells #13
  • Fix dryad pregnancy trait removal and disable concubines
  • Workaround Henselt claim no longer working in character history, causing war to invalidate
  • Remove obedience from charm spell effects as too powerful (will come back a separate spell)
  • Prevent mage to charm oneself
  • Fix nomad_adopt_feudalism decision causing endless notifications about founding of Hakland #77
  • Adapt GetReligiousPerson, GetTrueReligionPerson and GetReligionAdherent to support canon religions #91
  • Add sorcerer to ruler designer
  • Fix GetHouseOfWorship and GetReligiousRite flickering when hovering over a religious building #86
  • Add localization for NOT_ANY_COURTIER_STARTS #85
  • Workaround Filavandrel getting a child portrait, by changing his age #53
  • Fix typo in sunset watcher event description (VTDESCmisc.120) #87
  • Remove mention of Europe in event text #81
  • Fix grammar issues in loading tips #78
  • Clarify which fertile trait is being referenced by cure infertility ambition #74
  • Fix typo sorceress minor title description #75

v0.9.0

27 May 20:20
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Compatibility with vanilla 2.8.2.1 #66

This release is NOT save-compatible, in particular due to new vanilla traits from 2.8.

Feature:

  • Make the pre-rendered portrait the default option for game rule Canon Character Portraits
  • Enable MnM artifact events, filtering unsuitable artifacts
  • Migrate some mod traits into proper artifacts #38
  • Add some religion character modifiers based on patron deity descriptions
  • Use nomad mechanics for Haak when Horse Lords DLC is activated
  • Add missing wikia links for most canon characters
  • Make owned northern kingdom titles become instant de jure when creating The North
  • Make owned elven kingdoms titles become instant de jure when creating Hen Caerme
  • Make owned dwarven kingdom title become instant de jure when creating Dwarf Empire

Bugfix:

  • Fix sorcerers that would become vassals of wilderness when leaving mage tower due to negative wealth #65
  • Prevent wilderness from joining defensive pacts, by adding some prestige requirement
  • Associate 4 mage towers to their de jure duchy, to avoid staying vassals of wilderness when the kingdom title is destroyed #65
  • Rename witcher culture to witcher_culture, to prevent conflict with cached trait witcher with identical name.
  • Fix k_angren not being creatable
  • Workaround cultures without random dynasty names to use founder_named_dynasties = yes, to avoid defaulting to "Smith"
  • Workaround baronies under auto-generated counts being independent at game start with 2.8
  • Fix Haak invasion war not triggering
  • Fix random Haak invasions rule still checking for historical dates
  • Remove some improper vanilla references ("Rome", "Cathay") in some localization
  • Fix an issue when playing an immortal race and giving away a title, causing own courtiers to leave
  • Fix a stack-overflow CTD due to guardian refusing magic ward in loop
  • Allow racist emperor to nominate a special forces commander
  • Trigger some manual pruning for long-lived races in courts

v0.8.1

20 Aug 21:39
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Compatibility with vanilla 2.7.2

This release is save-compatible with previous v0.8.0, and some issues will repair themselves upon loading:

  • Reaper's Due diseases effects on immortals will be removed
  • Dwarven walls and Dwarven keeps will be converted to their vanilla equivalent
  • Conclave Noble and Clergy levy and tax laws will be set to default

Features:

  • Support Conclave education focus:
    • Add a polymath education focus and tweak the UI to add a 6th icon.
    • Make uneducated buffoon a probable outcome of not having an education focus
    • Add missing learning bonuses to polymath education traits.
    • Handle extra personality traits: affectionate can lead to tolerant, haughty to racist, playful to gambler and conscientious to reasonable
    • Decrease adolescence age to 11 and childhood age to 5, to preserve Conclave education balance when adulthood age is 15.
  • Use dynamic flags for Nilfgaardian kingdom vassals
  • Use better flags for k_pontar and k_emblonia
  • Add various canon character traits
  • Improve usability of game rules:
    • Highlight mod specific rules with color
    • Create a group for Witcher Kings specific rules
    • Remove achievement warnings, as mods already disable achievements
  • Add a warning on game start if the checksum is not the expected one, can be disabled via a game rule.
  • Use a more visible icon for wiki links
  • Add a sound when rolling dice during dice poker
  • Add a picture for Witcher 2 bookmark on era screen
  • Add missing character backgrounds on Witcher 2 bookmark
  • Improve "Unite the North" description, since tooltip is lacking count = 3
  • Enable playing dice poker with prisoners regardless of opinion
  • Re-enable the imperial authority evolution event on Nilfgaard Empire succession.
  • Add back Maximum crown obligations level (w/o Conclave DLC)
  • Add seafarer flag to Verdenian, Skellige, Cidarian and Cintran cultures
  • Add some more loading tips

Bugfix:

  • Remove the mod non-Conclave education system, as it's buggy/unbalanced.
  • Fix laws when Conclave DLC is active:
    • Disable Crown Levies law
    • Fix Iqta levy and tax obligations appearing instead of Noble and Clergy laws
    • Fix tanistry succession being impossible to enact
  • Workaround immortal courtiers (including witchers and sorcerers) dying from 'natural death' when a title is inherited and the court gets pruned.
  • Fix witcher spawning safety event to check more frequently, and work even if witchers no longer exist
  • Make long lived races immune to Reaper's Due disease symptoms, to prevent bedridden epidemic.
  • Fix court mage magic spell decisions being often greyed out and improve AI target filtering
  • Make healing spell remove any Reaper's Due disease symptom flags
  • Reduce the probability of witchers getting killed by monsters from 1/20 to 1/1000
  • Allow Elven sorcerers to gain the fertile_nonhuman trait
  • Prevent from playing Dice Poker against oneself, which is non-functional.
  • Remove default character_event sound, which gets annoying with instant event chains (dice poker, ...).
  • Fix human sorcerers defaulting to elfgfx ethnicity.
  • Optimize some MTTH events that can be done on_startup instead.
  • Fix missing portraits for elf son/daughter
  • Workaround engine bug on lowborns from character history getting a random dynasty
  • Prevent trained mages to get married when using "Marry all courtiers" decision
  • Clarify Pogrom CB description.
  • Fix Nilfgaard successful invasion event option to actually grant the new kingdom title.
  • Allow special force commander to fight Scoiatel even if at war or leading troops.
  • Tune done revolt risk from scoiatel presence, and remove scoiatel presence in neighbor provinces when crushing a revolt.
  • Change cost of fetching a Witcher to be fixed instead of scaled, but each monster cleaning now costs money upon success.
  • Remove Dwarven walls/keep buildings as they break vanilla building chains
  • Remove unsuitable RIP physician character events.
  • Add missing high gods in religion definitions
  • Prevent from using "Expand by conquest" CB indefinitely
  • Fix prison visiting event to not impregnate infertile characters
  • Fix reclamation wars allowed when not independent
  • Workaround bug causing Saskia to become vassal of Kaedwen when winning or if war invalidates.

v0.8.0

08 Jul 20:32
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Compatibility with vanilla 2.7.1 #36

Note: vanilla societies are disabled.

Features:

  • Implement a Dice Poker mini-game #18
    • Rules are based on TW2 (single round with two rolls)
    • Event chain is triggered via a targeted decision, requiring characters to be at the same location, and the AI will accept if it has the Gambler trait, has a positive opinion of the player, and is not at war with the player.
    • Change gambler trait from lifestyle to personality trait
    • Add canon characters with gambler trait, based on video games
  • Create fictional baronies (Aedirn, Angren, Kaedwan, Kovir & Poviss, Lyria Rivia and part of Nilfgaard) for prosperity mechanic, courtesy of tsf4 #44
  • Create fictional baronies to avoid duplicated names in same county, courtesy of tsf4
  • Remove decision toggles, as patch 2.7 has made the intrigue UI larger
  • Add heal/protect spell decisions for filter=self, as required with patch 2.7
  • Add obedient (AI accepts diplomatic interactions) and non_interference (AI doesn't take hostile actions) to the charm spell.
  • Add an off-map job action to court magicians, to prevent the idle councillor alert icon
  • Tweak some music DLC triggers based on religions & cultures and add missing ones
  • Merge music DLC titles & volumes info
  • Use a trait hidden from others for Saskia, allow her to marry but being infertile.
  • Use "Church of" prefix for the Eternal Fire religious title
  • Use "District of" prefix for some Novigrad holdings
  • Rename "Wieczny Ogien" province to "Temple Isle"
  • Rename "Wyzima Castle" holding to "The Royal Palace"

Bugfix:

  • Apply some missing changes from WoL 2.3.x patches, that were causing nasty bugs ('Break up with lover' decision not having effect, broken WoL events, etc.)
  • Allow Nilfgaard invasion via neighbour sea provinces (Skellige, ...) #14
  • Fix 'Become exalted' ambition success check, and increase diplomacy attribute instead of learning
  • Move Lebioda holy site from Novigrad to Temple Isle county
  • Restrict non-aggression pact event with other races for racist rulers
  • Fix some character characteristics, courtesy of Paxter Redwyne
    • Fix Artorius Vigo's sex
    • Rename Queen Meve's son Anseis
    • Make Baron Ravanen Kimbolt one eyed and older
    • Make Niedamir a widower
  • Fix misspelling of Dijkstra

v0.7.0

29 Dec 22:13
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Compatibility with vanilla 2.6.3 #25

Features:

  • Optimize events, decisions and CBs for performance.
  • Add back canon portraits from video games as an optional game rule. #27
    • Integrate Sevgart's sub-mod expanding & improving canon portraits (32 portraits)
  • Add a game rule for Haak invasions
  • Add an installer script for Windows based on NSIS (mod folder selection, uninstall previous version, clean gfx cache)
  • Add Cerys an Craite and Svanrige an Tuirseach characters

Bugfix:

  • Balance Scoia'tael revolts #19 :
    • Fix special forces commander titles not being grantable
    • Tie Scoia'tael presence and special forces commander to tolerance laws
    • Tweak peasant revolt vs Scoia'tael revolt ratio
    • Fix some bugs where Scoia'tael presence would fire for an elven ruler
    • Improve localization of special forces commander titles
  • Fix druid spawning event #24
  • Grant job_mage automatically when using "employ sorcerer" decision
  • Fix "Promote Commander" only providing female characters #21
  • Restric some unsuitable vanilla events
  • Compress better the loading screens (33 Mo -> 13 Mo)
  • Re-enable wall buildings for elves, pending custom ones
  • Rename Smocze coast title to Dragon coast
  • Add some loading tips to fill the gaps, and prevent vanilla ones from appearing
  • Fix 'Raven' and 'Ban Ard' dynasty names

v0.6.5

04 Aug 22:32
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Compatibility with vanilla 2.5.2 #1

Other changes:

  • Rework charm, heal and protect spells to use targeted decision system rather than intrigue decisions / plots
  • Add trait icons for deaf, mute, silver_tongued and reasonable
  • Add trait icons for magic_talent and source
  • Add solarist and imperialist trait icons / decision icons
  • Fix issue with drug_addict icon
  • Implement very basic geographical region system
  • Fix fighter ambitions
  • Fix/add some missing realm decision icons
  • Add empty loading tips to prevent vanilla ones to appear
  • Fix 'the Old' nickname conditions for long-lived races
  • Merge stubborn trait with vanilla one
  • Fix many validation errors
  • Fix some localization typos
  • Remove heroes portrait sprites. Heroes' look will be improved in next releases via in-game portraits.
  • Make scoia'tael more likely to pop up in forests
  • Revert Nordlings to kingdom tier
  • Fixe nilfgaard cb (except for skellige)
  • Elder races now all use reclaimation cb
  • Novigrad and Grand Picket buildings increase tax income/fort size
  • Merge some duchies
  • Modify ai's skill with strong emperor trait
  • Add mage tower to tretogor
  • Tone down rebels, especially peasant revolts. Still needs more tweaking.
  • Dryads no longer get brothels
  • Swap main menu theme for "Hunt or Be Hunted" from Witcher 3
  • Bloodline traits are now agnatic
  • Fix k_sodden localisation
  • Rework climate
  • Add some wikia links for canon characters

v0.6.0

10 Jul 11:30
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SVN REV 890. Compatible with CK2 2.3.6

v0.4.0

10 Jul 11:32
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SVN REV 637

This release updates WitcherKings to vanilla 2.3

Also:

  • the number of provinces in the north was nearly doubled (the south will get more provinces in the future).
  • Foltest got his own special portrait now.
  • A work around for the long-standing sorceress-looks-old issue was added, too.
  • The laws should be sorted out but that will have to wait until next release.