Releases: dworschak/Witcher
v0.11.0
Compatibility with vanilla 3.2.1 #129
This release is probably NOT save-compatible with previous releases (map changes).
Feature:
- Add maritime trade route with Ofier #55
- Integrate vanilla great works
- Configure some historical great works #130
- Nudge positions.txt to display great works on the map
- Adapt great works conditions to the lore
- Disable great works within mage towers and wilderness provinces
- Add dark/satanist cults #41
- Transform Coram Agh Tera religion into a dark cult based off vanilla Lucifer's Own society
- Add Svalblod cult, based off vanilla Fellowship of Hel society
- Add Lilit cult, based off vanilla Plaguebringers society
- Adapt vanilla Hermetics into Alchemists guild #45
- Add a placeholder Witcher society #42
- Add Hugo of Rivia (32410)
- Add "the Seer" nickname
- Add personality traits to some canon characters
- Add settlment and title decisions to grant an abandoned de jure mage tower to an unlanded sorcerer in court #96
- Add icons for diplomatic decisions
- Rename druidic temples into circles
- Change the faith of Toussaint to Prophet Lebioda, and re-arrange its holy sites
Bugfix:
- Fix Blood of Dezmod by making Bienvenu La Louve marriage matrilineal
- Disallow bastards for historical bloodlines #116
- Fix Bran not being King of Skellige on W2 timeframe
- Fix imperial elective in Nilfgaard title history, causing reset to feudal government
- Fix "Veronica" name from lyrian culture starting with lowercase
- Fix rulers unable to appoint court chaplains #117
- Remove prosperity/depopulation mechanics for mage towers and wilderness provinces
- Fix nomad agitation triggering on mage towers or temple-only provinces and making province tribal/nomadic #119 #121
- Disable elf/dwarf courtier marriages for the AI to avoid court bloating
- Remove negative wealth events for wilderness
- Make c_thanedd de jure vassal of d_gors_velen, to solve de jure drift issues #96
- Reduce MTTH for son wants to become druid event #123
- Reduce AI chances to convert to druidic religion #123
- Reduce MTTH for druid spawning if no druidic province or holy site in realm
- Fix druidic circle holdings picture
- Fix Lover's Pox not being cured by magic #108
- Fix heal spell not removing Reaper's Due on-going treatments or disease levels
- Add a menopause hidden modifier
- Move artifacts generation from events to startup spawning, to prevent infinite generation
- Exclude witchers from "order to take the vows" and "assemble mercenary company"
- Fix duplicated "Preposterous, woman can't be a Marshal!" event options for all jobs
- Remove broken usage of job_mage as a localization scope #105
- Fix bad scope in drowners letter event #97
- Fix some missing pre-rendered portraits. Now using only vanilla layers p11 and p36, for better compatibility with portrait DLCs.
- Tweak government flavors to avoid defaulting to Indian Absolute Kingdom
v0.10.0 - The Witcher 3 update
Compatibility with vanilla 3.0.1 #109
This release is NOT save-compatible with previous releases.
Feature:
- Add a 3rd Northern war (TW3) bookmark in 1275: #40
- Add some TW3 characters. Some history is based on default pre-set of TW2 choices.
- Add some TW3 dynasties (Strenger, von Everec, var Moehoen).
- Rename b_niemborg into b_kasztel_wronce
- Reduce the size of Impera Brigade
- Tweak AOK events to fire only with TW2 bookmark
- Add some Nilfgaardian cultural localization of minor titles
- Add semi-canon trait for characters created by CD Project
- Adapt Skellige map to TW3 #49
- Note: placeholder maps are used for lighting, trees and colormap.
- Remove province 648 (Orno) i.e. Skellige 7th island
- Province 647 has moved from An Skellig to Ard Skellig
- Switch province 645 (c_kaer_trolde) and 143 (c_skardh)
- Adapt and rename counties (c_berjadalsa => c_gedyneith, c_skardh => c_fyresdal, c_thingeyrar => c_kaer_muir)
- Put each clan on the correct islands
- Add some baronies from TW3
- Add Tor Gvalch'ca mage tower
- Add clan Tordarroch
- Add Skellige founder heroes and their bloodlines
- Transform blood traits into historical bloodlines #111
- Switch Nilfgaard government to Roman imperial.
- Use new vanilla ethnicities from portrait packs, if available:
- westernslavicgfx for Redanian
- germangfx for Koviri
- italiangfx for Lyrian
- englishgfx for Maechts
- magyargfx for Ebbing
- southerngfx for Gesoan
- trueoccitangfx for Toussaint
- mongolgfx for Haak
- Rebalance personal combat to align with vanilla
- Support new portrait layers and properties on custom ethnicities:
- p20 Freckles
- p21 Physique (missing for dwarves and gnomes)
- p22 Pale
- p23 Black eye
- p24 Harelip (missing for dryads)
- p25/p26 Tiered scars
- p27 Blood splatters
- p30 Demon child
- Move pre-rendered character portraits to p37/p38
- Give cardinal clothing to Eternal fire council of electors
- Give special helmets to the military orders
- Add very basic support for Holy Fury random worlds
- Adapt some tactics to cultures and custom traits
- Disable cleanly male temple holders for Melitele, Freya and Dryads.
- Increase infamy of Nilfgaard invasion CB
- Improve Eternal fire religion icon
- Rework racist/tolerant and racial trait opinion modifiers using modifier definitions
- Add pre-rendered portrait for Siegfried of Denesle, courtesy of Ardin
Bugfix:
- Fix many rendering bugs of gnome portraits
- Fix events for Zireael and Brisingamen artifacts
- Fix druid cures illness event bad scoping and confusing effects #106
- Add missing text for opinion_increased_crown_obligation #102
- Remove trailing "/n" in text about Mecopteran bones #98
- Fix typo on loading tip for "poprtraits" #100
- Fix Meve dynasty using Rivian dynasty flag
- Fix format of c_tor_melyn flag
- Fix some missing gods localization
- Limit AI dryad use of make tributary CB
- Prevent AI dryad to convert to feudalism
- Tune ambition chances for sorcerers
- Prevent mages to alter culture of mage tower provinces
- Tune mage tower events to be more frequent
- Activate some pruning at wilderness court
- Create noreligion icon for easier troubleshooting
- Prevent conflict between religion and culture with same name
v0.9.1
Compatibility with vanilla 2.8.3.1 #95
This release is save-compatible with previous v0.9.0
Feature:
- Add an optional sub-mod to change the map font to a font inspired by the Witcher games.
- Add pre-rendered portrait for Filavandrel #53
Bugfix:
- Make AI court mage less likely to cast spells #13
- Fix dryad pregnancy trait removal and disable concubines
- Workaround Henselt claim no longer working in character history, causing war to invalidate
- Remove obedience from charm spell effects as too powerful (will come back a separate spell)
- Prevent mage to charm oneself
- Fix nomad_adopt_feudalism decision causing endless notifications about founding of Hakland #77
- Adapt GetReligiousPerson, GetTrueReligionPerson and GetReligionAdherent to support canon religions #91
- Add sorcerer to ruler designer
- Fix GetHouseOfWorship and GetReligiousRite flickering when hovering over a religious building #86
- Add localization for NOT_ANY_COURTIER_STARTS #85
- Workaround Filavandrel getting a child portrait, by changing his age #53
- Fix typo in sunset watcher event description (VTDESCmisc.120) #87
- Remove mention of Europe in event text #81
- Fix grammar issues in loading tips #78
- Clarify which fertile trait is being referenced by cure infertility ambition #74
- Fix typo sorceress minor title description #75
v0.9.0
Compatibility with vanilla 2.8.2.1 #66
This release is NOT save-compatible, in particular due to new vanilla traits from 2.8.
Feature:
- Make the pre-rendered portrait the default option for game rule Canon Character Portraits
- Enable MnM artifact events, filtering unsuitable artifacts
- Migrate some mod traits into proper artifacts #38
- Add some religion character modifiers based on patron deity descriptions
- Use nomad mechanics for Haak when Horse Lords DLC is activated
- Add missing wikia links for most canon characters
- Make owned northern kingdom titles become instant de jure when creating The North
- Make owned elven kingdoms titles become instant de jure when creating Hen Caerme
- Make owned dwarven kingdom title become instant de jure when creating Dwarf Empire
Bugfix:
- Fix sorcerers that would become vassals of wilderness when leaving mage tower due to negative wealth #65
- Prevent wilderness from joining defensive pacts, by adding some prestige requirement
- Associate 4 mage towers to their de jure duchy, to avoid staying vassals of wilderness when the kingdom title is destroyed #65
- Rename witcher culture to witcher_culture, to prevent conflict with cached trait witcher with identical name.
- Fix k_angren not being creatable
- Workaround cultures without random dynasty names to use founder_named_dynasties = yes, to avoid defaulting to "Smith"
- Workaround baronies under auto-generated counts being independent at game start with 2.8
- Fix Haak invasion war not triggering
- Fix random Haak invasions rule still checking for historical dates
- Remove some improper vanilla references ("Rome", "Cathay") in some localization
- Fix an issue when playing an immortal race and giving away a title, causing own courtiers to leave
- Fix a stack-overflow CTD due to guardian refusing magic ward in loop
- Allow racist emperor to nominate a special forces commander
- Trigger some manual pruning for long-lived races in courts
v0.8.1
Compatibility with vanilla 2.7.2
This release is save-compatible with previous v0.8.0, and some issues will repair themselves upon loading:
- Reaper's Due diseases effects on immortals will be removed
- Dwarven walls and Dwarven keeps will be converted to their vanilla equivalent
- Conclave Noble and Clergy levy and tax laws will be set to default
Features:
- Support Conclave education focus:
- Add a polymath education focus and tweak the UI to add a 6th icon.
- Make uneducated buffoon a probable outcome of not having an education focus
- Add missing learning bonuses to polymath education traits.
- Handle extra personality traits: affectionate can lead to tolerant, haughty to racist, playful to gambler and conscientious to reasonable
- Decrease adolescence age to 11 and childhood age to 5, to preserve Conclave education balance when adulthood age is 15.
- Use dynamic flags for Nilfgaardian kingdom vassals
- Use better flags for k_pontar and k_emblonia
- Add various canon character traits
- Improve usability of game rules:
- Highlight mod specific rules with color
- Create a group for Witcher Kings specific rules
- Remove achievement warnings, as mods already disable achievements
- Add a warning on game start if the checksum is not the expected one, can be disabled via a game rule.
- Use a more visible icon for wiki links
- Add a sound when rolling dice during dice poker
- Add a picture for Witcher 2 bookmark on era screen
- Add missing character backgrounds on Witcher 2 bookmark
- Improve "Unite the North" description, since tooltip is lacking count = 3
- Enable playing dice poker with prisoners regardless of opinion
- Re-enable the imperial authority evolution event on Nilfgaard Empire succession.
- Add back Maximum crown obligations level (w/o Conclave DLC)
- Add seafarer flag to Verdenian, Skellige, Cidarian and Cintran cultures
- Add some more loading tips
Bugfix:
- Remove the mod non-Conclave education system, as it's buggy/unbalanced.
- Fix laws when Conclave DLC is active:
- Disable Crown Levies law
- Fix Iqta levy and tax obligations appearing instead of Noble and Clergy laws
- Fix tanistry succession being impossible to enact
- Workaround immortal courtiers (including witchers and sorcerers) dying from 'natural death' when a title is inherited and the court gets pruned.
- Fix witcher spawning safety event to check more frequently, and work even if witchers no longer exist
- Make long lived races immune to Reaper's Due disease symptoms, to prevent bedridden epidemic.
- Fix court mage magic spell decisions being often greyed out and improve AI target filtering
- Make healing spell remove any Reaper's Due disease symptom flags
- Reduce the probability of witchers getting killed by monsters from 1/20 to 1/1000
- Allow Elven sorcerers to gain the fertile_nonhuman trait
- Prevent from playing Dice Poker against oneself, which is non-functional.
- Remove default character_event sound, which gets annoying with instant event chains (dice poker, ...).
- Fix human sorcerers defaulting to elfgfx ethnicity.
- Optimize some MTTH events that can be done on_startup instead.
- Fix missing portraits for elf son/daughter
- Workaround engine bug on lowborns from character history getting a random dynasty
- Prevent trained mages to get married when using "Marry all courtiers" decision
- Clarify Pogrom CB description.
- Fix Nilfgaard successful invasion event option to actually grant the new kingdom title.
- Allow special force commander to fight Scoiatel even if at war or leading troops.
- Tune done revolt risk from scoiatel presence, and remove scoiatel presence in neighbor provinces when crushing a revolt.
- Change cost of fetching a Witcher to be fixed instead of scaled, but each monster cleaning now costs money upon success.
- Remove Dwarven walls/keep buildings as they break vanilla building chains
- Remove unsuitable RIP physician character events.
- Add missing high gods in religion definitions
- Prevent from using "Expand by conquest" CB indefinitely
- Fix prison visiting event to not impregnate infertile characters
- Fix reclamation wars allowed when not independent
- Workaround bug causing Saskia to become vassal of Kaedwen when winning or if war invalidates.
v0.8.0
Compatibility with vanilla 2.7.1 #36
Note: vanilla societies are disabled.
Features:
- Implement a Dice Poker mini-game #18
- Rules are based on TW2 (single round with two rolls)
- Event chain is triggered via a targeted decision, requiring characters to be at the same location, and the AI will accept if it has the Gambler trait, has a positive opinion of the player, and is not at war with the player.
- Change gambler trait from lifestyle to personality trait
- Add canon characters with gambler trait, based on video games
- Create fictional baronies (Aedirn, Angren, Kaedwan, Kovir & Poviss, Lyria Rivia and part of Nilfgaard) for prosperity mechanic, courtesy of tsf4 #44
- Create fictional baronies to avoid duplicated names in same county, courtesy of tsf4
- Remove decision toggles, as patch 2.7 has made the intrigue UI larger
- Add heal/protect spell decisions for filter=self, as required with patch 2.7
- Add obedient (AI accepts diplomatic interactions) and non_interference (AI doesn't take hostile actions) to the charm spell.
- Add an off-map job action to court magicians, to prevent the idle councillor alert icon
- Tweak some music DLC triggers based on religions & cultures and add missing ones
- Merge music DLC titles & volumes info
- Use a trait hidden from others for Saskia, allow her to marry but being infertile.
- Use "Church of" prefix for the Eternal Fire religious title
- Use "District of" prefix for some Novigrad holdings
- Rename "Wieczny Ogien" province to "Temple Isle"
- Rename "Wyzima Castle" holding to "The Royal Palace"
Bugfix:
- Apply some missing changes from WoL 2.3.x patches, that were causing nasty bugs ('Break up with lover' decision not having effect, broken WoL events, etc.)
- Allow Nilfgaard invasion via neighbour sea provinces (Skellige, ...) #14
- Fix 'Become exalted' ambition success check, and increase diplomacy attribute instead of learning
- Move Lebioda holy site from Novigrad to Temple Isle county
- Restrict non-aggression pact event with other races for racist rulers
- Fix some character characteristics, courtesy of Paxter Redwyne
- Fix Artorius Vigo's sex
- Rename Queen Meve's son Anseis
- Make Baron Ravanen Kimbolt one eyed and older
- Make Niedamir a widower
- Fix misspelling of Dijkstra
v0.7.0
Compatibility with vanilla 2.6.3 #25
Features:
- Optimize events, decisions and CBs for performance.
- Add back canon portraits from video games as an optional game rule. #27
- Integrate Sevgart's sub-mod expanding & improving canon portraits (32 portraits)
- Add a game rule for Haak invasions
- Add an installer script for Windows based on NSIS (mod folder selection, uninstall previous version, clean gfx cache)
- Add Cerys an Craite and Svanrige an Tuirseach characters
Bugfix:
- Balance Scoia'tael revolts #19 :
- Fix special forces commander titles not being grantable
- Tie Scoia'tael presence and special forces commander to tolerance laws
- Tweak peasant revolt vs Scoia'tael revolt ratio
- Fix some bugs where Scoia'tael presence would fire for an elven ruler
- Improve localization of special forces commander titles
- Fix druid spawning event #24
- Grant job_mage automatically when using "employ sorcerer" decision
- Fix "Promote Commander" only providing female characters #21
- Restric some unsuitable vanilla events
- Compress better the loading screens (33 Mo -> 13 Mo)
- Re-enable wall buildings for elves, pending custom ones
- Rename Smocze coast title to Dragon coast
- Add some loading tips to fill the gaps, and prevent vanilla ones from appearing
- Fix 'Raven' and 'Ban Ard' dynasty names
v0.6.5
Compatibility with vanilla 2.5.2 #1
Other changes:
- Rework charm, heal and protect spells to use targeted decision system rather than intrigue decisions / plots
- Add trait icons for deaf, mute, silver_tongued and reasonable
- Add trait icons for magic_talent and source
- Add solarist and imperialist trait icons / decision icons
- Fix issue with drug_addict icon
- Implement very basic geographical region system
- Fix fighter ambitions
- Fix/add some missing realm decision icons
- Add empty loading tips to prevent vanilla ones to appear
- Fix 'the Old' nickname conditions for long-lived races
- Merge stubborn trait with vanilla one
- Fix many validation errors
- Fix some localization typos
- Remove heroes portrait sprites. Heroes' look will be improved in next releases via in-game portraits.
- Make scoia'tael more likely to pop up in forests
- Revert Nordlings to kingdom tier
- Fixe nilfgaard cb (except for skellige)
- Elder races now all use reclaimation cb
- Novigrad and Grand Picket buildings increase tax income/fort size
- Merge some duchies
- Modify ai's skill with strong emperor trait
- Add mage tower to tretogor
- Tone down rebels, especially peasant revolts. Still needs more tweaking.
- Dryads no longer get brothels
- Swap main menu theme for "Hunt or Be Hunted" from Witcher 3
- Bloodline traits are now agnatic
- Fix k_sodden localisation
- Rework climate
- Add some wikia links for canon characters
v0.6.0
v0.4.0
SVN REV 637
This release updates WitcherKings to vanilla 2.3
Also:
- the number of provinces in the north was nearly doubled (the south will get more provinces in the future).
- Foltest got his own special portrait now.
- A work around for the long-standing sorceress-looks-old issue was added, too.
- The laws should be sorted out but that will have to wait until next release.