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MinEventActionAnimatorSetFloatSD

SphereII edited this page Sep 18, 2024 · 1 revision

MinEventActionAnimatorSetFloatSDX

This sets an Animator's Float value, either using a hard coded value or a cvar

 

<triggered_effect trigger="onSelfBuffStart" action="AnimatorSetFloatSDX, SCore" property="myParameter" value="2" /> 

<triggered_effect trigger="onSelfBuffStart" action="AnimatorSetFloatSDX, SCore" property="myParameter" value="@myCvar" />


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