Skip to content

Proposals and ideas drafting and discussion.

Flint edited this page Aug 11, 2014 · 21 revisions

This page is intended to posting conceptual work: drafts of possible system for discussion before actual coding on them begins.

Here are some possible categories to keep the ideas flow ordered. More can be added later, as needed.

Vampires


Traditions

So, we'd create a special Traditions/Blood Laws menu (I like "Traditions" better; and it works for oWoD and nWoD). And there in will have several options that cause at least vassal opinion modifiers for liege but perhaps also impact province blood, individual hunting, frenzy chance, etc...

We may also allow some revolt cause belli for the establishment of certain traditions

The first tradition: The Masquerade Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.

  1. Masquearde (feed discretely)

  2. No Masquerade (feed openly)

The second tradition: The Domain Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

  1. Prince's Domain: Feeding anywhere in the county requires the Prince's permission

  2. Elder's Domain: permission of domain holder required to feed (Barons can grant feeding rights)

  3. No Domains: Feed wherever

The third tradition: The Progeny Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder’s leave, both thou and thy Progeny shall be slain.

  1. Prince's authorize embrace

  2. Elders (barons) authorize embrace

  3. Disallow Embrace

The fourth tradition: The Accounting Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure.

  1. Accounting: Not sure how to implement this.... if a neonate's plot gets discovered, allow for neonate and their sire to be imprisoned as criminals?

  2. No accounting

  3. Domitor accounting: Vampires are also responsible for the actions of their ghouls

The fifth tradition: The Hospitality Honor one another’s domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

  1. Presentation: Allows minor titles like Presented. If not presented, a vampire courtier can be imprisoned/banished with no tyranny

  2. No Presentation

The sixth tradition: The Destruction Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.

  1. Allow Destruction: Liege can execute vampire vassal prisoners

  2. Disallow Destruction: Liege can NOT execute vampire vassal prisoners

Diablerie/The Amaranth

  1. Allow Diablerie: negative Elder vassal opinion toward Liege; positive diabolist vassal opinion towards liege.

  2. Disallow Diablerie: Diabolists can be imprisoned as criminals and executed with no tyranny; positive Elder vassal opinion towards Liege; negative diabolist vassal opinion towards liege

Ghouls

Allow Ghouls

Disallow Ghouls

Blood Oaths

Allow Blood Oaths

Disallow Blood Oaths

Vaulderie

Allow Vaulderie

Disallow Vaulderie

Clan Laws

High Clans Only (Ventrue, Daeva, Mekhet)

High Clan and Low Clans (Ventrue, Daeva, Mekhet, Nosferatu, Gangrel)

Low Clans Only (Nosferatu, Gangrel, Mekhet?)

Ventrue Only

Daeva Only

Mekhet Only

Gangrel Only

Nosferatu Only

Ban Ventrue

Ban Deava

Ban Gangrel

Ban Nosefartu

Ban Mekhet

Covenant Laws

Ban Testatment of Longinus

Ban Pagans

Ban Belial's Brood

Ban Ashirra

Ban Unaligned

Ban Dharma

Ban Revenants

Ban Werewolves

In Vampire: the Masquerade's first and second editions, the order is Masquerade, Domain, Progeny, Accounting, Hospitality, Destruction — resulting in people referring the "First Tradition" to mean the Masquerade.

In Vampire: The Dark Ages, the order is Legacy, Destruction, Progeny, Accounting, Domain, and Masquerade. Legacy refers to Cainites accepting their state as the dead, and replaces the Hospitality tradition (VTDA merges hospitality and domain).

In Vampire: the Requiem:

The First Tradition: The Masquerade

Accepted as the most important and basic tradition, this is the one least challenged, the Tradition that demands that vampirism must remain a secret. Before the dawn of the modern era, this Tradition was significantly less enforced, and in some cases, even scoffed at by the more haughty (and foolish) among the undead.Today, however, even the most jaded ancient knows just too well that the canaille is more than a match for them and that secrecy serves not only him, but all of the Damned.

The Second Tradition: The Progeny

This Tradition prohibits the creation of new vampires. As it can be seen, most Kindred are not as strict with this Tradition, causing them to violate it in order to create new childer. While few Kindred would deny that it is wrong (or at least complicated) to perpetuate the race of the Damned, many take issue with how the Tradition is enforced tonight. Many among the unbound (and a few members of formal covenants) believe that the Curse itself is enough to limit the numbers of new undead in the world, naturally and without need of politics or hierarchy

The Third Tradition: The Amaranth

Given the predatory nature of the Kindred, this Tradition is among the most violated. It is the commandment that prohibits Amaranth, the decouring of the soul of a Kindred

In Vampire: The Requiem/Requiem for Rome: The laws of the Camarilla extended from its three basic traditions. These traditions were:

Dominion Essentially, if a territory was apart of the civilized world, it was apt to be used by the Kindred. The Camarilla doled out territories to the vampires as areas where they were allowed to feed, and they just as easily could take away those rights if a vampire disrespected the Camarilla.

Destruction This tradition outlawed levying Final Death against any Camarilla Kindred without the consent of the Senex.

Amaranth The last tradition, this outlawed the act of diablerie against other vampires for fear of empowering the Camarilla's enemy, the Striges.

Byzantium under Timothy (V:tR/Fall of the Camarilla)

The First Tradition: Reveal Yourself Only To Your Kindred

Masquerade

The Second Tradition: Spill only the Blood of the Living

Disallow Embraces

Disallow Ghouls

Disallow Revenants

Disallow Blood Oaths

Disallow Vaulderie

Disallow Diablerie

The Third Tradition: Do Not Worship Alongside the Living

Disallow Cults, Convents, Monasteries

Ban Pagans

Ban Belial's Brood


Events

Masquerade Breach Event

MMTH event for Supenatural characters

with modifiers: arbitrary, lunatic, patient, spy educaions, nosferatu, gangrel animal traits, obfuscate, etc...

Province gains modifier "Masquerade Breach"

  1. lower province blood

  2. increase chance to spawn "Witch Hunters" event

  3. courtier opinion malus towards breacher

  4. courtier opinion malus towards liege

Liege:

  1. ignore masquerade breach

  2. do something about masquerade breach

Liege:

A) address the supernatural

  1. ignore the supernatural

  2. chastise the supernatural

  3. get rid of the supernatural

a) imprison the supernatural; not tyrannical

b) banish the supernatural; not tyrannical

c) bloodhunt supernatural (kill); not tyrannical

Liege:

B) Address the mortal

  1. ignore mortal

  2. placate mortal

a) bribe mortal; chance to end Masquerade breach province modifier

b) ghoul mortal; chance to end Masquerade breach province modifier

c) forgetful mind (dominate_3); chance to end Masquerade breach province modifier

d) insanity (nightmare); chance to end Masquerade breach province modifier

  1. get rid of mortal

a) imprison mortal; not tyrrany; chance to end Masquerade breach province modifier

b) banish mortal; not tyranny

c) bloodhunt mortal (kill); not tyranny; chance to end Masquerade breach province modifier

Frenzy Event

MMTH event for vampire characters

with modifiers: wroth, gluttonous, lustful, gangrel, martial educations, temperate, chaste, kind, patient, etc...

Chance to spawn:

  1. Breach Masquerade Event

  2. Breach Elysium Event

  3. Frenzy Kill random mortal courtier event

  4. Frenzy Wound random vampire/supernatural courtier event

  5. Frenzy Insanity Event

Frenzy Kill Courtier Event

Random mortal courtier killed!

Liege:

  1. Ignore Vampire

  2. Chastise Vampire (+ piety)

  3. get rid of vampire

a) imprison vampire

b) banish vampire; tyranny

c) bloodhunt vampire; tyranny

Frenzy Wound Vampire event

Liege:

  1. ignore attacking vamp (negative opinion malus toward liege from victim)

  2. chastise attacking vamp (+ piety)

  3. get rid of attacking vamp

a) imprison attacking vamp

b) banish attacking vamp

c) bloodhunt attacking vamp; tyranny

Unlanded vampire courtier requests permission to embrace a mortal event

Vamp MTTH influenced by no childer, ambitious, patient, etc... (see modifiers for Landed AI childe creation)

Liege:

  1. Approve: +Opinion from requester; spawn new vamp character

  2. Deny: -Opinion from requester; chance to spawn Unlanded vamp courtier embraces without permision

  3. Diplomatically refuse (Diplomacy 15+)

Unlanded vamp courtier embraces without permision event

VAMP MTTH influenced by arbitrary, patient, slothful, etc...

  1. childe remains secret (spawn new character... secret dynasty/sire)

  2. childe exposed

Liege:

  1. Sanction the Embrace (liege gets - prestige, + opinion from sire, + opinion from childe, - opinion from other vamps)

  2. Deal with it

a) the sire

  1. imprison; no tyrrany

  2. banish; no tyrrany

  3. bloodhunt; no tyrrany

b) the childe

  1. imprison; no tyrrany

  2. banish; no tyrrany

  3. bloodhunt; tyranny

Ghoul requests Embrace event

Liege:

MTTH for ghoul influenced by patient, ambitious, age, etc...

  1. Agree

  2. Deny

  3. Diplomatically Delay (Diplomacy 10+)

  4. Forgetful Mind (Dominate 3)

Unlanded vampire childe requests to join vampire Holy Order/Mercenary Unit

Liege:

  1. Agree

  2. Deny (-opinion from childe to sire)

Modify murder plots to reflect ways that vampires can be killed/Final Death

  1. sunlight

  2. beheading

  3. fire

  4. supernatural claws/teeth

  5. magic spells

  6. enchanted weapons, blessed weapons, holy water, werewolf glaives

  7. diablerie

  8. nuclear explosion (SPOILER: in Gehenna, Sixth Great Maelstrom was set off in the underwold by a relic atomic bomb used Stygia against the Tal'mahe'Ra fortess-city of Enoch; presumably sending all the vampires there to the Final Death Tal'mahe'Ra Sixth Great Malestrom.)

  9. others? Boiling oil? Burning Pitch? Greek Fire? Think Crusader Kings, people!


Strong Councils

Strong council gives vassal opinion bonus to liege.
Factions might form demanding strong council. Option to dissolve a strong council is regarded as tyrannical (vassal opinion malus)

Primogen Council (VTM): In the Camarilla made up of the eldest members of each Seven principle Camarilla Clans. Primogen Council (VTR): Made up of the most respected (prestige? piety?) members of each covenant in a domain,
Priscus Council (VTR): Informal leader of a clan in a city (eldest? prestige?)

Council can: Veto war of aggression? (Circle of the Crone primogen will oppose a Covenant War against Crones; Gangrel priscus will oppose a Clan War against Gangrel) Veto council appointment? Veto certain Traditions decisions? (Circle of the Crone primogen will oppose banning Circle of the Crone; Gangrel priscus will oppose banning Gangrel) See AGOT Volantis Triarch system for code ideas.


Masquerade system (?)

The Roads

Road of Humanity

Feeding system

-Status: general draft (28/07/2014)

1: What we want to achieve: a way to model the feeding needs of vampires, the struggle for securing blood sources, a way to pose strategic decisions in prioritising blood uses and a system flexible enough te embed into others (like disciplines and such).

2: Subsystems needed/envisioned

2.1 Individual vitae pool representation - Status: removed due to malfunctioning due presumably to a base game issue.
Works via character variables. Placeholder gains of 1 point/month (will be removed).

2.2 Holding blood supply. - Status: general drafted proposal. The idea is as follows: define a group of buildings that will denote the population level of each holding (e.g.: small castle, medium town, etc.). This buildings are only provided through events, and set a variable that reflects the amount of blood provided (e.g. let say that medium town provides 3, which equates to the quantity for 3 vampires to be constantly fully fed). The holder can influentiate the holding population level (e.g. building a mill would increase the probability of a village growing in size). Random events like illnesses, and enemys attacking the cities can destroy buildings and have a probability of reduce population levels. Additionally, there could be buildings increasing the direct blood supply of the holder exclusively. (paradigmatical exapmles: blood cults, ghouled guild masters, etc).

2.3 Hunting system - status - general drafted proposal. The feeding is asumed to be automatic, spiced with random events. Vampires within a domain can hunt with or without permission of the Prince. This can be modelled this way: a demesne law "feeding laws" that dictates wheter is legal, in a domain to feed openly before mortals, feed freely if discretly, feed only if permission is give. If the later is enacted, permision is given through a minor title. Feeding illegally is considered reason for imprisonement. Feeding openly before mortals is considered execution reason if the laws forbids it.

Feeding-related flavour

  1. What we want to achieve: a way to depict the alimentary habits, uses and happenstances of kindred, without being repetitive or annoying.

2.Features required: Most likely, only random events. Status - random isolated ideas.

-You can't avoid draining a victim dry; moral and psychological consequences

-You are discovered feeding by a mortal: kill the mortal (with moral consequences) or don't with discovery consequences

-Feeding a sick person makes you feel ill

-Feeding a drunkard

-courtier ask for hunting rights

-ghoul ask for blood

-former ghould ask for blood

-ghoul seeks another domitor

-vassal formed a blood cult: allow, dismantle, or sabotage?

-you formed a blood cult: cultists demands your presence

-you formed a blood cult: cultists demands more blood

-you formed a blood cult: cult attracted attention of another vampire

-you formed a blood cult: cult attracted hunters

-you formed a blood cult: cult attracted demons

-competence due to bad hunting: mediate between two vassals

-competence due to bad hunting: confront a vassal

-competence due to bad hunting: competing vampires fights you!

-competence due to bad hunting: courtiers demands blood laws change

-abundance of blood: courtiers become careless

-abundance of blood: courtiers denands more flexible blood laws

-abundance of blood: encounter with another vampire. Go in peace

-abundance of blood: encounter with another vampire. Go hunting together?

-hunting frenzy: kill everyone around. Discovered by mortals

-hunting frenzy: kill everyone around. Discovered by other supernaturals

-hunting frenzy: kill everyone around. Undiscovered

Vitae system and applications

Vitae system

Discipline-related applications

Blood-binding

Healing

General flavour

Clan-related flavour

Covenant-related flavour

For werewolf

Gift system and applications

For hunters

hunter awareness and the dawn of the Inquisition

For other supernaturals

#1 General stuff

Porting vanilla content

Balance

Generic flavour

Influence/Buildings

Castle (Rural)

  • Mines (mountains)
  • Farms (plains)
  • Pasture (desert)
  • Hunting (forest)
  • Mass Grave / Battlefield

City (Urban)

  • Slaughterhouse
  • Cemetery
  • Sewers

Temple

  • Pagan Blood Cult

Family Palaces

Vampire Clan Buildings

  • Gangrel : Hunting Lodge

  • Daeva: Salon

  • Mekhet: Library

  • Nosferatu: Warrens

  • Ventrue: Throne Room

Werewolves

Werewolf Tribe Buildings

Challenge for Leadership

Changeling

Clone this wiki locally