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This repository has been archived by the owner on Jan 28, 2024. It is now read-only.

Releases: edgegamers/cs2-jailbreak

24.01.23-060540

23 Jan 06:05
0d58bb8
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24.01.20-084119

20 Jan 08:41
a72ea93
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Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-055452

23 Jan 05:54
a72ea93
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24.01.23-055452 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-055450

23 Jan 05:54
a72ea93
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24.01.23-055450 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-054414

23 Jan 05:44
a72ea93
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24.01.23-054414 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-052441

23 Jan 05:24
a72ea93
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24.01.23-052441 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-052429

23 Jan 05:24
a72ea93
Compare
Choose a tag to compare
24.01.23-052429 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-051219

23 Jan 05:12
a72ea93
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24.01.23-051219 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-045953

23 Jan 04:59
a72ea93
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24.01.23-045953 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.23-044149

23 Jan 04:41
a72ea93
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24.01.23-044149 Pre-release
Pre-release
Dev (#5)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

* Restrict SD commands to root

* Rebalance teams on round start

* Fix compilation errors

* Give everyone knives on round start

* reorganize files into partial classes

* move early ret to func start

* checkd db cache state, before making a connection

* fix db blocking

* implement basic laser colour config

* don't deadmute warden if there is no forced removal

* implement laser in lr

* save player configs

* factor off partner picking debug

* fix config update query

* add logging stub

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Fix build errors

* Include sqlite in dependencies

* Include sqlite in dependencies

* Fix auto-swapping

* Give knife on spawn

* Fix auto-swapping

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>