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This repository has been archived by the owner on Jan 28, 2024. It is now read-only.

Releases: edgegamers/cs2-jailbreak

24.01.15-223904

15 Jan 22:39
e09d373
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24.01.15-223904 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.15-222810

15 Jan 22:28
e09d373
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24.01.15-222810 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.15-100440

15 Jan 10:04
e09d373
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24.01.15-100440 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.15-095838

15 Jan 09:58
e09d373
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24.01.15-095838 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.15-094547

15 Jan 09:45
e09d373
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24.01.15-094547 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.15-085637

15 Jan 08:56
e09d373
Compare
Choose a tag to compare
24.01.15-085637 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.14-220703

14 Jan 22:07
e09d373
Compare
Choose a tag to compare
24.01.14-220703 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.14-212314

14 Jan 21:23
e09d373
Compare
Choose a tag to compare
24.01.14-212314 Pre-release
Pre-release
Dev (#4)

* Add github CI

* implement force_open, fix warday no weapon config for t's

* move force_open out of debug

* Create pl.json

polish translation

* remove decoy workarounds for colour

* change way expirmental laser timer works

* add force_close

* Include SQL dll

* Only upload necessary files

* Fix miscellaneous typos

* tigthen is_valid checks, fix door control colours

* make get_health return 0 on invalid pawn

* implement warden time, and warden removal override

* add delay before lr can be started to prevent exploits

* fix regression with ct secondary spawn

* remove dead timer

* impl circle for laser test

* Update README.md

* add controller valid check in .slot()

* implement circle marker

* move lr stats, to be general stats

* fix wrong translation used on juggernaut

* add last man standing sound effect

* make set_ammo increase clip size limits

* give 999 bullets from sd gun menu

* Add installation to readme

* show LR name in lr menus when picking option and partner

* start stubbing more windows crashes, add clear_marker command

* update readme

* Prefix css_ on all commands

* Persist alpha

* Block pings

* Return stop?

* Block it too then

* Check warden first

* Check warden first

* Sync dev (#2)

* make sure assister cant leak T killer

* implement basic laser

* use camera z offset for eye pos

* dead mute and warden laser cfg

* update turkish translation: thanks zox

* properly purge laser on round end

---------

Co-authored-by: destoer <[email protected]>

* Require damage for rebel (#3)

* Update CI

---------

Co-authored-by: destoer <[email protected]>
Co-authored-by: kakakolaka <[email protected]>

24.01.07-075256

07 Jan 07:52
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24.01.07-075256 Pre-release
Pre-release
add option to toggle warday guns

24.01.06-021000

06 Jan 02:10
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24.01.06-021000 Pre-release
Pre-release
add option to toggle warday guns