This repository has been archived by the owner on Jan 28, 2024. It is now read-only.
24.01.23-054414
Pre-release
Pre-release
github-actions
released this
23 Jan 05:44
·
1 commit
to main
since this release
Dev (#5) * Add github CI * implement force_open, fix warday no weapon config for t's * move force_open out of debug * Create pl.json polish translation * remove decoy workarounds for colour * change way expirmental laser timer works * add force_close * Include SQL dll * Only upload necessary files * Fix miscellaneous typos * tigthen is_valid checks, fix door control colours * make get_health return 0 on invalid pawn * implement warden time, and warden removal override * add delay before lr can be started to prevent exploits * fix regression with ct secondary spawn * remove dead timer * impl circle for laser test * Update README.md * add controller valid check in .slot() * implement circle marker * move lr stats, to be general stats * fix wrong translation used on juggernaut * add last man standing sound effect * make set_ammo increase clip size limits * give 999 bullets from sd gun menu * Add installation to readme * show LR name in lr menus when picking option and partner * start stubbing more windows crashes, add clear_marker command * update readme * Prefix css_ on all commands * Persist alpha * Block pings * Return stop? * Block it too then * Check warden first * Check warden first * Sync dev (#2) * make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end --------- Co-authored-by: destoer <[email protected]> * Require damage for rebel (#3) * Update CI * Restrict SD commands to root * Rebalance teams on round start * Fix compilation errors * Give everyone knives on round start * reorganize files into partial classes * move early ret to func start * checkd db cache state, before making a connection * fix db blocking * implement basic laser colour config * don't deadmute warden if there is no forced removal * implement laser in lr * save player configs * factor off partner picking debug * fix config update query * add logging stub * Sync dev (#2) * make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end --------- Co-authored-by: destoer <[email protected]> * Fix build errors * Include sqlite in dependencies * Include sqlite in dependencies * Fix auto-swapping * Give knife on spawn * Fix auto-swapping --------- Co-authored-by: destoer <[email protected]> Co-authored-by: kakakolaka <[email protected]>