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add glsl feature for bevy_pbr #13516

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merged 4 commits into from
May 26, 2024

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robtfm
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@robtfm robtfm commented May 26, 2024

Objective

in bevy_pbr we check for shader_format_glsl before using binding arrays due to a naga->glsl limitation. but the feature is currently only enabled for the bevy_render crate.

fix #13232

Solution

enable the feature for bevy_pbr too.

@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels May 26, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 26, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue May 26, 2024
Merged via the queue into bevyengine:main with commit 037f37e May 26, 2024
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Successfully merging this pull request may close these issues.

Bevy can't render default shapes if bevy_render has shader_format_glsl enabled.
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