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Pull requests list

Make #[bindless] in ExtendedMaterial actually enable bindless mode. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16818 opened Dec 14, 2024 by pcwalton Loading…
Add missing #[reflect(Component, Default)] to SceneRoot and DynamicSceneRoot. A-Reflection Runtime information about types A-Scenes Serialized ECS data stored on the disk D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16816 opened Dec 14, 2024 by pcwalton Loading…
Change GpuImage::size from UVec2 to Extent3d A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16815 opened Dec 14, 2024 by Noxmore Loading…
Support SystemInput tuples up to 8 elements A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16814 opened Dec 14, 2024 by ItsDoot Loading…
Add ability to mute audio sinks A-Audio Sounds playback and modification C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16813 opened Dec 14, 2024 by mgi388 Loading…
Remove the type parameter from check_visibility, and only invoke it once. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16812 opened Dec 14, 2024 by pcwalton Loading… 0.16
Add AssetChanged query filter A-Assets Load files from disk to use for things like images, models, and sounds A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Unsafe Touches with unsafe code in some way M-Needs-Release-Note Work that should be called out in the blog due to impact P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16810 opened Dec 13, 2024 by tychedelia Loading… 0.16
Fix compile_fail compile fail A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16805 opened Dec 13, 2024 by BD103 Loading…
Fix registering all reflection types that are components as reflection components A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16800 opened Dec 13, 2024 by anlumo Loading…
Allow extract_meshes_for_gpu_building and extract_mesh_materials to run in parallel. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16799 opened Dec 13, 2024 by pcwalton Loading…
Support scale factor for image render targets A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16796 opened Dec 13, 2024 by msvbg Loading…
Tab navigation framework for bevy_input_focus. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16795 opened Dec 13, 2024 by viridia Loading… 0.16
Introduce support for far culling when using PerspectiveProjection A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16789 opened Dec 12, 2024 by ptsd Loading…
Add std derives to SystemParam types A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16785 opened Dec 12, 2024 by spectria-limina Loading…
Replace FixedBitSet in Access and FilteredAccess with sorted vectors A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16784 opened Dec 12, 2024 by Trashtalk217 Loading…
Use explicitly added ApplyDeferred stages when computing automatically inserted sync points. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16782 opened Dec 12, 2024 by andriyDev Loading…
Use one BevyManifest instance in proc macros C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16766 opened Dec 11, 2024 by raldone01 Loading…
Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16761 opened Dec 11, 2024 by pcwalton Loading… 0.16
Add no_std support to bevy_ecs A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16758 opened Dec 10, 2024 by bushrat011899 Loading…
bevy_reflect: Add reflect_fn! macro A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16754 opened Dec 10, 2024 by MrGVSV Loading…
Higher quality lightmap sampling A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16740 opened Dec 10, 2024 by JMS55 Loading…
Improve ComputedNode accessibility A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16738 opened Dec 10, 2024 by UkoeHB Loading…
Update clipping rects in ui_layout_system A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16732 opened Dec 9, 2024 by ickshonpe Loading…
Making sure each plugin indicates its default group and feature when … A-App Bevy apps and plugins C-Docs An addition or correction to our documentation S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16728 opened Dec 9, 2024 by seivan Loading…
Update sysinfo requirement from 0.32.0 to 0.33.0 A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Uncontroversial This work is generally agreed upon
#16722 opened Dec 9, 2024 by dependabot bot Loading…
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