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add glsl feature for bevy_pbr (#13516)
# Objective in bevy_pbr we check for `shader_format_glsl` before using binding arrays due to a naga->glsl limitation. but the feature is currently only enabled for the bevy_render crate. fix #13232 ## Solution enable the feature for bevy_pbr too. --------- Co-authored-by: Alice Cecile <[email protected]>
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