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Releases: Team-RTG/Realistic-Terrain-Generation

RTG-1.10.2-4.1.1.2

03 Oct 02:18
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IMPORTANT! You should NOT update an existing world to this version, regardless of circumstance. This version is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if it already exists.

Changelog

Please refer to the release notes from 4.1.1.2-snapshot-1 to 4.1.1.2-snapshot-8 for a more complete history of what has changed since we started working on this release.

Biome support

  • Added biome support for Agricultural Revolution - thanks to the author of AR, @mr_moeman, for providing insight and feedback during development.
  • Added biome support for Better Agriculture - thanks to the newest member of Team RTG, @lightningo7, for this contribution.

World gen

  • Trees with thick trunks now have full-bark textures like they did in the 1.7.10 version.
  • Various tweaks to Savanna biome variants, mainly related to surfacing.
  • Various tweaks to Mesa biome variants, mainly related to surfacing.

Bug fixes

  • Fixed a crash related to biome-patching.
  • Leaves no longer despawn immediately for RTG trees and RTG shrubs.

Under the hood

  • Updated German translations - thanks to @mankra for this contribution.
  • Various minor bug fixes and enhancements.

RTG-1.10.2-4.1.1.2-snapshot-8

25 Sep 22:07
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Changelog

Performance

  • Removed a large portion of unused code that has resulted in a significant performance boost during chunk generation. (If volcanoes are disabled, the performance boost is doubled.)

World gen

  • Better automatic beach detection.

Bug fixes

  • Fixed a crash indirectly-related to volcano generation.
  • Added biome-patching to all relevant places in the code, which means that all unsupported biome-adding mods can still be used with RTG - however, the unsupported biomes will generate as a vanilla Plains biome instead of the mod biome (the patch biome is configurable if you want to change it to something else).
  • Fixed a bug that was causing biomes that were supposed to be decorated with multiple types of fallen trees only generating oak logs.
  • Fixed BOP flower stems being used for fallen trees in some biomes.

Under the hood

  • Better structure event management.

RTG-1.10.2-4.1.1.2-snapshot-7

20 Sep 23:18
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Changelog

Surfacing

  • Vanilla Stone Beach now has an all-gravel surface.
  • All vanilla Taiga biome variants have stone/gravel beaches by default.

Bug fixes

  • Fixed igloos spawning in biomes that are not cold, snowy plains biomes.
  • Fixed other ore gen being disabled if one ore is disabled in the configs.
  • Fixed biome config blocks not being read properly by RTG.
  • Fixed trees generating one block underwater.

Config options

RTG-1.10.2-4.1.1.2-snapshot-6

18 Sep 18:20
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Changelog

Bug fixes

  • Fixed all of the surfacing issues, including the surfaces near rivers & beaches, the surfaces on the cliffs of mountains, and the ice & snow layers in frozen biomes.

Under the hood

  • Various refactoring and code cleanup.

RTG-1.10.2-4.1.1.2-snapshot-5

14 Sep 22:35
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Changelog

Biome support

  • Added biome support for Mithwood Forest - thanks to @dburgdorf, the author of Mithwood Forest, for contributing 100% of the code for this.

Config options

  • Disabled villages in the following vanilla biomes by default: Beach, Cold Beach, Deep Ocean, Frozen Ocean, Frozen River, Mushroom Island, , Mushroom Island Shore, Ocean, River, Stone Beach.
  • Disabled villages in the following BOP biomes by default: Coral Reef, Gravel Beach, Kelp Forest.
  • Disabled villages in all AbyssalCraft biomes by default.

Bug fixes

  • Fixed a bug related to villages spawning everywhere - they now only spawn in biomes whose configs allow them.
  • Fixed a bug related to structures trying to generate in 'null' biomes - whilst the root cause of this issue is still unknown, RTG will no longer crash if it tries to generate a structure in an invalid biome.
  • AbyssalCraft darkstone cliff blocks now only generate in AbyssalCraft biomes.

Under the hood

  • Moved event handler registration to FMLInit.
  • Various minor bug fixes & improvements.

RTG-1.10.2-4.1.1.2-snapshot-4

29 Aug 20:46
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Changelog

Biome support

World gen

  • BOP Overgrown Cliffs now stays within build limit.

Config options

  • Added enableWorldTypeNotificationScreen config option - World type screen only displays if enabled in configs.
  • Disabled villages in Mesa Bryce by default.
  • Added enableFlowingLiquidModifications config option - other flowing liquid settings only work if this config option is enabled.
  • Replaced villageCrashFix with crashOnStructureExceptions - this prevents RTG from crashing when it tries to generate structures at the same time as another mod. However, it could result in some structures not generating fully. This hasn't actually been an issue in 1.10.2 so far, but we added this functionality as a safety precaution. There is a 99.999 (repeating of course) percent chance that you will not be affected by this at all.

Bug fixes

  • Fixed a bug which caused a crash with BOP.
  • Fixed bug with water/lava pond generation logic.
  • Fixed a bug related to flowing liquids not adhering to their config settings.
  • Structures fail gracefully when they fail.

Under the hood

  • Various minor bug fixes & improvements

RTG-1.10.2-4.1.1.2-snapshot-3

29 Aug 17:05
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DO NOT DOWNLOAD THIS SNAPSHOT!

There was a bug in this snapshot - please download 1.10.2-4.1.1.2-snapshot-4 above.

RTG-1.10.2-4.1.1.2-snapshot-2

22 Aug 20:57
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Changelog

World gen

  • Updated ore gen to match 1.10.2 vanilla.
  • Add silverfish ore gen to vanilla Extreme Hills variants.
  • Added extra gold ore in Mesa biome variants.

Config options

  • Updated ore gen configs to match 1.10.2 vanilla.
  • More sensible lower limits for (min|max)DistanceScatteredFeatures configs.

Bug fixes

  • Fixed a bug with AbyssalCraft biomes not generating.
  • Fixed a crash related to volcanoes trying to generate with NULL blocks.
  • Desert temples, jungle temples, witch huts, igloos, and ocean monuments generate in their correct biomes again (sorry about that!)

RTG-1.9.4-3.1.1.3-snapshot-1

20 Aug 20:21
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IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.9.x.

Team RTG is pleased to announce the first SNAPSHOT release of RTG version 3.1.1.3 for Minecraft 1.9.4.

This snapshot is essentially an exact copy of the 1.7.10 version of RTG, which means that it contains all of the latest terrains, surfaces, decorations, world gen, config options, and performance optimizations that RTG has to offer, including scenic lakes, volcanoes, and the ability to grow RTG trees from vanilla saplings.

For those of you who will be downloading and testing this snapshot, please post any crash reports or bugs here on the forums or on our issue tracker on GitHub.

RTG-1.10.2-4.1.1.2-snapshot-1

19 Aug 22:28
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Pre-release

IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.

You should delete your RTG config folder if updating from any previous version for 1.10.x.

Team RTG is pleased to announce the first SNAPSHOT release of RTG version 4.1.1.2 for Minecraft 1.10.2.

This snapshot is essentially an exact copy of the 1.7.10 version of RTG, which means that it contains all of the latest terrains, surfaces, decorations, world gen, config options, and performance optimizations that RTG has to offer, including scenic lakes, volcanoes, and the ability to grow RTG trees from vanilla saplings.

Please note: Starting with this release, we are moving to a new version numbering system for all future RTG releases. The first number is an incremental representation of the MC version (1=1.7.10; 2=1.8.9; 3=1.9.4; 4=1.10.2), and the other numbers follow the {major}.{minor}.{patch} convention that we used previously.

For those of you who will be downloading and testing this snapshot, please post any crash reports or bugs here on the forums or on our issue tracker on GitHub.