RTG-1.10.2-4.1.1.2-snapshot-5
Pre-release
Pre-release
IMPORTANT! This snapshot is for TESTING purposes only, and you should NOT update an existing world to this version (especially a world that you care about). This snapshot is meant to be used on NEW WORLDS only.
You should delete your RTG config folder if updating from any previous version for 1.10.x.
Changelog
Biome support
- Added biome support for Mithwood Forest - thanks to @dburgdorf, the author of Mithwood Forest, for contributing 100% of the code for this.
Config options
- Disabled villages in the following vanilla biomes by default: Beach, Cold Beach, Deep Ocean, Frozen Ocean, Frozen River, Mushroom Island, , Mushroom Island Shore, Ocean, River, Stone Beach.
- Disabled villages in the following BOP biomes by default: Coral Reef, Gravel Beach, Kelp Forest.
- Disabled villages in all AbyssalCraft biomes by default.
Bug fixes
- Fixed a bug related to villages spawning everywhere - they now only spawn in biomes whose configs allow them.
- Fixed a bug related to structures trying to generate in 'null' biomes - whilst the root cause of this issue is still unknown, RTG will no longer crash if it tries to generate a structure in an invalid biome.
- AbyssalCraft darkstone cliff blocks now only generate in AbyssalCraft biomes.
Under the hood
- Moved event handler registration to FMLInit.
- Various minor bug fixes & improvements.