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v1.1.3

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@robertosfield robertosfield released this 29 Apr 16:31
· 50 commits to master since this release

What's Changed

  • A couple of soft shadow fixes by @AnyOldName3 in #297
  • Added test for using dataVariance set to vsg::STATIC_DATA but manually adding the BufferInfo each time it's updated. by @robertosfield in #298
  • Updated to use storage buffer where approrpiate by @robertosfield in #300
  • Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #301
  • Added --region-of-interest/--roi assignement by @robertosfield in #302
  • Add example for the integration of VSG into an existing Win32 application by @640kb in #303
  • Redirect std::cout & std::cerr to vsg::Loggger by @robertosfield in #305
  • Changed lightData from STORAGE_BUFFER to UNIFORM_BUFFER by @robertosfield in #306
  • Added VSG_ALPHA_TEST #pragma(tic) shadow composition define to control whether the alpha test discard code path in fragment shaders is run. by @robertosfield in #307
  • Win32 warning fixes by @robertosfield in #308

New Contributors

Full Changelog: v1.1.2...v1.1.3