v1.1.3
What's Changed
- A couple of soft shadow fixes by @AnyOldName3 in #297
- Added test for using dataVariance set to vsg::STATIC_DATA but manually adding the BufferInfo each time it's updated. by @robertosfield in #298
- Updated to use storage buffer where approrpiate by @robertosfield in #300
- Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #301
- Added --region-of-interest/--roi assignement by @robertosfield in #302
- Add example for the integration of VSG into an existing Win32 application by @640kb in #303
- Redirect std::cout & std::cerr to vsg::Loggger by @robertosfield in #305
- Changed lightData from STORAGE_BUFFER to UNIFORM_BUFFER by @robertosfield in #306
- Added VSG_ALPHA_TEST #pragma(tic) shadow composition define to control whether the alpha test discard code path in fragment shaders is run. by @robertosfield in #307
- Win32 warning fixes by @robertosfield in #308
New Contributors
Full Changelog: v1.1.2...v1.1.3