Releases: vsg-dev/vsgExamples
Releases · vsg-dev/vsgExamples
v1.1.6
What's Changed
- Transfer task changes by @robertosfield in #316
- Added vsg::PolytopeIntersector tests to vsgintersection example by @robertosfield in #320
- Fix alpha test for standard PBR shader by @AnyOldName3 in #321
- Benchmark example drawing many triangles by @theodoregoetz in #324
- Add example of showing a coordinate axis gizmo that tracks the main orientation by @dov in #313
- Key changes from transfer task branch by @robertosfield in #326
- Created vsgreallocations example from Chris' modifications of vsggroups for testing allocation then reallocations of scene graphs. by @robertosfield in #327
- new example: using compileManager to change between programs by @theodoregoetz in #311
- Disable text outline alpha calculation if width is 0 by @TP-David in #329
New Contributors
Full Changelog: v1.1.5...v1.1.6
v1.1.5
Full Changelog: v1.1.4...v1.1.5
v1.1.4
Full Changelog: v1.1.3...v1.1.4
v1.1.3
What's Changed
- A couple of soft shadow fixes by @AnyOldName3 in #297
- Added test for using dataVariance set to vsg::STATIC_DATA but manually adding the BufferInfo each time it's updated. by @robertosfield in #298
- Updated to use storage buffer where approrpiate by @robertosfield in #300
- Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #301
- Added --region-of-interest/--roi assignement by @robertosfield in #302
- Add example for the integration of VSG into an existing Win32 application by @640kb in #303
- Redirect std::cout & std::cerr to vsg::Loggger by @robertosfield in #305
- Changed lightData from STORAGE_BUFFER to UNIFORM_BUFFER by @robertosfield in #306
- Added VSG_ALPHA_TEST #pragma(tic) shadow composition define to control whether the alpha test discard code path in fragment shaders is run. by @robertosfield in #307
- Win32 warning fixes by @robertosfield in #308
New Contributors
Full Changelog: v1.1.2...v1.1.3
v1.1.2
What's Changed
- Animation by @robertosfield in #286
- Profiler by @robertosfield in #289
- Camera animation by @robertosfield in #290
- Fix typo in INSTALL.md by @dov in #292
- Binning by @robertosfield in #295
New Contributors
Full Changelog: v1.1.1...v1.1.2
v1.1.1
What's Changed
- Added vstracyinstrumentation example and vsg::GpuInstrumentation support to vsgviewer by @robertosfield in #284
Full Changelog: v1.1.0...v1.1.1
v1.1.0
What's Changed
- New: storage buffer in frag shader when using GraphicsPipelineConfigurator by @theodoregoetz in #256
- Updated the vsgwindows example by @LeeRiva in #260
- Added vsgrendertotexturearray example to test shared viewID. by @robertosfield in #261
- Update to build cleanly with the DescriptorBinding changes to VSG master. by @robertosfield in #262
- [FIX] avoid crash-to-desktop if required shaders could not be created by @LeeRiva in #265
- [FIXED] compute CommandGraph queueFamily by @siystar in #264
- new example using pipeline state extension with GraphicsPipelineConfigurator by @theodoregoetz in #263
- Created vsgshadow example by @robertosfield in #267
- Add Doxygen html directory to .gitignore by @AnyOldName3 in #269
- Replaced std::string filenames with vsg::Path by @robertosfield in #271
- Added vsgcustomshaderset example and state inhertance testing to vsgbuilder and vsgshadow by @robertosfield in #275
- Texture projection example by @robertosfield in #276
- Example from Tim Moore than illustrates how to utilize the VK_EXT_debug_utils extension by @robertosfield in #278
- Annotation with debug_utils example by @timoore in #277
- Added better controls to vsgshadow example by @robertosfield in #279
- Offscreen screenshot example by @robertosfield in #280
New Contributors
- @theodoregoetz made their first contribution in #256
Full Changelog: v1.0.7...v1.1.0
v1.0.7
What's Changed
- Added vsgdynamicwindows example to illustrate multi-thread load and W… by @robertosfield in #237
- Update vsgmultiviews.cpp by @LeeRiva in #239
- Fixed nullptr acces if the required input could not be loaded. by @LeeRiva in #240
- Fixed misspellings, documentation changes by @LeeRiva in #241
- [UPDATED] vsgraytracing uniform to use dataVariance by @siystar in #243
- [FIXED] VSG_GREYSCALE_DIFFUSE_MAP typo by @siystar in #244
- [FIXED] typos by @siystar in #242
- Updaes to utilizes changes to vsg::ShaderStage/GraphicsPipelineState/ShaderSet/GraphicsPipelineConfigurator by @robertosfield in #245
- [FIXED] typo by @siystar in #246
- Fixed bug in the vsgIntersection example by @LeeRiva in #248
- Updated vsgcameras example to use mouse buttons 4/5 by @LeeRiva in #249
- Updates to work with Nested command graph changes in the VSG by @robertosfield in #250
- [FIXED] typos by @LeeRiva in #252
- Ignore more MSVC/VS-specific intermediate files by @AnyOldName3 in #253
- Merge vsgExamples master into 1.0 branch in prep for a release candidate by @robertosfield in #254
- Added vsgvalidate example by @robertosfield in #255
New Contributors
- @LeeRiva made their first contribution in #239
- @siystar made their first contribution in #243
- @AnyOldName3 made their first contribution in #253
Full Changelog: v1.0.6...v1.0.7
vsgExamples 1.0.6
What's Changed
- fixed readme link for raytracing by @lobneroO in #228
- Replaced old WindowTraits::shareWindow setting with new WindowTraits::device setting. by @robertosfield in #229
- Multi descriptor set configuration by @robertosfield in #234
- Merged vsgExamples master into 1.0 branch by @robertosfield in #235
New Contributors
Full Changelog: v1.0.5...v1.0.6