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Releases: vsg-dev/vsgExamples

v1.1.6

29 Nov 10:56
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What's Changed

  • Transfer task changes by @robertosfield in #316
  • Added vsg::PolytopeIntersector tests to vsgintersection example by @robertosfield in #320
  • Fix alpha test for standard PBR shader by @AnyOldName3 in #321
  • Benchmark example drawing many triangles by @theodoregoetz in #324
  • Add example of showing a coordinate axis gizmo that tracks the main orientation by @dov in #313
  • Key changes from transfer task branch by @robertosfield in #326
  • Created vsgreallocations example from Chris' modifications of vsggroups for testing allocation then reallocations of scene graphs. by @robertosfield in #327
  • new example: using compileManager to change between programs by @theodoregoetz in #311
  • Disable text outline alpha calculation if width is 0 by @TP-David in #329

New Contributors

Full Changelog: v1.1.5...v1.1.6

v1.1.5

24 Jul 17:52
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Full Changelog: v1.1.4...v1.1.5

v1.1.4

20 May 14:35
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Full Changelog: v1.1.3...v1.1.4

v1.1.3

29 Apr 16:31
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What's Changed

  • A couple of soft shadow fixes by @AnyOldName3 in #297
  • Added test for using dataVariance set to vsg::STATIC_DATA but manually adding the BufferInfo each time it's updated. by @robertosfield in #298
  • Updated to use storage buffer where approrpiate by @robertosfield in #300
  • Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #301
  • Added --region-of-interest/--roi assignement by @robertosfield in #302
  • Add example for the integration of VSG into an existing Win32 application by @640kb in #303
  • Redirect std::cout & std::cerr to vsg::Loggger by @robertosfield in #305
  • Changed lightData from STORAGE_BUFFER to UNIFORM_BUFFER by @robertosfield in #306
  • Added VSG_ALPHA_TEST #pragma(tic) shadow composition define to control whether the alpha test discard code path in fragment shaders is run. by @robertosfield in #307
  • Win32 warning fixes by @robertosfield in #308

New Contributors

Full Changelog: v1.1.2...v1.1.3

v1.1.2

25 Mar 10:43
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What's Changed

New Contributors

  • @dov made their first contribution in #292

Full Changelog: v1.1.1...v1.1.2

v1.1.1

25 Mar 09:59
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What's Changed

  • Added vstracyinstrumentation example and vsg::GpuInstrumentation support to vsgviewer by @robertosfield in #284

Full Changelog: v1.1.0...v1.1.1

v1.1.0

04 Jan 12:57
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What's Changed

  • New: storage buffer in frag shader when using GraphicsPipelineConfigurator by @theodoregoetz in #256
  • Updated the vsgwindows example by @LeeRiva in #260
  • Added vsgrendertotexturearray example to test shared viewID. by @robertosfield in #261
  • Update to build cleanly with the DescriptorBinding changes to VSG master. by @robertosfield in #262
  • [FIX] avoid crash-to-desktop if required shaders could not be created by @LeeRiva in #265
  • [FIXED] compute CommandGraph queueFamily by @siystar in #264
  • new example using pipeline state extension with GraphicsPipelineConfigurator by @theodoregoetz in #263
  • Created vsgshadow example by @robertosfield in #267
  • Add Doxygen html directory to .gitignore by @AnyOldName3 in #269
  • Replaced std::string filenames with vsg::Path by @robertosfield in #271
  • Added vsgcustomshaderset example and state inhertance testing to vsgbuilder and vsgshadow by @robertosfield in #275
  • Texture projection example by @robertosfield in #276
  • Example from Tim Moore than illustrates how to utilize the VK_EXT_debug_utils extension by @robertosfield in #278
  • Annotation with debug_utils example by @timoore in #277
  • Added better controls to vsgshadow example by @robertosfield in #279
  • Offscreen screenshot example by @robertosfield in #280

New Contributors

Full Changelog: v1.0.7...v1.1.0

v1.0.7

31 Aug 13:06
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What's Changed

  • Added vsgdynamicwindows example to illustrate multi-thread load and W… by @robertosfield in #237
  • Update vsgmultiviews.cpp by @LeeRiva in #239
  • Fixed nullptr acces if the required input could not be loaded. by @LeeRiva in #240
  • Fixed misspellings, documentation changes by @LeeRiva in #241
  • [UPDATED] vsgraytracing uniform to use dataVariance by @siystar in #243
  • [FIXED] VSG_GREYSCALE_DIFFUSE_MAP typo by @siystar in #244
  • [FIXED] typos by @siystar in #242
  • Updaes to utilizes changes to vsg::ShaderStage/GraphicsPipelineState/ShaderSet/GraphicsPipelineConfigurator by @robertosfield in #245
  • [FIXED] typo by @siystar in #246
  • Fixed bug in the vsgIntersection example by @LeeRiva in #248
  • Updated vsgcameras example to use mouse buttons 4/5 by @LeeRiva in #249
  • Updates to work with Nested command graph changes in the VSG by @robertosfield in #250
  • [FIXED] typos by @LeeRiva in #252
  • Ignore more MSVC/VS-specific intermediate files by @AnyOldName3 in #253
  • Merge vsgExamples master into 1.0 branch in prep for a release candidate by @robertosfield in #254
  • Added vsgvalidate example by @robertosfield in #255

New Contributors

Full Changelog: v1.0.6...v1.0.7

vsgExamples 1.0.6

26 Jul 17:01
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Full Changelog: v1.0.5...v1.0.6

vsgExamples 1.0.5 release to match with VulkanSceneGraph-1.07 release

19 Jun 17:21
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