Skip to content

Actions: velllu/gameman

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
116 workflow runs
116 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Implemented tall sprites
Rust #95: Commit 8027abc pushed by velllu
July 26, 2024 09:55 34s main
July 26, 2024 09:55 34s
Made window render below sprites
Rust #94: Commit 654fca6 pushed by velllu
April 18, 2024 07:33 28s main
April 18, 2024 07:33 28s
Implemented window internal line counter
Rust #93: Commit ab07f0e pushed by velllu
April 8, 2024 11:56 47s main
April 8, 2024 11:56 47s
Implemented basic window rendering
Rust #92: Commit f7b5476 pushed by velllu
April 7, 2024 17:08 29s main
April 7, 2024 17:08 29s
Made gameman::gpu::states and gameman::gpu::Gpu::dots public
Rust #91: Commit c671d68 pushed by velllu
April 3, 2024 16:58 34s main
April 3, 2024 16:58 34s
Made gameman::gpu::states public
Rust #90: Commit f0b312d pushed by velllu
April 3, 2024 16:56 32s main
April 3, 2024 16:56 32s
Implemented LCDC.0
Rust #89: Commit 7bb78b9 pushed by velllu
April 1, 2024 22:27 45s main
April 1, 2024 22:27 45s
Implemented LCDC.4
Rust #88: Commit edeaf6e pushed by velllu
March 27, 2024 23:24 31s main
March 27, 2024 23:24 31s
Implemented 8x16 sprite rendering
Rust #87: Commit d38cb5b pushed by velllu
March 20, 2024 16:45 43s main
March 20, 2024 16:45 43s
Fixed out of date comment
Rust #86: Commit 58dfbe0 pushed by velllu
March 20, 2024 16:44 36s main
March 20, 2024 16:44 36s
Fixed a bug that caused interrupts to not be called
Rust #85: Commit 07e6dc2 pushed by velllu
February 24, 2024 15:53 30s main
February 24, 2024 15:53 30s
Fixed call instruction not working when called from interrupts.rs
Rust #84: Commit 0826e43 pushed by velllu
February 20, 2024 17:08 44s main
February 20, 2024 17:08 44s
Implemented STAT LYC == LY interrupt
Rust #83: Commit 6690ad9 pushed by velllu
January 12, 2024 15:40 27s main
January 12, 2024 15:40 27s
Fixed GPU timing bugs and implemented LCDC bit 7
Rust #82: Commit fce9aa0 pushed by velllu
January 10, 2024 15:09 37s main
January 10, 2024 15:09 37s
Added toolchain.toml file
Rust #81: Commit c1c4622 pushed by velllu
December 22, 2023 23:23 26s main
December 22, 2023 23:23 26s
Added macroquad deps
Rust #80: Commit 856298b pushed by velllu
December 22, 2023 23:22 33s main
December 22, 2023 23:22 33s
Added toolchain.toml file
Rust #79: Commit d38a58c pushed by velllu
December 22, 2023 22:52 27s main
December 22, 2023 22:52 27s
Made constants public
Rust #78: Commit a3fd506 pushed by velllu
December 21, 2023 21:43 27s main
December 21, 2023 21:43 27s
Moved errors.rs into bus.rs
Rust #77: Commit d8f114d pushed by velllu
December 16, 2023 19:47 30s main
December 16, 2023 19:47 30s
Implemented sprite & background mixing
Rust #76: Commit 24aaf1c pushed by velllu
December 13, 2023 17:41 29s main
December 13, 2023 17:41 29s
Fixed last line of sprites not rendering
Rust #75: Commit 2dd9cb2 pushed by velllu
December 13, 2023 17:16 41s main
December 13, 2023 17:16 41s
Implemented sprite OBP0 and OBP1 palette support
Rust #74: Commit 4a059db pushed by velllu
December 13, 2023 17:11 28s main
December 13, 2023 17:11 28s
Implemented 10 sprite per scanline limit
Rust #73: Commit 51c850c pushed by velllu
December 11, 2023 17:12 35s main
December 11, 2023 17:12 35s
Moved sprite oam searcher into a separate function
Rust #72: Commit b6c67f4 pushed by velllu
December 9, 2023 20:11 49s main
December 9, 2023 20:11 49s
Fixed wrong sprite placement on y axis
Rust #71: Commit 4486f00 pushed by velllu
December 8, 2023 21:30 2m 14s main
December 8, 2023 21:30 2m 14s