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This repository has been archived by the owner on Dec 2, 2021. It is now read-only.

Releases: udacity/RoboND-DeepLearning-Project

Follow Me Simulator Binaries v1.2.2

02 Oct 21:40
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October 2, 2017
-Spawn people checkbox will now turn off the spawner if unchecked. This allows to plot new/different paths in Follow mode, not just in Training mode.
-Waypoints now visible by default in Follow mode to highlight that there already are paths in place
-Fixed quad going back from follow to patrol after a few seconds on its own

Sep 29, 2017
-Fixed transparency issue in depth images
-Reorganized project slightly

Sep 28, 2017
-Fixed bug with depth images being corrupted on Mac

Sep 26, 2017
-Added an idle time between patrol waypoints to assist in detection of hero

From commit 0c9694a in https://github.com/udacity/RoboND-QuadRotor-Unity-Simulator

Simulator Files for Linux, Windows and Mac.

Follow Me Simulator Binaries v1.2.1

29 Sep 01:32
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  • Bug fixes
  • Visualization render fix for Mac
  • Detection timeout added

From commit 001674a in https://github.com/udacity/RoboND-QuadRotor-Unity-Simulator

Simulator Files for Linux, Windows and Mac.

Follow Me Simulator Binaries v1.2.0

26 Sep 14:30
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Simulator Files for Linux, Windows and Mac.

Follow Me Simulator Binaries v1.1.0

23 Sep 18:48
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Simulator Files for Linux, Windows and Mac.

Follow Me Simulator Binaries v1.0.0

19 Sep 21:51
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Simulator Files for Linux, Windows and Mac.

Beta Release 1

15 Sep 21:21
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Initial release for beta testing