Releases: telmotrooper/squash-the-creeps
Releases · telmotrooper/squash-the-creeps
v0.1.48
feat/yellow-enemy (#68) * Created subfolders for 'enemy' * Added yellow enemies * Added comment to method 'kill' * Yellow enemies respawn * Added one more yellow enemy * Fixed bug where you couldn't re-squash yellow enemies * Stretched yellow enemies a little bit * Made yellow enemies taller * Adjusted eye color of yellow enemy Co-authored-by: Telmo Valverde <[email protected]>
v0.1.47
Added Godot PowerUp to beach island (#67) Co-authored-by: Telmo Valverde <[email protected]>
v0.1.46
feat/beach-island (#66) * Moved skyboxes to 'assets' folder * Letting Godot reformat an addon file just so it won't ask anymore * Working on spaceship * Packing textures into .blend file * Put new spaceship in the place of the old one in test_map * Removed old spaceship * Fixed main menu spin * Added beach island * Put boundary in island Co-authored-by: Telmo Valverde <[email protected]>
v0.1.45
chore/spaceship (#65) * Moved skyboxes to 'assets' folder * Letting Godot reformat an addon file just so it won't ask anymore * Working on spaceship * Packing textures into .blend file * Put new spaceship in the place of the old one in test_map * Removed old spaceship * Fixed main menu spin Co-authored-by: Telmo Valverde <[email protected]>
v0.1.44
feat/double-jump (#63) * Implementing double jump * Re-ordered functions in pause.gd * Tweaking double jump * Align new checkbox in pause menu Co-authored-by: Telmo Valverde <[email protected]>
v0.1.43
chore/floating-platform (#62) * Renamed 'ui_sprint' to 'sprint' * Added Godot PowerUp to static floating platform * Renamed a few nodes in test_map; Made floating platform not cast lights. Co-authored-by: Telmo Valverde <[email protected]>
v0.1.42
feat/mid-air-dash (#61) * Made custom icon for game * Implemented a portal text animation * Implementing a mid-air dash * Dash resets of floor hit * Toggling Mid-Air Dash on Pause * Made mid-air dash shorter; Added variables to easily play with dash parameters * Adjusted portal label animations Co-authored-by: Telmo Valverde <[email protected]>
v0.1.41
feat/godot-3-5 (#60) * Replaced float literal syntax in stylized water shader to work with Godot 3.5 RC 2 * Fixed bug of water cutting through other assets/shaders; Implemented portal labels. Co-authored-by: Telmo Valverde <[email protected]>
v0.1.40
feat/house-keeping-2 (#59) * Fixed bug in PurpleEnemy * Moved portal to new folder 'props' and added logic to play sound on teleport. No sound ready yet. Co-authored-by: Telmo Valverde <[email protected]>
v0.1.39
Update goweti.gd