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Releases: telmotrooper/squash-the-creeps

v0.1.48

30 May 22:30
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feat/yellow-enemy (#68)

* Created subfolders for 'enemy'

* Added yellow enemies

* Added comment to method 'kill'

* Yellow enemies respawn

* Added one more yellow enemy

* Fixed bug where you couldn't re-squash yellow enemies

* Stretched yellow enemies a little bit

* Made yellow enemies taller

* Adjusted eye color of yellow enemy

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.47

30 May 04:16
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Added Godot PowerUp to beach island (#67)

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.46

30 May 01:54
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feat/beach-island (#66)

* Moved skyboxes to 'assets' folder

* Letting Godot reformat an addon file just so it won't ask anymore

* Working on spaceship

* Packing textures into .blend file

* Put new spaceship in the place of the old one in test_map

* Removed old spaceship

* Fixed main menu spin

* Added beach island

* Put boundary in island

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.45

28 May 04:12
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chore/spaceship (#65)

* Moved skyboxes to 'assets' folder

* Letting Godot reformat an addon file just so it won't ask anymore

* Working on spaceship

* Packing textures into .blend file

* Put new spaceship in the place of the old one in test_map

* Removed old spaceship

* Fixed main menu spin

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.44

27 May 03:19
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feat/double-jump (#63)

* Implementing double jump

* Re-ordered functions in pause.gd

* Tweaking double jump

* Align new checkbox in pause menu

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.43

27 May 02:06
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chore/floating-platform (#62)

* Renamed 'ui_sprint' to 'sprint'

* Added Godot PowerUp to static floating platform

* Renamed a few nodes in test_map; Made floating platform not cast lights.

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.42

27 May 01:04
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feat/mid-air-dash (#61)

* Made custom icon for game

* Implemented a portal text animation

* Implementing a mid-air dash

* Dash resets of floor hit

* Toggling Mid-Air Dash on Pause

* Made mid-air dash shorter; Added variables to easily play with dash parameters

* Adjusted portal label animations

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.41

26 May 02:43
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feat/godot-3-5 (#60)

* Replaced float literal syntax in stylized water shader to work with Godot 3.5 RC 2

* Fixed bug of water cutting through other assets/shaders; Implemented portal labels.

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.40

25 May 19:48
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feat/house-keeping-2 (#59)

* Fixed bug in PurpleEnemy

* Moved portal to new folder 'props' and added logic to play sound on teleport. No sound ready yet.

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.39

25 May 12:18
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Update goweti.gd