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Releases: telmotrooper/squash-the-creeps

v0.1.38

25 May 03:09
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chore/house-keeping (#58)

* Defined chasing speed for blue enemy

* Removed .gdignore file that was not doing anything

* Made adjustments to Goweti

* Made platforms faster

* Stop chasing player when squashed

* Hide exclamation mark when enemy is squashed

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.37

24 May 03:37
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feat/shrink-over-portal (#56)

* Added 'readme.txt' with link to water shader

* Player shrinks when he enters a portal

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.36

24 May 01:50
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feat/enemy-alert (#55)

* Removed unnecessary 'if' statement

* Decreased height of portal and made it have more sides

* Blue Enemy waits one second before chasing

* Added exclamation mark when enemy sees player

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.35

22 May 23:55
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Covered a few more cases where 'Play Scene' crashes game (#54)

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.33

22 May 23:22
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feat/base-portal (#52)

* Added portal placeholder in test_map

* Made a scene for PortalPlaceholder

* Added back-portal to mountain map

* Chose a position for the portal back

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.32

22 May 22:30
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Do not pause background music in pause menu, just lower it (#51)

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.31

22 May 21:07
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fix/mountain-map-retry (#50)

* Moved logic to reload scene on retry to 'user_interface.gd'

* Mountain map now triggers retry on player hit

* Every map now has a RetryCamera

* Implemented function 'retry' in UserInterface

* Put 'Boundary' in Mountain Map

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.30

22 May 00:50
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feat/drain-water (#48)

* Renamed map 'height_map' to 'mountain_map', since another resource already uses this name

* Subdividing water in 5's, which I believe might be useful to improve performance

* Mountain map now has a lake; Player camera crashes with 'World' layer

* Press button if standing above it

* Red buttons can now be of type 'FLOOR' or 'WALL'

* Drain water when red button is pressed

* Make a sound when draining water

* Made water drain quicker; Stop water sound as soon as it's completely drained

Co-authored-by: Telmo Valverde <[email protected]>

v0.1.29

21 May 20:35
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Fix/grass (#47)

  • Updated plugin Scatter to 2.8.4

  • Fixed bug where grass would not show up when 'test_map' was reloaded

Co-authored-by: Telmo Valverde [email protected]

v0.1.27

15 May 01:37
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Multi threaded loading (#45)

* Following Bastiaan Olij's tutorial

* Having a bunch of issues

* Fixed game not being able to exit

* Trying to fix issues changing maps

* Back button returns to title screen again

* Trying to reload scenes correctly

* Fixed name of root node in 'height_map.tscn'

* Checking if instance is valid before freeing 'current_world'

* Messed with scatter to at least be able to reload the scene

* Able to reload current scene

* Removed a print statement

* Added a path to the blue enemy in height_map

* Fixed ball collision in 'height_map' and added check in '_exit_tree'

* Moved _ready to beginning of main.gd

* Accessing ResourceQueue straight from global scope

* Fixed fade to gray

* Updating progress bar

Co-authored-by: Telmo Valverde <[email protected]>