Releases: telmotrooper/squash-the-creeps
Releases · telmotrooper/squash-the-creeps
v0.1.38
chore/house-keeping (#58) * Defined chasing speed for blue enemy * Removed .gdignore file that was not doing anything * Made adjustments to Goweti * Made platforms faster * Stop chasing player when squashed * Hide exclamation mark when enemy is squashed Co-authored-by: Telmo Valverde <[email protected]>
v0.1.37
feat/shrink-over-portal (#56) * Added 'readme.txt' with link to water shader * Player shrinks when he enters a portal Co-authored-by: Telmo Valverde <[email protected]>
v0.1.36
feat/enemy-alert (#55) * Removed unnecessary 'if' statement * Decreased height of portal and made it have more sides * Blue Enemy waits one second before chasing * Added exclamation mark when enemy sees player Co-authored-by: Telmo Valverde <[email protected]>
v0.1.35
Covered a few more cases where 'Play Scene' crashes game (#54) Co-authored-by: Telmo Valverde <[email protected]>
v0.1.33
feat/base-portal (#52) * Added portal placeholder in test_map * Made a scene for PortalPlaceholder * Added back-portal to mountain map * Chose a position for the portal back Co-authored-by: Telmo Valverde <[email protected]>
v0.1.32
Do not pause background music in pause menu, just lower it (#51) Co-authored-by: Telmo Valverde <[email protected]>
v0.1.31
fix/mountain-map-retry (#50) * Moved logic to reload scene on retry to 'user_interface.gd' * Mountain map now triggers retry on player hit * Every map now has a RetryCamera * Implemented function 'retry' in UserInterface * Put 'Boundary' in Mountain Map Co-authored-by: Telmo Valverde <[email protected]>
v0.1.30
feat/drain-water (#48) * Renamed map 'height_map' to 'mountain_map', since another resource already uses this name * Subdividing water in 5's, which I believe might be useful to improve performance * Mountain map now has a lake; Player camera crashes with 'World' layer * Press button if standing above it * Red buttons can now be of type 'FLOOR' or 'WALL' * Drain water when red button is pressed * Make a sound when draining water * Made water drain quicker; Stop water sound as soon as it's completely drained Co-authored-by: Telmo Valverde <[email protected]>
v0.1.29
Fix/grass (#47)
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Updated plugin Scatter to 2.8.4
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Fixed bug where grass would not show up when 'test_map' was reloaded
Co-authored-by: Telmo Valverde [email protected]
v0.1.27
Multi threaded loading (#45) * Following Bastiaan Olij's tutorial * Having a bunch of issues * Fixed game not being able to exit * Trying to fix issues changing maps * Back button returns to title screen again * Trying to reload scenes correctly * Fixed name of root node in 'height_map.tscn' * Checking if instance is valid before freeing 'current_world' * Messed with scatter to at least be able to reload the scene * Able to reload current scene * Removed a print statement * Added a path to the blue enemy in height_map * Fixed ball collision in 'height_map' and added check in '_exit_tree' * Moved _ready to beginning of main.gd * Accessing ResourceQueue straight from global scope * Fixed fade to gray * Updating progress bar Co-authored-by: Telmo Valverde <[email protected]>