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[SofaCarving] Add an example written in python #3457
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Add example scene in python
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Update SimpleCarving.py
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Update SimpleCarving.py
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Merge branch 'sofa-framework:master' into inf_carv_python
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Update SimpleCarving.py
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applications/plugins/SofaCarving/examples/SimpleCarving.py
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import Sofa | ||
import Sofa.Simulation | ||
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def main(): | ||
root = Sofa.Core.Node("root") | ||
createScene(root) | ||
Sofa.Simulation.init(root) | ||
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Sofa.Gui.GUIManager.Init("myscene", "qglviewer") | ||
Sofa.Gui.GUIManager.createGUI(root, __file__) | ||
Sofa.Gui.GUIManager.SetDimension(1080, 1080) | ||
Sofa.Gui.GUIManager.MainLoop(root) | ||
Sofa.Gui.GUIManager.closeGUI() | ||
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def createScene(root): | ||
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root.gravity=[0, 0, 0] | ||
root.dt=0.05 | ||
root.showBoundingTree = 0 | ||
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# Load required plugins | ||
plugins = root.addChild('Plugins') | ||
plugins.addObject('RequiredPlugin', name="MechanicalLoop", pluginName="Sofa.Component.AnimationLoop Sofa.Component.ODESolver.Backward Sofa.Component.LinearSolver.Iterative Sofa.Component.Mapping.NonLinear Sofa.Component.Mapping.Linear") | ||
plugins.addObject('RequiredPlugin', name="MechanicalModel", pluginName="Sofa.Component.StateContainer Sofa.Component.Mass Sofa.Component.SolidMechanics.FEM.Elastic") | ||
plugins.addObject('RequiredPlugin', name="Collision", pluginName="Sofa.Component.Collision.Detection.Algorithm Sofa.Component.Collision.Detection.Intersection Sofa.Component.Collision.Geometry Sofa.Component.Collision.Response.Contact") | ||
plugins.addObject('RequiredPlugin', name="Constraint", pluginName="Sofa.Component.Constraint.Lagrangian.Correction Sofa.Component.Constraint.Lagrangian.Solver Sofa.Component.Constraint.Projective") | ||
plugins.addObject('RequiredPlugin', name="Topology", pluginName="Sofa.Component.Topology.Container.Constant Sofa.Component.Topology.Container.Dynamic Sofa.Component.Topology.Mapping") | ||
plugins.addObject('RequiredPlugin', name="Visual", pluginName="Sofa.Component.Visual Sofa.GL.Component.Rendering3D") | ||
plugins.addObject('RequiredPlugin', name="Utils", pluginName="Sofa.Component.IO.Mesh SofaCarving") | ||
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root.addObject('VisualStyle',displayFlags="showVisualModels") | ||
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# Add main scene pipeline components | ||
root.addObject('DefaultVisualManagerLoop') | ||
root.addObject('DefaultAnimationLoop') | ||
root.addObject('CollisionPipeline', verbose=False, draw=False) | ||
root.addObject('BruteForceBroadPhase') | ||
root.addObject('BVHNarrowPhase') | ||
root.addObject('MinProximityIntersection', name="Proximity", alarmDistance=0.08, contactDistance=0.05, useSurfaceNormals=False) | ||
root.addObject('CollisionResponse', response="PenalityContactForceField") | ||
root.addObject('CarvingManager',active=True, carvingDistance=-0.01, narrowPhaseDetection="@narrowPhase", toolModel="@Instrument/CollisionModel/ParticleModel") | ||
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# Add Volume mechanical object to be carved | ||
TT = root.addChild('TetraVolume') | ||
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TT.addObject('EulerImplicitSolver',name="cg_odesolver", printLog=False, rayleighStiffness=0.1, rayleighMass=0.1) | ||
TT.addObject('CGLinearSolver', name="linear solver", iterations=25, tolerance=1.0e-9, threshold=1.0e-9) | ||
TT.addObject('MeshGmshLoader', name="loader", filename="mesh/liver.msh") | ||
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TT.addObject('MechanicalObject',template="Vec3d", name="Volume", src="@loader") | ||
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TT.addObject('TetrahedronSetTopologyContainer', name="topo", src="@loader") | ||
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TT.addObject('TetrahedronSetTopologyModifier', name="topoMod") | ||
TT.addObject('TetrahedronSetGeometryAlgorithms', template="Vec3d", name="GeomAlgo") | ||
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TT.addObject('DiagonalMass', massDensity=0.5) | ||
TT.addObject('FixedConstraint', indices=[1, 3, 50]) | ||
TT.addObject('TetrahedralCorotationalFEMForceField', name="CFEM", youngModulus=160, poissonRatio=0.3, method="large") | ||
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# Add corresponding surface topology | ||
T = TT.addChild('TriangleSurface') | ||
T.addObject('TriangleSetTopologyContainer', name="Container") | ||
T.addObject('TriangleSetTopologyModifier', name="Modifier") | ||
T.addObject('TriangleSetGeometryAlgorithms', template="Vec3d", name="GeomAlgo") | ||
T.addObject('Tetra2TriangleTopologicalMapping', input="@../topo", output="@Container") | ||
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T.addObject('TriangleCollisionModel', tags="CarvingSurface") | ||
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Visu = T.addChild('VisualModel') | ||
Visu.addObject('OglModel', name="Visual", material="Default Diffuse 1 0 1 0 1 Ambient 0 1 1 1 1 Specular 1 1 1 0 1 Emissive 0 1 1 0 1 Shininess 1 100") | ||
Visu.addObject('IdentityMapping', input="@../../Volume", output="@Visual") | ||
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# Add instrument object | ||
Instrument = root.addChild('Instrument') | ||
Instrument.addObject('EulerImplicitSolver', name="cg_odesolver") | ||
Instrument.addObject('CGLinearSolver', name="linear solver", iterations=25, tolerance=1.0e-9, threshold=1.0e-9) | ||
Instrument.addObject('MechanicalObject', template="Rigid3d", name="instrumentState", rotation=[90, 45, 0], translation=[0, 0, 1]) | ||
Instrument.addObject('UniformMass', template="Rigid3d", name="mass", totalMass=5.0) | ||
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visuIns = Instrument.addChild('VisualModel') | ||
visuIns.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/dental_instrument_light.obj", translation=[-0.412256, -0.067639, 3.35], rotation=[180, 0, 150], handleSeams=True) | ||
visuIns.addObject('OglModel',template="Vec3d", name="InstrumentVisualModel", src="@meshLoader_0", material="Default Diffuse 1 1 0.2 0.2 1 Ambient 1 0.2 0.04 0.04 1 Specular 0 1 0.2 0.2 1 Emissive 0 1 0.2 0.2 1 Shininess 0 45") | ||
visuIns.addObject('RigidMapping', name="mecha mapping", input="@instrumentState", output="@InstrumentVisualModel") | ||
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colIns = Instrument.addChild('CollisionModel') | ||
colIns.addObject('MechanicalObject', template="Vec3d", name="Particle", position=[-0.2, -0.2, -0.2]) | ||
colIns.addObject('SphereCollisionModel', name="ParticleModel", radius=0.2, tags="CarvingTool") | ||
colIns.addObject('RigidMapping', name="mecha mapping", input="@instrumentState", output="@Particle") | ||
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return root | ||
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#Function used only if this script is called from a python environment | ||
if __name__ == '__main__': | ||
main() | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Instead of a global variable, please do something like if __name__ == '__main__':
with_gui = False
if len(sys.args) == 2:
with_gui = sys.args[1] == "with-gui"
main(with_gui) Would be even better to use argparser https://docs.python.org/3/library/argparse.html instead of manually processing the args. |
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To be picky, I would simply expect a comment explaining what the CarvingManager does and its data (for you user standpoint)
Else 👍
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Done @hugtalbot , before the method and before adding the component.