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[SofaCarving] Add an example written in python #3457

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101 changes: 101 additions & 0 deletions applications/plugins/SofaCarving/examples/SimpleCarving.py
Original file line number Diff line number Diff line change
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import Sofa
import Sofa.Simulation

def main():
root = Sofa.Core.Node("root")
createScene(root)
Sofa.Simulation.init(root)

Sofa.Gui.GUIManager.Init("myscene", "qglviewer")
Sofa.Gui.GUIManager.createGUI(root, __file__)
Sofa.Gui.GUIManager.SetDimension(1080, 1080)
Sofa.Gui.GUIManager.MainLoop(root)
Sofa.Gui.GUIManager.closeGUI()


# This scene demonstrate how the use the CarvingManager component to perform carving operations (deleting topological element like triangle/tetrahedron) between a tool and a target object on a target object.
# The tool performing the carving as well as the object to be carved need to be represented by collision models.
def createScene(root):
root.gravity=[0, 0, 0]
root.dt=0.05
root.showBoundingTree = 0

# Load required plugins
plugins = root.addChild('Plugins')
plugins.addObject('RequiredPlugin', name="MechanicalLoop", pluginName="Sofa.Component.AnimationLoop Sofa.Component.ODESolver.Backward Sofa.Component.LinearSolver.Iterative Sofa.Component.Mapping.NonLinear Sofa.Component.Mapping.Linear")
plugins.addObject('RequiredPlugin', name="MechanicalModel", pluginName="Sofa.Component.StateContainer Sofa.Component.Mass Sofa.Component.SolidMechanics.FEM.Elastic")
plugins.addObject('RequiredPlugin', name="Collision", pluginName="Sofa.Component.Collision.Detection.Algorithm Sofa.Component.Collision.Detection.Intersection Sofa.Component.Collision.Geometry Sofa.Component.Collision.Response.Contact")
plugins.addObject('RequiredPlugin', name="Constraint", pluginName="Sofa.Component.Constraint.Lagrangian.Correction Sofa.Component.Constraint.Lagrangian.Solver Sofa.Component.Constraint.Projective")
plugins.addObject('RequiredPlugin', name="Topology", pluginName="Sofa.Component.Topology.Container.Constant Sofa.Component.Topology.Container.Dynamic Sofa.Component.Topology.Mapping")
plugins.addObject('RequiredPlugin', name="Visual", pluginName="Sofa.Component.Visual Sofa.GL.Component.Rendering3D")
plugins.addObject('RequiredPlugin', name="Utils", pluginName="Sofa.Component.IO.Mesh SofaCarving")

root.addObject('VisualStyle',displayFlags="showVisualModels")

# Add main scene pipeline components
root.addObject('DefaultVisualManagerLoop')
root.addObject('DefaultAnimationLoop')
root.addObject('CollisionPipeline', verbose=False, draw=False)
root.addObject('BruteForceBroadPhase')
root.addObject('BVHNarrowPhase', name="narrowPhase")
root.addObject('MinProximityIntersection', name="Proximity", alarmDistance=0.08, contactDistance=0.05, useSurfaceNormals=False)
root.addObject('CollisionResponse', response="PenalityContactForceField")

# Add the CarvingManger object, linking the collision pipeline, as well as the collision model of the tool used to carve. The collisions models to be carved are found using the tags: CarvingSurface.
# the carvingDistance need to be lower than the contactDistance of the collision pipeline.
root.addObject('CarvingManager',active=True, carvingDistance=-0.01, narrowPhaseDetection="@narrowPhase", toolModel="@Instrument/CollisionModel/ParticleModel")
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To be picky, I would simply expect a comment explaining what the CarvingManager does and its data (for you user standpoint)

Else 👍

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Done @hugtalbot , before the method and before adding the component.


# Add Volume mechanical object to be carved
TT = root.addChild('TetraVolume')

TT.addObject('EulerImplicitSolver',name="cg_odesolver", printLog=False, rayleighStiffness=0.1, rayleighMass=0.1)
TT.addObject('CGLinearSolver', name="linear solver", iterations=25, tolerance=1.0e-9, threshold=1.0e-9)
TT.addObject('MeshGmshLoader', name="loader", filename="mesh/liver.msh")

TT.addObject('MechanicalObject',template="Vec3d", name="Volume", src="@loader")

TT.addObject('TetrahedronSetTopologyContainer', name="topo", src="@loader")
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TT.addObject('TetrahedronSetTopologyModifier', name="topoMod")
TT.addObject('TetrahedronSetGeometryAlgorithms', template="Vec3d", name="GeomAlgo")

TT.addObject('DiagonalMass', massDensity=0.5)
TT.addObject('FixedConstraint', indices=[1, 3, 50])
TT.addObject('TetrahedralCorotationalFEMForceField', name="CFEM", youngModulus=160, poissonRatio=0.3, method="large")

# Add corresponding surface topology
T = TT.addChild('TriangleSurface')
T.addObject('TriangleSetTopologyContainer', name="Container")
T.addObject('TriangleSetTopologyModifier', name="Modifier")
T.addObject('TriangleSetGeometryAlgorithms', template="Vec3d", name="GeomAlgo")
T.addObject('Tetra2TriangleTopologicalMapping', input="@../topo", output="@Container")

T.addObject('TriangleCollisionModel', tags="CarvingSurface")

Visu = T.addChild('VisualModel')
Visu.addObject('OglModel', name="Visual", material="Default Diffuse 1 0 1 0 1 Ambient 0 1 1 1 1 Specular 1 1 1 0 1 Emissive 0 1 1 0 1 Shininess 1 100")
Visu.addObject('IdentityMapping', input="@../../Volume", output="@Visual")


# Add instrument object
Instrument = root.addChild('Instrument')
Instrument.addObject('EulerImplicitSolver', name="cg_odesolver")
Instrument.addObject('CGLinearSolver', name="linear solver", iterations=25, tolerance=1.0e-9, threshold=1.0e-9)
Instrument.addObject('MechanicalObject', template="Rigid3d", name="instrumentState", rotation=[90, 45, 0], translation=[0, 0, 1])
Instrument.addObject('UniformMass', template="Rigid3d", name="mass", totalMass=5.0)

visuIns = Instrument.addChild('VisualModel')
visuIns.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/dental_instrument_light.obj", translation=[-0.412256, -0.067639, 3.35], rotation=[180, 0, 150], handleSeams=True)
visuIns.addObject('OglModel',template="Vec3d", name="InstrumentVisualModel", src="@meshLoader_0", material="Default Diffuse 1 1 0.2 0.2 1 Ambient 1 0.2 0.04 0.04 1 Specular 0 1 0.2 0.2 1 Emissive 0 1 0.2 0.2 1 Shininess 0 45")
visuIns.addObject('RigidMapping', name="mecha mapping", input="@instrumentState", output="@InstrumentVisualModel")

colIns = Instrument.addChild('CollisionModel')
colIns.addObject('MechanicalObject', template="Vec3d", name="Particle", position=[-0.2, -0.2, -0.2])
colIns.addObject('SphereCollisionModel', name="ParticleModel", radius=0.2, tags="CarvingTool")
colIns.addObject('RigidMapping', name="mecha mapping", input="@instrumentState", output="@Particle")

return root


#Function used only if this script is called from a python environment
if __name__ == '__main__':
main()
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Instead of a global variable, please do something like

if __name__ == '__main__':
    with_gui = False
    if len(sys.args) == 2:
        with_gui = sys.args[1] == "with-gui"
    main(with_gui)

Would be even better to use argparser https://docs.python.org/3/library/argparse.html instead of manually processing the args.