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N28: Oxygengine + NavMesh #875

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45 changes: 45 additions & 0 deletions content/news/028/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -336,6 +336,36 @@ Additionally, development has begun on version 0.7 - check out
[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
[tetra-07]: https://github.com/17cupsofcoffee/tetra/issues/297

### [Oxygengine] v0.24.0

![Oxygengine RPG game template](https://raw.githubusercontent.com/PsichiX/Oxygengine/38c9818069771afcdb7f98eb3c9ee8acf9d4db86/media/oxygengine-overworld.gif)

The hottest HTML5 + WASM game engine for games written in Rust with web-sys.

[@PsichiX], the creator of [Oxygengine], spent last two months on making:

- First few chapters of the book explaining how Oxygengine works in:
[Oxygengine Essentials Book][oxygengine-book].
- New Hardware-Accelerated renderer based on Material Graphs (to allow making
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faster and better quality game visuals - more about that in
[Material Graph based rendering][oxygengine-material-graph] chapter).
- New Overworld game module (which aims to provide all essential features needed
by RPG game developers, to let them focus on making an actual game).
- New AI feature module (WIP) that integrates [Emergent AI][emergent] crate with
the engine.
- Plugin-based asset pipeline as well as support for LDtk software projects.

All these changes marks the beggining of stabilizing phase of the engine, API
more or less won't change much, now the focus is put entirely on the features
that will push progress towards Ignite visual game editor for artists and game
designers to use.
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[Oxygengine]: https://github.com/PsichiX/Oxygengine
[@PsichiX]: https://twitter.com/PsichiX
[oxygengine-book]: https://psichix.github.io/Oxygengine/
[oxygengine-material-graph]: https://psichix.github.io/Oxygengine/concepts/ha-renderer/introduction.html#material-graph-based-rendering
[emergent]: https://github.com/PsichiX/emergent

## Learning Material Updates

### [The Raytracer Challenge][raytracer-challenge-github]
Expand Down Expand Up @@ -447,6 +477,21 @@ e.g. `Option<Entity>` will not consume additional space.
[hecs]: https://github.com/Ralith/hecs
[hecs-changelog]: https://github.com/Ralith/hecs/blob/master/CHANGELOG.md#071

### [NavMesh] v0.12.1

NavMesh crate is a path finding library for 2D and 3D games.

This month changes by [@PsichiX]:

- Added NavGrid structure to find paths on grids.
- Added NavFreeGrid structure to find paths on cells put in free layout manner
(used for example on clusters of cells rather than condensed grid).
- Added NavIslands structure to allow hierarchical path finding (used for
example with streamed navigation islands, such as other path finding
structures).

[NavMesh]: https://github.com/PsichiX/navmesh

### [godot-rust](https://github.com/godot-rust/godot-rust)

![module before/after](godot-rust-modules.png)
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