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Battle Script Events
StrudelsPO edited this page Sep 14, 2016
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6 revisions
I've made a start on the Battle Events. I add more when the use for them occur.
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onBattleEnd(result, winner)
Triggers at the end of the battle when someone wins, loses, forfeits or runs out of time.result
provides an int of 0 if someone forfeits. 1 if either they win, lose or run out of time. 2 if it's a tie.winner
is an int of 0 or 1 with 0 being the the user who requested the challenge while 1 is the opponent. Usebattle.me
to check. -
onBeginTurn(turn)
Triggers on every turn.turn
provides an int of the current turn count. -
onCriticalHit(spot)
Triggers when a Pokémon deals a critical hit, including from multi hit moves.spot
is the Pokémon that dealt the critical hit, not the Pokémon getting hit from it. -
onFlinch(spot)
Triggers when a Pokémon flinches.spot
is the Pokémon that flinched and was unable to move due to their opponent, not the Pokémon that dealt the attack that caused it. -
onMiss(spot)
Triggers when a Pokémon misses their attack.spot
is the Pokémon that missed, not the one who evaded. Type immunity does not count. (Exmaple: Normal type move can't hit Ghost types.) Evading with Dig, Fly, Phantom Force and Shadow Force does count. Status moves that are blocked with Safe Guard does not count. Hitting a Pokémon with Wonder Guard does not count. -
onPlayerMessage(spot, message)
Triggers when a battler sends a message. This doesn't include spectator messages. -
onStatusDamage(spot, status)
Triggers when a user receives damage from status effects.spot
is the user receiving the status damage, not the one who infected it. Detects: Burn, Confusion, Poisoned. -
onStatusNotification(spot, status)
Triggers during a status notification.spot
is the user receiving the status, not the one who dealt it. Detects: Confused (before self damage or uses move), Frozen, Paralysed, Sleep -
onTierNotification(tier)
Triggers when the notification is shown at the start of battle.tier
is a string of the name of the tier being played. This is the only event that catches the tier name.
This index explains all the parameters you'll find in these events.
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result
This provides an int of 0 if someone forfeits. 1 if either they win, lose or run out of time. 2 if it's a tie. OnlyonBattleEnd(result, winner)
can obtain this parameter. -
spot
This provides an int of 1 of 3 from the player's pokemon team position when the event is called. 0, 2, 4 is the user's 3 sides. 1, 3, 5 is the opponent's 3 sides.battle.me
for 0 andbattle.opp
for 1 can be used for checking this but won't detect double or triple modes. -
status
This provides an int of the status event being triggered. The values are: 1 Paralysed, 2 Sleep, 3 Frozen, 4 Burn, 5 Normal/Badly Poisoned, 6 Confused. From my tests, there is no detection for: Infatuation, Perish Song. -
tier
This provides a string of the tier name being played. OnlyonTierNotification(tier)
can obtain this parameter. -
turn
This provides an int of the turn counter. OnlyonBeginTurn(turn)
can obtain this parameter. -
winner
This provides an int of 0 or 1 with 0 being the the user who requested the challenge while 1 is the opponent. Usebattle.me
to check. OnlyonBattleEnd(result, winner)
can obtain this parameter.