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AlarmClock
Below you'll find two examples on how to realize an alarm clock with openHAB. Example 1 does only use one item to control the alarm time. Example II will control the hours and minutes seperately.
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[Example I] (AlarmClock#alarm-clock---example-i)
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[Items] (AlarmClock#items)
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[Rules] (AlarmClock#rules)
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[Sitemap] (AlarmClock#sitemap)
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[Example II] (AlarmClock#alarm-clock---example-ii)
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[Items] (AlarmClock#items-1)
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[Rules] (AlarmClock#rules-1)
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[Sitemap] (AlarmClock#sitemap-1)
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[Example III] (AlarmClock#alarm-clock---example-iii)
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[Items] (AlarmClock#items-2)
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[Rules] (AlarmClock#rules-2)
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[Sitemap] (AlarmClock#sitemap-2)
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[Example IV] (AlarmClock#7-day-three-zone-scheduler-with-boost-buttons---example-iv)
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[Items] (AlarmClock#items-3)
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[Rules] (AlarmClock#rules-3)
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[Sitemap] (AlarmClock#sitemap-3)
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[References] (AlarmClock#references)
There is no 'time' widget and using numbers/dimmers/setpoints; if you do not want to have two items, one for hours and one for minutes this example is for you ...
Basically you are specifying the alarm time as a number from 0-600 mins (i.e. 0-10 hours). The base time is midnight, so this corresponds to a time between midnight and 10am. Obviously very easy to change the Setpoint config in your sitemap to extend or restrict this. I have it set to 'step' in 5 min increments, but you could make this 15 mins to make it easier to quickly set coarse alarm times if you wanted.
Whenever you change the alarm time mins item using the Setpoint widget, the alarm time is calculated and a display item is updated, so you can show the nicely formatted alarm time in the sitemap. This item is not used for anything other than display.
The reason I have two frames for displaying the alarm details is so I can merge both the alarm switch and time items into one sitemap widget. So if the alarm is enabled I hardcode the presence-on icon and display the alarm time, if it is disabled I hard-code the presence-off icon. By doing this I can display the alarm time and have an icon showing the alarm state. Drilling down into that frame gives you the option to disable the alarm and change the time. [1]
Switch Alarm_Master "Master Alarm" <presence> (Alarms)
Number Alarm_MasterTimeMins "Master Alarm" <clock> (Alarms)
String Alarm_MasterTime "Master Alarm [%s]" <clock>
Switch Alarm_MasterEvent "Master Alarm Event" <alarm> (AlarmEvents) { autoupdate="false" }
import org.joda.time.*
var Timer masterAlarmTime = null
rule "Master bedroom alarm time"
when
Time cron "0 5 0 * * ?" or
Item Alarm_MasterTimeMins received update
then
var int minutes = (Alarm_MasterTimeMins.state as DecimalType).intValue()
if (masterAlarmTime != null)
masterAlarmTime.cancel()
// work out when the alarm is to fire - start from midnight
var DateTime alarmTime = parse(now.getYear() + "-" + now.getMonthOfYear() + "-" + now.getDayOfMonth() + "T00:00")
// add the number of minutes selected
alarmTime = alarmTime.plusMinutes(minutes)
// if we have already past the alarm time then set it for the following day
if (alarmTime.beforeNow)
alarmTime = alarmTime.plusDays(1)
// create a timer to execute the alarm at the specified time
masterAlarmTime = createTimer(alarmTime) [|
if (Alarm_Master.state == ON && Holiday.state == OFF && now.getDayOfWeek() < 6)
Alarm_MasterEvent.sendCommand(ON)
]
// update the alarm display time
Alarm_MasterTime.sendCommand(String::format("%02d:%02d", alarmTime.getHourOfDay(), alarmTime.getMinuteOfHour()))
end
rule "Master bedroom alarm"
when
Item Alarm_MasterEvent received command ON
then
// do your alarm stuff - turn on radio, dim up lights, start the coffee machine...
end
Frame label="Alarm" {
Text item=Alarm_MasterTime icon="presence-on" visibility=[Alarm_Master==ON] {
Frame label="Master Alarm" {
Switch item=Alarm_Master
Text item=Alarm_MasterTime
Setpoint item=Alarm_MasterTimeMins minValue=0 maxValue=600 step=5
}
}
Text item=Alarm_MasterTime icon="presence-off" visibility=[Alarm_Master==OFF] {
Frame label="Master Alarm" {
Switch item=Alarm_Master
Text item=Alarm_MasterTime
Setpoint item=Alarm_MasterTimeMins minValue=0 maxValue=600 step=5
}
}
}
Switch weckerMontag "Montag" <switch> (gWeckerWochentage)
Switch weckerDienstag "Dienstag" <switch> (gWeckerWochentage)
Switch weckerMittwoch "Mittwoch" <switch> (gWeckerWochentage)
Switch weckerDonnerstag "Donnerstag" <switch> (gWeckerWochentage)
Switch weckerFreitag "Freitag" <switch> (gWeckerWochentage)
Switch weckerSamstag "Samstag" <switch> (gWeckerWochentage)
Switch weckerSonntag "Sonntag" <switch> (gWeckerWochentage)
String weckerZeitMessage "%s"
Number weckerZeitStunde "Stunde [%d]" <clock> (gWeckerZeit)
Number weckerZeitMinute "Minute [%d]" <clock> (gWeckerZeit)
import org.openhab.core.library.types.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.openhab.action.squeezebox.*
import java.util.concurrent.locks.ReentrantLock
var Timer timer1 = null
var java.util.concurrent.locks.ReentrantLock lock1 = new java.util.concurrent.locks.ReentrantLock()
rule "Initialization"
when
System started
then
postUpdate(weckerZeitStunde, 8)
postUpdate(weckerZeitMinute, 15)
postUpdate(weckerMontag, ON)
postUpdate(weckerDienstag, ON)
postUpdate(weckerMittwoch, ON)
postUpdate(weckerDonnerstag, ON)
postUpdate(weckerFreitag, ON)
postUpdate(weckerSamstag, OFF)
postUpdate(weckerSonntag, OFF)
end
rule "Weckzeit"
when
Item weckerZeitStunde changed or
Item weckerZeitMinute changed
then
// If the UI to change the Alarm time is clicked several times the code below
// is subject to race conditions. Therefore we make sure that all events
// are processed one after the other.
lock1.lock()
try {
var String msg = ""
// Copy the Alarm-Time from the UI to local variables
var stunde = weckerZeitStunde.state as DecimalType
var minute = weckerZeitMinute.state as DecimalType
// Combine the hour and minutes to one string to be displayed in the
// user interface
if (stunde < 10) { msg = "0" }
msg = msg + weckerZeitStunde.state.format("%d") + ":"
if (minute < 10) { msg = msg + "0" }
msg = msg + weckerZeitMinute.state.format("%d")
postUpdate(weckerZeitMessage,msg)
// calculate the alarm time [min]
var int weckzeit1
weckzeit1 = (weckerZeitStunde.state as DecimalType).intValue * 60 +
(weckerZeitMinute.state as DecimalType).intValue
weckzeit1 = weckzeit1.intValue
// calculate current time [min]
var int jetzt1
jetzt1 = now.getMinuteOfDay
jetzt1 = jetzt1.intValue
// calculate the difference between the requested alarm time and
// current time (again in minutes)
var int delta1
delta1 = (weckzeit1 - jetzt1)
delta1 = delta1.intValue
// add one day (1440 minutes) if alarm time for today already passed
if (jetzt1 > weckzeit1) { delta1 = delta1 + 1440 }
// check if there is already an alarm timer; cancel it if present
if (timer1 != null) {
timer1.cancel
timer1 = null
}
// create a new timer using the calculated delta [min]
timer1 = createTimer(now.plusMinutes(delta1)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is armed for this weekday
var Number day = now.getDayOfWeek
if (((day == 1) && (weckerMontag.state == ON)) ||
((day == 2) && (weckerDienstag.state == ON)) ||
((day == 3) && (weckerMittwoch.state == ON)) ||
((day == 4) && (weckerDonnerstag.state == ON)) ||
((day == 5) && (weckerFreitag.state == ON)) ||
((day == 6) && (weckerSamstag.state == ON)) ||
((day == 7) && (weckerSonntag.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
// ...
// ...
}
// Re-Arm the timer to trigger again tomorrow (same time)
timer1.reschedule(now.plusHours(24))
// ************************************************
// Here the code ends that executes once the timer triggers
]
} finally {
// release the lock - we are ready to process the next event
lock1.unlock()
}
end
sitemap alarmclock
{
Frame label="System" {
Text label="Wecker [%s]" item=weckerZeitMessage icon="clock" {
Frame label="Zeit" {
Setpoint item=weckerZeitStunde minValue=0 maxValue=23 step=1
Setpoint item=weckerZeitMinute minValue=0 maxValue=55 step=5
}
Frame label="Wochentage" {
Switch item=weckerMontag
Switch item=weckerDienstag
Switch item=weckerMittwoch
Switch item=weckerDonnerstag
Switch item=weckerFreitag
Switch item=weckerSamstag
Switch item=weckerSonntag
}
}
}
}
This example starts from the II one and adds the feature to execute different task after the alarm time with the possibility to change the task offset execution time. So we can set up for instance: play alarm sound, switch on light and switch on heating at 6:30 (alarm time), then after 15 minutes switch on the light in kitchen and switch on the radio, after 20 minutes (from alarm time, so 5 minutes after the previous task) switch off the light in bedroom, after 50 minutes from wake up time switch off light in kitchen and radio. Each step executes a script (alarm1, alarm2, alarm3, alarm4) where it is possible to write the actions to execute, this logic keep separated the main alarm rules and the actions.
Group gAlarmWeekdays
Group gAlarmTime
Switch alarmEnabled "Enabled" <switch> (gAlarmTime)
Switch radioEnabled "Radio" <switch> (gAlarmTime)
Switch alarmMonday "Monday" <switch> (gAlarmWeekdays)
Switch alarmTuesday "Tuesday" <switch> (gAlarmWeekdays)
Switch alarmWensday "Wensday" <switch> (gAlarmWeekdays)
Switch alarmThursday "Thursday" <switch> (gAlarmWeekdays)
Switch alarmFriday "Friday" <switch> (gAlarmWeekdays)
Switch alarmSaturday "Saturday" <switch> (gAlarmWeekdays)
Switch alarmSunday "Sunday " <switch> (gAlarmWeekdays)
String alarmTimeMessage "%s"
Number alarmTimeHour "Hours [%d]" <clock> (gAlarmTime)
Number alarmTimeMinutes "Minutes [%d]" <clock> (gAlarmTime)
Number alarmOffset1Minutes "Offset 1 Minutes [%d]" <clock> (gAlarmTime)
Number alarmOffset2Minutes "Offset 2 Minutes [%d]" <clock> (gAlarmTime)
Number alarmOffset3Minutes "Offset 3 Minutes [%d]" <clock> (gAlarmTime)
/************** Alarm ***********/
import org.openhab.core.library.types.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.openhab.action.squeezebox.*
import java.util.concurrent.locks.ReentrantLock
var Timer timer0 = null
var Timer timer1 = null
var Timer timer2 = null
var Timer timer3 = null
var java.util.concurrent.locks.ReentrantLock lock1 = new java.util.concurrent.locks.ReentrantLock()
rule "Alarm"
when
Item alarmTimeHour changed or
Item alarmTimeMinutes changed or
Item alarmOffset1Minutes changed or
Item alarmOffset2Minutes changed or
Item alarmOffset3Minutes changed or
then
if(alarmEnabled.state != Uninitialized && alarmTimeHour.state != Uninitialized && alarmTimeMinutes.state != Uninitialized && alarmOffset1Minutes.state != Uninitialized && alarmOffset2Minutes.state != Uninitialized && alarmOffset3Minutes.state != Uninitialized && alarmTuesday.state != Uninitialized && alarmWensday.state != Uninitialized && alarmThursday.state != Uninitialized && alarmFriday.state != Uninitialized && alarmSaturday.state != Uninitialized && alarmSunday.state != Uninitialized)
{
// If the UI to change the Alarm time is clicked several times the code below
// is subject to race conditions. Therefore we make sure that all events
// are processed one after the other.
lock1.lock()
try {
var String msg = ""
logInfo("rules","Alarm has been changed.")
// Copy the Alarm-Time from the UI to local variables
var hour = alarmTimeHour.state as DecimalType
var minute = alarmTimeMinutes.state as DecimalType
// Combine the hour and minutes to one string to be displayed in the
// user interface
if (hour < 10) { msg = "0" }
msg = msg + alarmTimeHour.state.format("%d") + ":"
if (minute < 10) { msg = msg + "0" }
msg = msg + alarmTimeMinutes.state.format("%d")
postUpdate(alarmTimeMessage,msg)
logInfo("rules","New alarm time: "+msg)
// calculate the alarm time [min]
var int alarm1
alarm1 = (alarmTimeHour.state as DecimalType).intValue * 60 +
(alarmTimeMinutes.state as DecimalType).intValue
alarm1 = alarm1.intValue
// calculate current time [min]
var int hour1
hour1 = now.getMinuteOfDay
hour1 = hour1.intValue
// calculate the difference between the requested alarm time and
// current time (again in minutes)
var int delta1
delta1 = (alarm1 - hour1)
delta1 = delta1.intValue
// add one day (1440 minutes) if alarm time for today already passed
if (hour1 > alarm1) { delta1 = delta1 + 1440 }
// set the others timer based on the offsets
var int delta2
delta2 = delta1 + (alarmOffset1Minutes.state as DecimalType).intValue
var int delta3
delta3 = delta1 + (alarmOffset2Minutes.state as DecimalType).intValue
var int delta4
delta4 = delta1 + (alarmOffset3Minutes.state as DecimalType).intValue
// check if there is already an alarm timer0; cancel it if present
if (timer0 != null) {
timer0.cancel
timer0 = null
}
// create a new timer using the calculated delta [min]
timer0 = createTimer(now.plusMinutes(delta1)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer0.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm1")
}//if
}//if enabled
]
logInfo("rules","Alarm, timer0 set.")
// check if there is already an alarm timer1; cancel it if present
if (timer1 != null) {
timer1.cancel
timer1 = null
}
// create a new timer using the calculated delta [min]
timer1 = createTimer(now.plusMinutes(delta2)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer1.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm2")
}
}
]
logInfo("rules","Alarm, timer1 set.")
// check if there is already an alarm timer2; cancel it if present
if (timer2 != null) {
timer2.cancel
timer2 = null
}
// create a new timer using the calculated delta [min]
timer2 = createTimer(now.plusMinutes(delta3)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer2.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm3")
}
}
]
logInfo("rules","Alarm, timer2 set.")
// check if there is already an alarm timer3; cancel it if present
if (timer3 != null) {
timer3.cancel
timer3 = null
}
// create a new timer using the calculated delta [min]
timer3 = createTimer(now.plusMinutes(delta4)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer3.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm4")
}
}
]
logInfo("rules","Alarm, timer3 set.")
} finally {
// release the lock - we are ready to process the next event
lock1.unlock()
}
}//IF
end
rule "Initialization"
when
System started
then
postUpdate(alarmEnabled, ON)
postUpdate(radioEnabled, ON)
postUpdate(alarmTimeHour, 6)
postUpdate(alarmTimeMinutes, 30)
postUpdate(alarmOffset1Minutes, 20)
postUpdate(alarmOffset2Minutes, 15)
postUpdate(alarmOffset3Minutes, 50)
postUpdate(alarmMonday, ON)
postUpdate(alarmTuesday, ON)
postUpdate(alarmWensday, ON)
postUpdate(alarmThursday, ON)
postUpdate(alarmFriday, ON)
postUpdate(alarmSaturday, OFF)
postUpdate(alarmSunday, OFF)
end
Frame label="Alarms and Timers" {
Text label="Alarm [%s]" item=alarmTimeMessage icon="clock" {
Frame label="Time" {
Switch item=alarmEnabled
Switch item=radioEnabled
Setpoint item=alarmTimeHour minValue=0 maxValue=23 step=1
Setpoint item=alarmTimeMinutes minValue=0 maxValue=55 step=5
Setpoint item=alarmOffset1Minutes minValue=0 maxValue=55 step=5
Setpoint item=alarmOffset2Minutes minValue=0 maxValue=55 step=5
Setpoint item=alarmOffset3Minutes minValue=0 maxValue=55 step=5
}
Frame label="Weekdays" {
Switch item=alarmMonday
Switch item=alarmTuesday
Switch item=alarmWensday
Switch item=alarmThursday
Switch item=alarmFriday
Switch item=alarmSaturday
Switch item=alarmSunday
}
}
}
I based this on the previous examples. I'm working on a smart thermostat for my house, but openhab doesn't supply a 7 day 3 zone widget out of the box. The code probably needs a tidy up and there is possibly a better way to approach the issue but this solves a lot of problems. Mainly, due to the number of timers involved I needed to use java 8 lambdas to supply a method for scheduling, boosting and managing the relays which could be reused in order to keep the size of the rules file down. One bug i've noticed is that it doesn't deal well with DST on the first day of the time switch, but then resolves to the correct time on the subsequent days.
Also instead of using up and down arrows, the time selectors use selectable preset values which i think makes it easier and quicker to navigate
Group gTimerButtons
Group gTimerButtonsTimeout
Group gWeekDays
Group gDownWkSchedTime
Group gUpWkSchedTime
Group gWaterWkSchedTime
Switch ADownstairs "Main Downstairs Switch [%s]" <groundfloor> { gpio="pin:16 activelow:yes force:yes"}
Switch AUpstairs "Main Upstairs Switch [%s]" <firstfloor> { gpio="pin:20 activelow:yes force:yes"}
Switch AWater "Main Hot Water Switch [%s]" <cistern> { gpio="pin:21 activelow:yes force:yes"}
Switch DownBoostSwitch "Boost Ground Floor" <groundfloor> (gTimerButtons)
Switch UpstairsBoostSwitch "Boost Upstairs" <firstfloor> (gTimerButtons)
Switch WaterBoostSwitch "Boost Hot Water" <cistern> (gTimerButtons)
Number DownstairsBoostTime "Hours [%d]" <clock-on> (gTimerButtons)
Number UpstairsBoostTime "Hours [%d]" <clock-on> (gTimerButtons)
Number WaterBoostTime "Hours [%d]" <clock-on> (gTimerButtons)
Switch DownSchedSwitch
Switch UpstairsSchedSwitch
Switch WaterSchedSwitch
Switch EnableDownstairsScheduler
Switch EnableUpstairsScheduler
Switch EnableWaterScheduler
Switch DownWkSchedMonday "Monday" <switch> (gDownWkSchedTime)
Switch DownWkSchedTuesday "Tuesday" <switch> (gDownWkSchedTime)
Switch DownWkSchedWednesday "Wednesday" <switch> (gDownWkSchedTime)
Switch DownWkSchedThursday "Thursday" <switch> (gDownWkSchedTime)
Switch DownWkSchedFriday "Friday" <switch> (gDownWkSchedTime)
Switch DownWkSchedSaturday "Saturday" <switch> (gDownWkSchedTime)
Switch DownWkSchedSunday "Sunday" <switch> (gDownWkSchedTime)
String DownWkSchedTimeStartMessage "%s"
String DownWkSchedTimeEndMessage "%s"
Number DownWkSchedTimeHour "Hour [%d]" <clock-on> (gDownWkSchedTime)
Number DownWkSchedTimeMinute "Minute [%d]" <clock-on> (gDownWkSchedTime)
Number DownWkSchedTimeEndHour "Hour [%d]" <clock> (gDownWkSchedTime)
Number DownWkSchedTimeEndMinute "Minute [%d]" <clock> (gDownWkSchedTime)
Switch UpWkSchedMonday "Monday" <switch> (gUpWkSchedTime)
Switch UpWkSchedTuesday "Tuesday" <switch> (gUpWkSchedTime)
Switch UpWkSchedWednesday "Wednesday" <switch> (gUpWkSchedTime)
Switch UpWkSchedThursday "Thursday" <switch> (gUpWkSchedTime)
Switch UpWkSchedFriday "Friday" <switch> (gUpWkSchedTime)
Switch UpWkSchedSaturday "Saturday" <switch> (gUpWkSchedTime)
Switch UpWkSchedSunday "Sunday" <switch> (gUpWkSchedTime)
String UpWkSchedTimeStartMessage "%s"
String UpWkSchedTimeEndMessage "%s"
Number UpWkSchedTimeHour "Hour [%d]" <clock-on> (gUpWkSchedTime)
Number UpWkSchedTimeMinute "Minute [%d]" <clock-on> (gUpWkSchedTime)
Number UpWkSchedTimeEndHour "Hour [%d]" <clock> (gUpWkSchedTime)
Number UpWkSchedTimeEndMinute "Minute [%d]" <clock> (gUpWkSchedTime)
Switch WaterWkSchedMonday "Monday" <switch> (gWaterWkSchedTime)
Switch WaterWkSchedTuesday "Tuesday" <switch> (gWaterWkSchedTime)
Switch WaterWkSchedWednesday "Wednesday" <switch> (gWaterWkSchedTime)
Switch WaterWkSchedThursday "Thursday" <switch> (gWaterWkSchedTime)
Switch WaterWkSchedFriday "Friday" <switch> (gWaterWkSchedTime)
Switch WaterWkSchedSaturday "Saturday" <switch> (gWaterWkSchedTime)
Switch WaterWkSchedSunday "Sunday" <switch> (gWaterWkSchedTime)
String WaterWkSchedTimeStartMessage "%s"
String WaterWkSchedTimeEndMessage "%s"
Number WaterWkSchedTimeHour "Hour [%d]" <clock-on> (gWaterWkSchedTime)
Number WaterWkSchedTimeMinute "Minute [%d]" <clock-on> (gWaterWkSchedTime)
Number WaterWkSchedTimeEndHour "Hour [%d]" <clock> (gWaterWkSchedTime)
Number WaterWkSchedTimeEndMinute "Minute [%d]" <clock> (gWaterWkSchedTime)
sitemap default label="The Qstat"
{
Frame label="Current Status"
{
Text item=ADownstairs
Text item=AUpstairs
Text item=AWater
}
Frame label="Booster Buttons"
{
Selection item=DownstairsBoostTime label="Downstairs Boost Time" mappings=[30="0.5 Hours", 60="1 Hour", 90="1.5 Hours", 120="2 Hours", 150="2.5 Hours", 180="3 Hours", 210="3.5 hours", 240="4 Hours", 300="5 Hours"]
Switch item=DownBoostSwitch
Selection item=UpstairsBoostTime label="Upstairs Boost Time" mappings=[30="0.5 Hours", 60="1 Hour", 90="1.5 Hours", 120="2 Hours", 150="2.5 Hours", 180="3 Hours", 210="3.5 hours", 240="4 Hours", 300="5 Hours"]
Switch item=UpstairsBoostSwitch
Selection item=WaterBoostTime label="Water Boost Time" mappings=[30="0.5 Hours", 60="1 Hour"]
Switch item=WaterBoostSwitch
}
Frame label="Heating Schedules" {
Text label="Downstairs" icon="clock-on" {
Frame label="Enable Downstairs Schedule" {
Switch item=EnableDownstairsScheduler label="Enable Scheduling"
}
Frame label="Start Time" {
Selection item=DownWkSchedTimeHour label="Select Hour" mappings=[0="00:00", 1="01:00", 2="02:00", 3="03:00", 4="04:00", 5="05:00", 6="06:00", 7="07:00", 8="08:00", 9="09:00", 10="10:00", 11="11:00", 12="12:00",13="13:00", 14="14:00", 15="15:00", 16="16:00", 17="17:00", 18="18:00", 19="19:00", 20="20:00", 21="21:00", 22="22:00", 23="23:00"]
Selection item=DownWkSchedTimeMinute label="Select Minutes" mappings=[0="00", 5="05", 10="10", 15="15", 20="20", 25="25", 30="30", 35="35", 40="40", 45="45", 50="50", 55="55"]
}
Frame label="End Time" {
Selection item=DownWkSchedTimeEndHour label="Select Hour" mappings=[0="00:00", 1="01:00", 2="02:00", 3="03:00", 4="04:00", 5="05:00", 6="06:00", 7="07:00", 8="08:00", 9="09:00", 10="10:00", 11="11:00", 12="12:00",13="13:00", 14="14:00", 15="15:00", 16="16:00", 17="17:00", 18="18:00", 19="19:00", 20="20:00", 21="21:00", 22="22:00", 23="23:00"]
Selection item=DownWkSchedTimeEndMinute label="Select Minutes" mappings=[0="00", 5="05", 10="10", 15="15", 20="20", 25="25", 30="30", 35="35", 40="40", 45="45", 50="50", 55="55"]
}
Frame label="Days Enabled" {
Switch item=DownWkSchedMonday
Switch item=DownWkSchedTuesday
Switch item=DownWkSchedWednesday
Switch item=DownWkSchedThursday
Switch item=DownWkSchedFriday
Switch item=DownWkSchedSaturday
Switch item=DownWkSchedSunday
}
}
Text label="Upstairs" icon="clock-on" {
Frame label="Enable Upstairs Schedule" {
Switch item=EnableUpstairsScheduler label="Enable Scheduling"
}
Frame label="Start Time" {
Selection item=UpWkSchedTimeHour label="Select Hour" mappings=[0="00:00", 1="01:00", 2="02:00", 3="03:00", 4="04:00", 5="05:00", 6="06:00", 7="07:00", 8="08:00", 9="09:00", 10="10:00", 11="11:00", 12="12:00",13="13:00", 14="14:00", 15="15:00", 16="16:00", 17="17:00", 18="18:00", 19="19:00", 20="20:00", 21="21:00", 22="22:00", 23="23:00"]
Selection item=UpWkSchedTimeMinute label="Select Minutes" mappings=[0="00", 5="05", 10="10", 15="15", 20="20", 25="25", 30="30", 35="35", 40="40", 45="45", 50="50", 55="55"]
}
Frame label="End Time" {
Selection item=UpWkSchedTimeEndHour label="Select Hour" mappings=[0="00:00", 1="01:00", 2="02:00", 3="03:00", 4="04:00", 5="05:00", 6="06:00", 7="07:00", 8="08:00", 9="09:00", 10="10:00", 11="11:00", 12="12:00",13="13:00", 14="14:00", 15="15:00", 16="16:00", 17="17:00", 18="18:00", 19="19:00", 20="20:00", 21="21:00", 22="22:00", 23="23:00"]
Selection item=UpWkSchedTimeEndMinute label="Select Minutes" mappings=[0="00", 5="05", 10="10", 15="15", 20="20", 25="25", 30="30", 35="35", 40="40", 45="45", 50="50", 55="55"]
}
Frame label="Days Enabled" {
Switch item=UpWkSchedMonday
Switch item=UpWkSchedTuesday
Switch item=UpWkSchedWednesday
Switch item=UpWkSchedThursday
Switch item=UpWkSchedFriday
Switch item=UpWkSchedSaturday
Switch item=UpWkSchedSunday
}
}
Text label="Hot Water" icon="clock-on" {
Frame label="Enable Water Schedule" {
Switch item=EnableWaterScheduler label="Enable Scheduling"
}
Frame label="Start Time" {
Selection item=WaterWkSchedTimeHour label="Select Hour" mappings=[0="00:00", 1="01:00", 2="02:00", 3="03:00", 4="04:00", 5="05:00", 6="06:00", 7="07:00", 8="08:00", 9="09:00", 10="10:00", 11="11:00", 12="12:00",13="13:00", 14="14:00", 15="15:00", 16="16:00", 17="17:00", 18="18:00", 19="19:00", 20="20:00", 21="21:00", 22="22:00", 23="23:00"]
Selection item=WaterWkSchedTimeMinute label="Select Minutes" mappings=[0="00", 5="05", 10="10", 15="15", 20="20", 25="25", 30="30", 35="35", 40="40", 45="45", 50="50", 55="55"]
}
Frame label="End Time" {
Selection item=WaterWkSchedTimeEndHour label="Select Hour" mappings=[0="00:00", 1="01:00", 2="02:00", 3="03:00", 4="04:00", 5="05:00", 6="06:00", 7="07:00", 8="08:00", 9="09:00", 10="10:00", 11="11:00", 12="12:00",13="13:00", 14="14:00", 15="15:00", 16="16:00", 17="17:00", 18="18:00", 19="19:00", 20="20:00", 21="21:00", 22="22:00", 23="23:00"]
Selection item=WaterWkSchedTimeEndMinute label="Select Minutes" mappings=[0="00", 5="05", 10="10", 15="15", 20="20", 25="25", 30="30", 35="35", 40="40", 45="45", 50="50", 55="55"]
}
Frame label="Days Enabled" {
Switch item=WaterWkSchedMonday
Switch item=WaterWkSchedTuesday
Switch item=WaterWkSchedWednesday
Switch item=WaterWkSchedThursday
Switch item=WaterWkSchedFriday
Switch item=WaterWkSchedSaturday
Switch item=WaterWkSchedSunday
}
}
}
Frame label="Expert settings"
{
Text label="Overrides" icon="settings" {
Switch item=ADownstairs label="Hard Downstairs Switch"
Switch item=AUpstairs label="Hard Upstairs Switch"
Switch item=AWater label="Hard Water Switch"
}
}
}
import java.util.List
import java.util.Map
import java.util.concurrent.locks.ReentrantLock
import org.openhab.action.squeezebox.*
import org.openhab.core.library.types.*
import org.openhab.core.library.items.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.openhab.model.script.actions.*
import org.openhab.io.myopenhab.MyOpenHABAction
import org.joda.time.*
var java.util.concurrent.locks.ReentrantLock lock1 = new java.util.concurrent.locks.ReentrantLock()
val Map<String, NumberItem> dAlarmTimes = newHashMap
val Map<String, Timer> dStartTimers = newHashMap
val List<SwitchItem> dDaySwitches = newArrayList
val Map<String, NumberItem> uAlarmTimes = newHashMap
val Map<String, Timer> uStartTimers = newHashMap
val List<SwitchItem> uDaySwitches = newArrayList
val Map<String, NumberItem> wAlarmTimes = newHashMap
val Map<String, Timer> wStartTimers = newHashMap
val List<SwitchItem> wDaySwitches = newArrayList
val Map<String, Timer> boostTimers = newHashMap
val String START_TIME_HOUR = "StartHour"
val String END_TIME_HOUR = "EndHour"
val String START_TIME_MINUTE = "StartMinute"
val String END_TIME_MINUTE = "EndMinute"
val org.eclipse.xtext.xbase.lib.Functions$Function4 boostMethod = [SwitchItem boostSwitch,
Map <String, Timer> boostMaps,
String boostName,
NumberItem timeToBoost|
try {
var Timer boostTimer = boostMaps?.get(boostName)
if(boostSwitch.state == ON && (boostTimer == null || boostTimer.hasTerminated )) {
var DateTime boostTime = now.plusMinutes((timeToBoost.state as DecimalType).intValue)
var String tempDisplayString = String::format("%02d:%02d", boostTime.getHourOfDay(), boostTime.getMinuteOfHour())
logInfo(boostName + " Boost: ","***** Stop at " + tempDisplayString + " *****")
timeToBoost.postUpdate(60)
sendBroadcastNotification(boostName + " is now on until " + tempDisplayString + "!!")
boostTimer = createTimer(boostTime, [|
logInfo(boostName + " Boost: ","***** Finished *****")
boostSwitch.sendCommand(OFF)
])
boostMaps.put(boostName, boostTimer)
}
if (boostSwitch.state == OFF) {
logInfo(boostName + " Boost: ","***** Cancelling boost *****")
boostTimer?.cancel
boostTimer = null
boostMaps.put(boostName, boostTimer)
}
catch (Throwable t) {
boostSwitch.sendCommand(OFF)
}
]
val org.eclipse.xtext.xbase.lib.Functions$Function5 manageRelays = [SwitchItem hardSwitch,
SwitchItem boostSwitch,
SwitchItem schedulerSwitch,
SwitchItem floorTimerSwitch,
String floorName|
if(boostSwitch.state == ON || (floorTimerSwitch.state == ON && schedulerSwitch.state == ON)) {
hardSwitch.sendCommand(ON)
//sendBroadcastNotification(floorName + " is now on!!")
}
else {
if (hardSwitch.state == ON) {
sendBroadcastNotification(floorName + " is now off!!")
}
hardSwitch.sendCommand(OFF)
}
]
val org.eclipse.xtext.xbase.lib.Functions$Function5 scheduleHeating = [SwitchItem relayItem,
Map<String,Timer> timerMap,
Map<String, NumberItem> alarmTimes,
List<SwitchItem> daySwitches,
String name|
try {
var selStartHour = alarmTimes.get("StartHour")
var decStartHour = selStartHour.state as DecimalType
var selStartMinute = alarmTimes.get("StartMinute")
var decStartMinute = selStartMinute.state as DecimalType
// calculate the alarm time [min]
var int wakeTime1
wakeTime1 = (selStartHour.state as DecimalType).intValue * 3600 +
60 * (selStartMinute.state as DecimalType).intValue
wakeTime1 = wakeTime1.intValue
// calculate current time [min]
var int startTimeInMins
startTimeInMins = now.getSecondOfDay
startTimeInMins = startTimeInMins.intValue
// calculate the difference between the requested alarm time and
// current time (again in minutes)
var int startDelta
startDelta = (wakeTime1 - startTimeInMins)
startDelta = startDelta.intValue
// add one day (1440 minutes) if alarm time for today already passed
if (startTimeInMins > wakeTime1) { startDelta = startDelta + (1440 * 60) }
// check if there is already an alarm timer; cancel it if present
timerMap.get("StartTimerKey")?.cancel
timerMap.put("StartTimerKey", null)
// create a new timer using the calculated delta [min]
logInfo("Scheduler: ","***** " + name + " Starting *****")
timerMap.put("StartTimerKey", createTimer(now.plusSeconds(startDelta)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is armed for this weekday
var Number day = now.getDayOfWeek
if (((day == 1) && (daySwitches.get(0).state == ON)) ||
((day == 2) && (daySwitches.get(1).state == ON)) ||
((day == 3) && (daySwitches.get(2).state == ON)) ||
((day == 4) && (daySwitches.get(3).state == ON)) ||
((day == 5) && (daySwitches.get(4).state == ON)) ||
((day == 6) && (daySwitches.get(5).state == ON)) ||
((day == 7) && (daySwitches.get(6).state == ON))) {
// Dealing with end time
var String endMsg = ""
var endHour = alarmTimes.get("EndHour")
var dEndHour = endHour.state as DecimalType
var endMinute = alarmTimes.get("EndMinute")
var dEndMinute = endMinute.state as DecimalType
// Combine the hour and minutes to one string to be displayed in the
// user interface
if (dEndHour < 10) { endMsg = "0" }
endMsg = endMsg + endHour.state.format("%d") + ":"
if (dEndMinute < 10) { endMsg = endMsg + "0" }
endMsg = endMsg + endMinute.state.format("%d")
// calculate the alarm time [min]
var int endTime1
endTime1 = (endHour.state as DecimalType).intValue * 3600 +
60 * (endMinute.state as DecimalType).intValue
endTime1 = endTime1.intValue
// calculate current time [min]
var int endTimeInMins
endTimeInMins = now.getSecondOfDay
endTimeInMins = endTimeInMins.intValue
// calculate the difference between the requested alarm time and
// current time (again in minutes)
var int endDelta
endDelta = (endTime1 - endTimeInMins)
endDelta = endDelta.intValue
// add one day (1440 minutes) if alarm time for today already passed
if (endTimeInMins > endTime1) { endDelta = endDelta + (1440 * 60) }
logInfo("Scheduler: ","***** " + name + " on until " + endMsg + "*****"
sendBroadcastNotification(name + " is now on until " + endMsg + "!!")
relayItem.sendCommand(ON)
timerMap.put("EndTimerKey", createTimer(now.plusSeconds(endDelta)) [|
relayItem.sendCommand(OFF)
timerMap.get("EndTimerKey")?.cancel
timerMap.put("EndTimerKey", null)
])
}
// Re-Arm the timer to trigger again tomorrow (same time)
timerMap.get("StartTimerKey").reschedule(now.plusHours(24))
// ************************************************
// Here the code ends that executes once the timer triggers
])
}
catch (Throwable t) {
hardSwitch.sendCommand(OFF)
}
finally {
// release the lock - we are ready to process the next event
}
]
rule "Downstairs Booster"
when
Item DownBoostSwitch received command ON or
Item DownBoostSwitch received command OFF
then
lock1.lock()
boostMethod.apply(DownBoostSwitch, boostTimers, "Downstairs", DownstairsBoostTime)
lock1.unlock()
end
rule "Upstairs Booster"
when
Item UpstairsBoostSwitch received command ON or
Item UpstairsBoostSwitch received command OFF
then
lock1.lock()
boostMethod.apply(UpstairsBoostSwitch, boostTimers, "Upstairs", UpstairsBoostTime)
lock1.unlock()
end
rule "Hotwater Booster"
when
Item WaterBoostSwitch received command ON or
Item WaterBoostSwitch received command OFF
then
lock1.lock()
boostMethod.apply(WaterBoostSwitch, boostTimers, "Water", WaterBoostTime)
lock1.unlock()
end
rule "Actual Downstairs"
when
Item DownBoostSwitch received update or
Item DownSchedSwitch received update or
Item EnableDownstairsScheduler received update
then
// save current states into vals
lock1.lock()
manageRelays.apply(ADownstairs,DownBoostSwitch,EnableDownstairsScheduler, DownSchedSwitch, "Downstairs Heating")
lock1.unlock()
end
rule "Actual Upstairs"
when
Item UpstairsBoostSwitch received update or
Item UpstairsSchedSwitch received update or
Item EnableUpstairsScheduler received update
then
lock1.lock()
manageRelays.apply(AUpstairs,UpstairsBoostSwitch,EnableUpstairsScheduler, UpstairsSchedSwitch, "Upstairs Heating")
lock1.unlock()
end
rule "Actual Water"
when
Item WaterBoostSwitch received update or
Item WaterSchedSwitch received update or
Item EnableWaterScheduler received update
then
lock1.lock()
manageRelays.apply(AWater,WaterBoostSwitch,EnableWaterScheduler, WaterSchedSwitch, "Hot Water")
lock1.unlock()
end
rule "Initialization"
when
System started
then
lock1.lock()
postUpdate(DownWkSchedTimeHour, 17)
postUpdate(DownWkSchedTimeMinute, 30)
postUpdate(DownWkSchedTimeEndHour, 19)
postUpdate(DownWkSchedTimeEndMinute, 00)
postUpdate(DownWkSchedMonday, OFF)
postUpdate(DownWkSchedTuesday, OFF)
postUpdate(DownWkSchedWednesday, OFF)
postUpdate(DownWkSchedThursday, OFF)
postUpdate(DownWkSchedFriday, OFF)
postUpdate(DownWkSchedSaturday, OFF)
postUpdate(DownWkSchedSunday, OFF)
dDaySwitches.add(DownWkSchedMonday);
dDaySwitches.add(DownWkSchedTuesday);
dDaySwitches.add(DownWkSchedWednesday);
dDaySwitches.add(DownWkSchedThursday);
dDaySwitches.add(DownWkSchedFriday);
dDaySwitches.add(DownWkSchedSaturday);
dDaySwitches.add(DownWkSchedSunday);
dAlarmTimes.put(START_TIME_HOUR, DownWkSchedTimeHour)
dAlarmTimes.put(START_TIME_MINUTE, DownWkSchedTimeMinute)
dAlarmTimes.put(END_TIME_HOUR, DownWkSchedTimeEndHour)
dAlarmTimes.put(END_TIME_MINUTE, DownWkSchedTimeEndMinute)
//////////////////////////////////////
postUpdate(UpWkSchedTimeHour, 7)
postUpdate(UpWkSchedTimeMinute, 00)
postUpdate(UpWkSchedTimeEndHour, 8)
postUpdate(UpWkSchedTimeEndMinute, 00)
postUpdate(UpWkSchedMonday, OFF)
postUpdate(UpWkSchedTuesday, OFF)
postUpdate(UpWkSchedWednesday, OFF)
postUpdate(UpWkSchedThursday, OFF)
postUpdate(UpWkSchedFriday, OFF)
postUpdate(UpWkSchedSaturday, OFF)
postUpdate(UpWkSchedSunday, OFF)
uDaySwitches.add(UpWkSchedMonday);
uDaySwitches.add(UpWkSchedTuesday);
uDaySwitches.add(UpWkSchedWednesday);
uDaySwitches.add(UpWkSchedThursday);
uDaySwitches.add(UpWkSchedFriday);
uDaySwitches.add(UpWkSchedSaturday);
uDaySwitches.add(UpWkSchedSunday);
uAlarmTimes.put(START_TIME_HOUR, UpWkSchedTimeHour)
uAlarmTimes.put(START_TIME_MINUTE, UpWkSchedTimeMinute)
uAlarmTimes.put(END_TIME_HOUR, UpWkSchedTimeEndHour)
uAlarmTimes.put(END_TIME_MINUTE, UpWkSchedTimeEndMinute)
/////////////////////////////////////
postUpdate(WaterWkSchedTimeHour, 21)
postUpdate(WaterWkSchedTimeMinute, 00)
postUpdate(WaterWkSchedTimeEndHour, 21)
postUpdate(WaterWkSchedTimeEndMinute, 30)
postUpdate(WaterWkSchedMonday, OFF)
postUpdate(WaterWkSchedTuesday, ON)
postUpdate(WaterWkSchedWednesday, OFF)
postUpdate(WaterWkSchedThursday, ON)
postUpdate(WaterWkSchedFriday, OFF)
postUpdate(WaterWkSchedSaturday, ON)
postUpdate(WaterWkSchedSunday, OFF)
wDaySwitches.add(WaterWkSchedMonday);
wDaySwitches.add(WaterWkSchedTuesday);
wDaySwitches.add(WaterWkSchedWednesday);
wDaySwitches.add(WaterWkSchedThursday);
wDaySwitches.add(WaterWkSchedFriday);
wDaySwitches.add(WaterWkSchedSaturday);
wDaySwitches.add(WaterWkSchedSunday);
wAlarmTimes.put(START_TIME_HOUR, WaterWkSchedTimeHour)
wAlarmTimes.put(START_TIME_MINUTE, WaterWkSchedTimeMinute)
wAlarmTimes.put(END_TIME_HOUR, WaterWkSchedTimeEndHour)
wAlarmTimes.put(END_TIME_MINUTE, WaterWkSchedTimeEndMinute)
// Set Schedules
postUpdate(EnableDownstairsScheduler, OFF)
postUpdate(EnableUpstairsScheduler, OFF)
postUpdate(EnableWaterScheduler, ON)
postUpdate(DownBoostSwitch, OFF)
postUpdate(UpstairsBoostSwitch, OFF)
postUpdate(WaterBoostSwitch, OFF)
postUpdate(ADownstairs, OFF)
postUpdate(AUpstairs, OFF)
postUpdate(AWater, OFF)
postUpdate(DownstairsBoostTime, 60)
postUpdate(UpstairsBoostTime, 60)
postUpdate(WaterBoostTime, 60)
lock1.unlock()
end
rule "Scheduling Downstairs"
when
Item gDownWkSchedTime received update
then
lock1.lock()
scheduleHeating.apply(DownSchedSwitch, dStartTimers, dAlarmTimes, dDaySwitches, "Downstairs")
lock1.unlock()
end
rule "Scheduling Upstairs"
when
Item gUpWkSchedTime received update
then
lock1.lock()
scheduleHeating.apply(UpstairsSchedSwitch, uStartTimers, uAlarmTimes, uDaySwitches, "Upstairs")
lock1.unlock()
end
rule "Scheduling Water"
when
Item gWaterWkSchedTime received update
then
lock1.lock()
scheduleHeating.apply(WaterSchedSwitch, wStartTimers, wAlarmTimes, wDaySwitches, "Water")
lock1.unlock()
end
ℹ Please find all documentation for openHAB 2 under http://docs.openhab.org.
The wiki pages here contain (outdated) documentation for the older openHAB 1.x version. Please be aware that a lot of core details changed with openHAB 2.0 and this wiki as well as all tutorials found for openHAB 1.x might be misleading. Check http://docs.openhab.org for more details and consult the community forum for all remaining questions.
- Classic UI
- iOS Client
- Android Client
- Windows Phone Client
- GreenT UI
- CometVisu
- Kodi
- Chrome Extension
- Alfred Workflow
- Cosm Persistence
- db4o Persistence
- Amazon DynamoDB Persistence
- Exec Persistence
- Google Calendar Presence Simulator
- InfluxDB Persistence
- JDBC Persistence
- JPA Persistence
- Logging Persistence
- mapdb Persistence
- MongoDB Persistence
- MQTT Persistence
- my.openHAB Persistence
- MySQL Persistence
- rrd4j Persistence
- Sen.Se Persistence
- SiteWhere Persistence
- AKM868 Binding
- AlarmDecoder Binding
- Anel Binding
- Arduino SmartHome Souliss Binding
- Asterisk Binding
- Astro Binding
- Autelis Pool Control Binding
- BenQ Projector Binding
- Bluetooth Binding
- Bticino Binding
- CalDAV Binding
- Chamberlain MyQ Binding
- Comfo Air Binding
- Config Admin Binding
- CUL Transport
- CUL Intertechno Binding
- CUPS Binding
- DAIKIN Binding
- Davis Binding
- DD-WRT Binding
- Denon Binding
- digitalSTROM Binding
- DIY on XBee Binding
- DMX512 Binding
- DSC Alarm Binding
- DSMR Binding
- eBUS Binding
- Ecobee Binding
- EDS OWSever Binding
- eKey Binding
- Energenie Binding
- EnOcean Binding
- Enphase Energy Binding
- Epson Projector Binding
- Exec Binding
- Expire Binding
- Fatek PLC Binding
- Freebox Binding
- Freeswitch Binding
- Frontier Silicon Radio Binding
- Fritz AHA Binding
- Fritz!Box Binding
- FritzBox-TR064-Binding
- FS20 Binding
- Garadget Binding
- Global Caché IR Binding
- GPIO Binding
- HAI/Leviton OmniLink Binding
- HDAnywhere Binding
- Heatmiser Binding
- Homematic / Homegear Binding
- Horizon Mediabox Binding
- HTTP Binding
- IEC 62056-21 Binding
- IHC / ELKO Binding
- ImperiHome Binding
- Insteon Hub Binding
- Insteon PLM Binding
- IPX800 Binding
- IRtrans Binding
- jointSPACE-Binding
- KM200 Binding
- KNX Binding
- Koubachi Binding
- LCN Binding
- LightwaveRF Binding
- Leviton/HAI Omnilink Binding
- Lg TV Binding
- Logitech Harmony Hub
- MailControl Binding
- MAX!Cube-Binding
- MAX! CUL Binding
- MCP23017 I/O Expander Binding
- MCP3424 ADC Binding
- MiLight Binding
- MiOS Binding
- Mochad X10 Binding
- Modbus Binding
- MPD Binding
- MQTT Binding
- MQTTitude binding
- MystromEcoPower Binding
- Neohub Binding
- Nest Binding
- Netatmo Binding
- Network Health Binding
- Network UPS Tools Binding
- Nibe Heatpump Binding
- Nikobus Binding
- Novelan/Luxtronic Heatpump Binding
- NTP Binding
- One-Wire Binding
- Onkyo AV Receiver Binding
- Open Energy Monitor Binding
- OpenPaths presence detection binding
- OpenSprinkler Binding
- OSGi Configuration Admin Binding
- Panasonic TV Binding
- panStamp Binding
- Philips Hue Binding
- Picnet Binding
- Piface Binding
- PiXtend Binding
- pilight Binding
- Pioneer-AVR-Binding
- Plex Binding
- Plugwise Binding
- PLCBus Binding
- PowerDog Local API Binding
- Powermax alarm Binding
- Primare Binding
- Pulseaudio Binding
- Raspberry Pi RC Switch Binding
- RFXCOM Binding
- RWE Smarthome Binding
- Sager WeatherCaster Binding
- Samsung AC Binding
- Samsung TV Binding
- Serial Binding
- Sallegra Binding
- Satel Alarm Binding
- Siemens Logo! Binding
- SimpleBinary Binding
- Sinthesi Sapp Binding
- Smarthomatic Binding
- Snmp Binding
- Somfy URTSI II Binding
- Sonance Binding
- Sonos Binding
- Souliss Binding
- Squeezebox Binding
- Stiebel Eltron Heatpump
- Swegon ventilation Binding
- System Info Binding
- TA CMI Binding
- TCP/UDP Binding
- Tellstick Binding
- TinkerForge Binding
- Tivo Binding
- UCProjects.eu Relay Board Binding
- UPB Binding
- VDR Binding
- Velleman-K8055-Binding
- Wago Binding
- Wake-on-LAN Binding
- Waterkotte EcoTouch Heatpump Binding
- Weather Binding
- Wemo Binding
- Withings Binding
- XBMC Binding
- xPL Binding
- Yamahareceiver Binding
- Zibase Binding
- Z-Wave Binding
- Asterisk
- DoorBird
- FIND
- Foscam IP Cameras
- LG Hombot
- Worx Landroid
- Heatmiser PRT Thermostat
- Google Calendar
- Linux Media Players
- Osram Lightify
- Rainforest EAGLE Energy Access Gateway
- Roku Integration
- ROS Robot Operating System
- Slack
- Telldus Tellstick
- Zoneminder
- Wink Hub (rooted)
- Wink Monitoring
- openHAB Cloud Connector
- Google Calendar Scheduler
- Transformations
- XSLT
- JSON
- REST-API
- Security
- Service Discovery
- Voice Control
- BritishGasHive-Using-Ruby
- Dropbox Bundle
A good source of inspiration and tips from users gathered over the years. Be aware that things may have changed since they were written and some examples might not work correctly.
Please update the wiki if you do come across any out of date information.
- Rollershutter Bindings
- Squeezebox
- WAC Binding
- WebSolarLog
- Alarm Clock
- Convert Fahrenheit to Celsius
- The mother of all lighting rules
- Reusable Rules via Functions
- Combining different Items
- Items, Rules and more Examples of a SmartHome
- Google Map
- Controlling openHAB with Android
- Usecase examples
- B-Control Manager
- Spell checking for foreign languages
- Flic via Tasker
- Chromecast via castnow
- Speedtest.net integration