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custom models: increase default joint count #3782

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Nov 27, 2024
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2 changes: 1 addition & 1 deletion decompiler/level_extractor/merc_replacement.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ void extract(const std::string& name,
int mesh_count = 0;
int prim_count = 0;
bool has_envmaps = false;
int joints = 1;
int joints = 3;
auto skin_idx = find_single_skin(model, all_nodes);
if (skin_idx) {
joints = get_joint_count(model, *skin_idx);
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2 changes: 1 addition & 1 deletion goalc/build_actor/common/MercExtract.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ void extract(const std::string& name,
int mesh_count = 0;
int prim_count = 0;
bool has_envmaps = false;
int joints = 1;
int joints = 3;
auto skin_idx = find_single_skin(model, all_nodes);
if (skin_idx) {
joints = gltf_util::get_joint_count(model, *skin_idx);
Expand Down
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