Releases
v4.4.0
4.4.0 (2024-03-13)
Bug Fixes
Editor: Add FullBodyOVRSkeletonBoneVisualizerBoneTupleDrawer to display full body tuples (eb4e7cd )
Editor: Fix one-click upper body retargeting setup (4e40556 )
Editor: Fix serialized legs weights display on new characters (294c70e )
Runtime: Address foot target orientation for grounding (hip pinning) (0aabd0d )
Runtime: Fix one-click setup for retargeted characters when the root isn't zero (868aa83 )
Runtime: Handle root motion edge case with 2022/2023 (7bf9a7f )
Runtime: Improve auto adjustments axis calculation (5ed2139 )
Runtime: RetargetingHandProcessor uses absolute scale for hand world position (1d546d3 )
Runtime: Update auto adjustments for skeletons with a different rest pose right (30da68f )
Runtime: Update bone visualizer to better reflect the bone mapping (6a88513 )
Features
Editor: Update auto adjustments calculation (24ad9d0 )
Runtime: Account for missing bones when calculating adjustments (5e8263d )
Runtime: Add BlendHandConstraintProcessor (90e1dd3 )
Runtime: Add ExternalBoneTargets (0bc2fc0 )
Runtime: Add RetargetingAnimationRig (0739a30 )
Runtime: Add RetargetingHandDeformationProcessor (9bd4596 )
Runtime: Add upper body option to FullBodyDeformationConstraint (aa84fb9 )
runtime: Incorporate BlendHandConstraintProcessor (a78affd )
Runtime: Incorporate ExternalBoneTargets (d72bb8f )
Runtime: Integrate RetargetingAnimationRig (11a9c19 )
Runtime: Integrate RetargetingHandDeformationProcessor (3b05073 )
Runtime: Limit deformation's squash and stretch (2999663 )
Runtime: Update full body deformation arm weight behaviour (e586f7c )
Runtime: Update upper body deformation for OVRCustomSkeleton (456c9ec )
You can’t perform that action at this time.