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v4.4.0

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@github-actions github-actions released this 13 Mar 23:41
· 151 commits to main since this release

4.4.0 (2024-03-13)

Bug Fixes

  • Editor: Add FullBodyOVRSkeletonBoneVisualizerBoneTupleDrawer to display full body tuples (eb4e7cd)
  • Editor: Fix one-click upper body retargeting setup (4e40556)
  • Editor: Fix serialized legs weights display on new characters (294c70e)
  • Runtime: Address foot target orientation for grounding (hip pinning) (0aabd0d)
  • Runtime: Fix one-click setup for retargeted characters when the root isn't zero (868aa83)
  • Runtime: Handle root motion edge case with 2022/2023 (7bf9a7f)
  • Runtime: Improve auto adjustments axis calculation (5ed2139)
  • Runtime: RetargetingHandProcessor uses absolute scale for hand world position (1d546d3)
  • Runtime: Update auto adjustments for skeletons with a different rest pose right (30da68f)
  • Runtime: Update bone visualizer to better reflect the bone mapping (6a88513)

Features

  • Editor: Update auto adjustments calculation (24ad9d0)
  • Runtime: Account for missing bones when calculating adjustments (5e8263d)
  • Runtime: Add BlendHandConstraintProcessor (90e1dd3)
  • Runtime: Add ExternalBoneTargets (0bc2fc0)
  • Runtime: Add RetargetingAnimationRig (0739a30)
  • Runtime: Add RetargetingHandDeformationProcessor (9bd4596)
  • Runtime: Add upper body option to FullBodyDeformationConstraint (aa84fb9)
  • runtime: Incorporate BlendHandConstraintProcessor (a78affd)
  • Runtime: Incorporate ExternalBoneTargets (d72bb8f)
  • Runtime: Integrate RetargetingAnimationRig (11a9c19)
  • Runtime: Integrate RetargetingHandDeformationProcessor (3b05073)
  • Runtime: Limit deformation's squash and stretch (2999663)
  • Runtime: Update full body deformation arm weight behaviour (e586f7c)
  • Runtime: Update upper body deformation for OVRCustomSkeleton (456c9ec)