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Add egs_view egsinp editor with autocompletion #885
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rtownson
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ftessier,
mainegra and
blakewalters
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July 4, 2022 13:07
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@rtownson can I work to cleanup this branch, or would you rather I hold off? |
Maybe hold off, I'm just working on documentation so I'll be adding one more commit some time soon. |
Ok @ftessier, you're welcome to clean up this branch now. |
Initial commit with very basic groundwork for a text editor in egs_view. Adds some syntax highlighting, and begins building a structure in geometries to return input keys. Includes debug statements and nonsense behaviour.
Initial commit with very basic groundwork for a text editor in egs_view. Adds some syntax highlighting, and begins building a structure in geometries to return input keys. Includes debug statements and nonsense behaviour.
Add support for all of the geometries in the egs_view editor.
Recent changes to egs_view were missing some necessary additions to the ui file. These have been included, along with a couple minor changes. Also set the compiler flags to use std=c++14 instead of std=c++11.
Add egs_editor support for iaea_phsp_source. Also remove the c++14 flag for egs_view since it should already be included for all C++ in order for egs++ to compile.
Remove or improve debug messages. Add handling of the EDITOR_DEBUG define for egs_editor debugging.
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Add a new tab in egs_view that allows for editing and saving egsinp files for egs++.
The new code all over the egs++ library provide a structure by which an external library like egs_view can extract all of the input parameters. It's used for input validation, syntax highlighting, autocompletion, etc.
Application specific inputs are not handled yet. Also not yet run control, transport parameters, media definitions, or view control.
Note that this includes an astyle run on all the sources, geometries and ausgab objects, so it looks like there are more changes than there are. If you view the diff while hiding whitespace, then you will see the real changes.
This replaces PR #710.