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notgiven688 committed Nov 27, 2024
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Jitter Physics 2, the evolution of [Jitter Physics](https://github.com/notgiven688/jitterphysics), is an impulse-based dynamics engine with a semi-implicit Euler integrator. It is a fast, simple, and dependency-free engine written in C# with a clear and user-friendly API.

Run a small demo directly [in the browser](https://jitterphysics.com/AppBundle/index.html)!
The official **NuGet** package ([changelog](https://jitterphysics.com/docs/changelog)) can be found [here](https://www.nuget.org/packages/Jitter2), the *double precision* version [here](https://www.nuget.org/packages/Jitter2.Double).

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There is a tiny demo available for the [Godot engine](other/GodotDemo).
Run a small demo directly [in the browser](https://jitterphysics.com/AppBundle/index.html)!

The official **NuGet** package can be found [here](https://www.nuget.org/packages/Jitter2), the double precision version [here](https://www.nuget.org/packages/Jitter2.Double).
There is also a tiny demo available for the [Godot engine](other/GodotDemo).

See below for a fully-featured demo.

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