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Prepare 2.4.8
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notgiven688 committed Nov 27, 2024
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -10,7 +10,7 @@ Run a small demo directly [in the browser](https://jitterphysics.com/AppBundle/i

There is a tiny demo available for the [Godot engine](other/GodotDemo).

The official **NuGet** package can be found [here](https://www.nuget.org/packages/Jitter2).
The official **NuGet** package can be found [here](https://www.nuget.org/packages/Jitter2), the double precision version [here](https://www.nuget.org/packages/Jitter2.Double).

See below for a fully-featured demo.

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## Features

- [x] Compile time option for double precision.
- [x] Speculative contacts (avoiding the bullet-through-paper problem).
- [x] A variety of constraints and motors (AngularMotor, BallSocket, ConeLimit, DistanceLimit, FixedAngle, HingeAngle, LinearMotor, PointOnLine, PointOnPlane, TwistAngle) with support for softness.
- [x] A sophisticated deactivation scheme with minimal cost for inactive rigid bodies (scenes with 100k inactive bodies are easily achievable).
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2 changes: 1 addition & 1 deletion docs/docs/01_quickstart/00-project-setup.md
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Expand Up @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
dotnet add package Jitter2 --version 2.4.7
dotnet add package Jitter2 --version 2.4.8
```

You have completed the setup. If you now execute the following command:
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5 changes: 5 additions & 0 deletions docs/docs/changelog.md
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Expand Up @@ -4,6 +4,11 @@ sidebar_position: 5

# Changelog

### Jitter 2.4.8 (11-27-2024)

- Add option to build in double precision mode.
- Made `Constraint` constructor public to allow for custom constraints.

### Jitter 2.4.7 (11-18-2024)

- **Breaking Change:** Dropped .NET6 support, added .NET9.
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2 changes: 1 addition & 1 deletion other/GodotDemo/JitterGodot.csproj
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<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.4.7" />
<PackageReference Include="Jitter2" Version="2.4.8" />
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion other/GodotSoftBodies/JitterGodot.csproj
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<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.4.7" />
<PackageReference Include="Jitter2" Version="2.4.8" />
</ItemGroup>
</Project>

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