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Lava Lamp Shader v1.3

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@normalizedcrow normalizedcrow released this 19 Jan 23:39
  • Refactored bind data baking to embed the bind data in the mesh itself instead of in textures. This allows a single material to be used for objects composed of multiple meshes. (Note: this means bind data will need to be re-baked if upgrading from a previous version.)
  • Added support for cubemap texture backgrounds