Releases: normalizedcrow/LavaLamp
Releases · normalizedcrow/LavaLamp
Lava Lamp Shader v1.3
- Refactored bind data baking to embed the bind data in the mesh itself instead of in textures. This allows a single material to be used for objects composed of multiple meshes. (Note: this means bind data will need to be re-baked if upgrading from a previous version.)
- Added support for cubemap texture backgrounds
Lava Lamp Shader v1.2.1
- Fixed issues with draw call batching
- Added some extra info to the instructions and created a prefab to help deal with Unity depth buffer issues
Lava Lamp Shader v1.2
- Added the ability to override the reflections with a custom cubemap
- Added an option to clamp brightness of specular highlights
- Improved drifting motion of lava blobs to be more consistent
- Fixed rendering bugs when not using bind data with certain meshes
- Minor lighting and QOL improvements
- Improved documentation
Lava Lamp Shader v1.1
Note: If you upgrade to this version from version 1.0 you will need to re-bake any existing bind data textures.
- Added support for backface rendering.
- Made the size of the soft blend where lava touches the surface of the glass adjustable.
- Fixed issues related to mirrored meshes and inverted tangent frames.
Lava Lamp Shader v1.0
First public release