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Releases: normalizedcrow/LavaLamp

Lava Lamp Shader v1.3

19 Jan 23:39
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  • Refactored bind data baking to embed the bind data in the mesh itself instead of in textures. This allows a single material to be used for objects composed of multiple meshes. (Note: this means bind data will need to be re-baked if upgrading from a previous version.)
  • Added support for cubemap texture backgrounds

Lava Lamp Shader v1.2.1

27 Nov 06:34
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  • Fixed issues with draw call batching
  • Added some extra info to the instructions and created a prefab to help deal with Unity depth buffer issues

Lava Lamp Shader v1.2

19 Nov 03:46
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  • Added the ability to override the reflections with a custom cubemap
  • Added an option to clamp brightness of specular highlights
  • Improved drifting motion of lava blobs to be more consistent
  • Fixed rendering bugs when not using bind data with certain meshes
  • Minor lighting and QOL improvements
  • Improved documentation

Lava Lamp Shader v1.1

30 Oct 02:46
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Note: If you upgrade to this version from version 1.0 you will need to re-bake any existing bind data textures.

  • Added support for backface rendering.
  • Made the size of the soft blend where lava touches the surface of the glass adjustable.
  • Fixed issues related to mirrored meshes and inverted tangent frames.

Lava Lamp Shader v1.0

28 Oct 04:01
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First public release