1.11.0
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Additional documentation and release notes are available at Multiplayer Documentation.
[1.11.0] - 2024-08-20
Added
- Added
NetworkVariable.CheckDirtyState
that is to be used in tandem with collections in order to detect whether the collection or an item within the collection has changed. (#3005)
Fixed
- Fixed issue by adding null checks in
NetworkVariableBase.CanClientRead
andNetworkVariableBase.CanClientWrite
methods to ensure safe access toNetworkBehaviour
. (#3011) - Fixed issue using collections within
NetworkVariable
where the collection would not detect changes to items or nested items. (#3005) - Fixed issue where
List
,Dictionary
, andHashSet
collections would not uniquely duplicate nested collections. (#3005) - Fixed Issue where a state with dual triggers, inbound and outbound, could cause a false layer to layer state transition message to be sent to non-authority
NetworkAnimator
instances and cause a warning message to be logged. (#2999) - Fixed issue where
FixedStringSerializer<T>
was usingNetworkVariableSerialization<byte>.AreEqual
to determine if two bytes were equal causes an exception to be thrown due to no byte serializer having been defined. (#2992)
Changed
- Changed permissions exception thrown in
NetworkList
to exiting early with a logged error that is now a unified permissions message withinNetworkVariableBase
. (#3005) - Changed permissions exception thrown in
NetworkVariable.Value
to exiting early with a logged error that is now a unified permissions message withinNetworkVariableBase
. (#3005)