Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package.
Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks.
For general questions, networking advice or discussions about Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.