0.0.4 Alpha
Pre-release
Pre-release
What's Changed
- Removed UnlitTwoTexture code by @Mac-tf2 in #68
- More transparent shader improvements by @Mac-tf2 in #69
- Default ammo pickup count values by @Mac-tf2 in #72
- Recursive button target conversion by @Mac-tf2 in #71
- Texture scale support by @Mac-tf2 in #70
- Updated weapon give/remove outputs by @Mac-tf2 in #74
- Ignore external lightmaps by @Mac-tf2 in #75
- Fixed teleport destination conversion issues by @Mac-tf2 in #76
- Initial target_delay conversion support by @Mac-tf2 in #77
- Ignore self-targeting entities by @Mac-tf2 in #78
- alphaGen and rgbGen support for envmaps by @Mac-tf2 in #79
- Improvements to target_delay conversion by @Mac-tf2 in #80
- Fixed ammo on playerstart target_give by @Mac-tf2 in #81
- func_static conversion support by @Mac-tf2 in #83
- Shotgun conversion support by @Mac-tf2 in #84
- convert target_remove_powerups by @Mac-tf2 in #82
- fixed trigger_jumppad spawnflags by @Mac-tf2 in #85
Full Changelog: v0.0.3-alpha...v0.0.4-alpha