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Releases: momentum-mod/BSPConvert

0.0.4 Alpha

29 Jul 17:39
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0.0.4 Alpha Pre-release
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What's Changed

Full Changelog: v0.0.3-alpha...v0.0.4-alpha

0.0.3 Alpha

27 May 17:09
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0.0.3 Alpha Pre-release
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Features

  • Support for converting the following entities: trigger_push, target_push, target_speaker, target_print, target_speed, func_rotating
  • Animated textures: scroll, stretch, rotate
  • Added -nozones launch option to disable converting timer zones
  • Embed sounds into converted BSP

Improvements

  • Improved transparent shader conversion
  • Disable collisions on non-solid patches
  • More accurate weapon/ammo trigger conversion
  • Disabled spectate only teleports

Fixes

  • Fixed invalid lump size error when loading maps in the newest version of Momentum Mod
  • Fixed decals not displaying
  • Fixed brush entities either not rendering or missing triangles
  • Fixed flashlight crash on fullbright maps

0.0.2 Alpha

17 Apr 05:26
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  • Updated to .NET 7
  • Improvements to equipment conversion (weapons, ammo, items)
  • Convert transparent, specular, and unlit two texture shaders
  • Convert multiple bsps within pk3 files
  • Fixed water brush conversion
  • Fixed teleport destinations spawning the player too high
  • Preliminary support for func_brush and func_door
  • Converted maps now use the df_ prefix by default

0.0.1 Alpha

21 Mar 02:05
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0.0.1 Alpha Pre-release
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Initial alpha release