Releases: mclemente/healthEstimate
Releases · mclemente/healthEstimate
31.6.2
31.6.1
- Fixed estimate position being different if Scale to Zoom was active.
- Fixed estimates of invisible tokens not being updated even though the Always Show Estimates setting was on.
- Changed Height's default value to 0.
From 31.6
- Improved Scale to Zoom setting (#184).
- Renamed the "Position" style setting to "Height".
- Added a new "Position" style setting with 3-way choice between Top, Middle, Bottom.
- Removed the "Margin Adjustment" style setting,
- Removed compatibility with Foundry V10.
- Added Czech localization.
31.6
31.5.1
31.5
31.4
- PF2e: Party actor type doesn't throw errors anymore.
- Added support for the D&D4e system (contribution from @Marcloure).
31.3
31.2
31.1
- Improved system-agnostic support by using the a system's primaryTokenAttribute property if any is set. Systems with that property set should now work "out of the box" without the need to adjust the HP Data Path setting.
- Update French, German and Brazilian Portuguese localization. Contribution from Weblate contributors.
31.0
- Added "Hide Vehicle's Estimate", "Add Temporary Health", and "Hide Estimates on Tokens with 0 max HP" settings to systems where they are relevant.
- API:
- Moved the
addTemp
andbreakOnZeroMaxHP
setting's data to core and added two new booleans to the EstimationProvider's constructor so providers can set them without the need to duplicate their data. - Added a
vehicleRules
object that sets if the setting that hides Vehicle Names is visible and an array of actor types that should be considered vehicles (e.g. vehicle, ship, spacecraft, etc). - Added an
isVehicle
getter that returns a string to be used on thebreakCondition
getter to avoid code duplication. - Added a
deathMarker
object that sets if the Death Marker setting is visible and its default value (this was added on 30.9.1 but I didn't put emphasis on the API change). - Re-added the
tokenEffects
method (also added on 30.9.1).
- Moved the