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OpenGL Docs
Konstantin Käfer edited this page Aug 9, 2017
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- Mali Performance series
- Mali GPU Application Optimization Guide
- ARM/Mali Performance and Optimization Tutorials
- Adreno OpenGL ES Developer Guide
- Mozilla list of Mobile GPU optimization (older)
- Optimizations for Tile based deferred GPUs
- PowerVR Performance Recommendations
- PowerVR Presentations
- PowerVR Documentation
- Older PowerVR blog entries
- http://blog.imgtec.com/powervr/a-look-at-the-powervr-graphics-architecture-tile-based-rendering
- http://blog.imgtec.com/powervr/optimizing-graphics-applications-for-powervr-gpus
- http://blog.imgtec.com/powervr/graphics-cores-trying-compare-apples-apples
- http://blog.imgtec.com/powervr/understanding-opengl-es-multi-thread-multi-window-rendering
- http://blog.imgtec.com/powervr/powervr-gpu-opengl-es-graphics-mobile-for-ten-years-p1
- http://blog.imgtec.com/powervr/powervr-gpu-opengl-es-graphics-mobile-for-ten-years-p2
- http://blog.imgtec.com/powervr/how-to-improve-your-renderer-on-powervr-based-platforms
- http://blog.imgtec.com/powervr/micro-benchmark-your-render-on-powervr-series5-series5xt-and-series6-gpus
- http://blog.imgtec.com/powervr/powervr-graphics-we-render-funny
Workflow: Code, Makefile, CMake, Xcode, ccache, Debugging, CI, JS/Native, Code Generation, Versions & Tagging, Contributing, Troubleshooting
Architecture: Threads, Immutability, Expressions, Text Rendering, Collision Detection, CJK Text
Rendering: OpenGL, Coordinate Systems
Android: checkstyle, APK Size, 4→5, 5→6, 6→7, Symbolication
iOS/macOS: 3→4
Releasing: iOS, macOS, Merging back
Misc: Terminology