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kremnev8 edited this page Nov 22, 2021
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Welcome to the CommonAPI documentation
- Stable means module is fully developed and its interface is unlikely to change.
- Untested means module is developed, but there were not real tests. As such, it might have game breaking bugs and interface might change
- Incomplete means module is currently is being developed. Such modules can easily change.
Modules:
Module | Stability | Description |
---|---|---|
ProtoRegistrySystem | Stable | Easily register new items, recipes and more |
Adding Protos | Stable | Adding new protos |
Modifying Protos | Incomplete | Modifying existing protos |
Assember Recipe Types | Untested | Add custom assembler types with unique recipes |
TabSystem | Untested | Add new tabs to the replicator, assemblers and pickers |
CustomKeyBindSystem | Stable | Register custom KeyBinds which can be rebound by user |
PickerExtensionSystem | Stable | Extend behavior of Item and Recipe pickers |
ItemPickerExtension | Stable | Filter displayed items using a function. Overtake picker behavior |
RecipePickerExtension | Stable | Filter displayed recipes using a function |
PlanetExtensionSystem | Untested | Add Extensions to planets to create custom behavior |
EntityDataExtensions | Stable | Add custom data to EntityData class |
CustomDescSystem | Untested | Define custom building descriptions, that can be bound to config files |
PrefabDescExtensions | Stable | Add custom data to PrefabDesc class |
ComponentSystem | Untested | Create buildings with custom behavior and custom UI |
Copy and Paste settings | Untested | Allow players to copy and paste custom buildings settings |
Custom Machine UI | Untested | Add custom UI to custom buildings |
StarExtensionSystem | Untested | Add Extensions to stars to create custom behavior |
UtilSystem | Stable | Other small utility features |
Where items in bold represent modules, while items not in bold represent respective module parts
Data structures:
Structure | Stability | Description |
---|---|---|
Pool | Stable | Data structure that allows to store objects with persistent ID's |
Registry | Stable | Data structure that allows to register objects with unique string ID's and then bind them to integer ID's |
InstanceRegistry | Stable | Data structure that allows to register instances of objects with unique string ID's and then bind them to integer ID's |
TypeRegistry | Stable | Data structure that allows to register types of objects with unique string ID's and then bind them to integer ID's |
Other:
Name | Stability | Description |
---|---|---|
ConfigFileExtension | Stable | Migrate BepInEx config files |
CopyPropertiesExtenstion | Stable | Copy any properties and fields from one object to another |
HarmonyRegisterExtension | Stable | Group patches using an attribute and patch all of them using one call |
PointsHelper | Stable | Utility class to help assigning positions and transforms to Desc classes, like BuildConditionConfig |
UnityThread | Stable | Invoke code on the main Unity thread |
Icon Generator | Stable | In-game utility that allows to create new icon for buildings. Disabled by default |