A modding library for Dyson Sphere Program. Provides multiple features to make adding custom content to DSP easier.
- Easily register new items, recipes and more using ProtoRegistry system
- Create new buildings with custom behavior and custom UI using ComponentSystem
- Register new recipe types. This allows to create new machine types without writing almost any code.
- Register and use custom tabs.
- Register new KeyBinds that players can rebind
- Easily create new systems that exist in each Planet or Star. An example of such system is ComponentSystem
- Picker Extension tool allows to extend behavior of Item and Recipe pickers. For example use any filter defined by a function.
- Support translation for at least for English, Chinese and Franch by using String Protos
Full list of modules and other utilities can be found here. More will come in the future. If want write your own module and add it to the list you can open a Pull Request. Contrubitions are welcome.
Simply open the mod manager (if you don't have it install it here), select CommonAPI by CommonAPI, then Download.
If prompted to download with dependencies, select Yes
.
Then just click Start modded, and the game will run with the mod installed.
Install BepInEx from here
Install LDBTool from here
Install DSPModSave from here
Unzip folder patchers
into Dyson Sphere Program/BepInEx/patchers/CommonAPI/
(Create folder named CommonAPI
)
Unzip folder plugins
into Dyson Sphere Program/BepInEx/plugins/CommonAPI/
. (Create folder named CommonAPI
)
Feel free to contact me via Discord (Kremnev8#3756) for any feedback, bug-reports or suggestions.
All features are written as self-contained modules (Inspired by R2API). By default NO modules are loaded. To use a module at the top of your BepInEx plugin class add an attribute CommonAPISubmoduleDependency
. That will ensure that specified modules are loaded. Make sure you don't ask to load modules that you are not using.
- Download and install CommonAPI and its dependencies
- Create development environment. You can find how to do that here
- Add LDBTool, DSPModSave and CommonAPI assemblies to your references. You can use NuGet to get them. You can find them by typing
DysonSphereProgram.Modding
into nuget package search. - You also likely will need a Unity Project. You can find instructions on setting that up here
[BepInPlugin(GUID, NAME, VERSION)]
[BepInDependency(CommonAPIPlugin.GUID)]
[CommonAPISubmoduleDependency(nameof(ProtoRegistry), nameof(CustomDescSystem))]
public class MyPlugin : BaseUnityPlugin
{
public const string MODID = "myplugin";
public const string GUID = "org.myname.plugin." + MODID;
public const string NAME = "My Plugin";
void Awake()
{
//Make use of modules here
}
}
This library is still under development. Used by many of my mods.