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Releases: inanevin/LinaVG

LinaVG v1.2.3

18 Mar 23:28
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  • LinaVG::Vertex structure aligned to be 16 bytes per element.

LinaVG v1.2.2

18 Mar 17:55
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  • Basically v1.2.1, really smol tiny fix.

LinaVG v1.2.1

18 Mar 17:32
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  • All style options now support local AA and framebuffer multiplier alongside the global ones.

LinaVG v1.2.0

18 Mar 16:58
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  • Threading support for those who are implementing their custom backends. Check out the wiki page for more information!

LinaVG v1.1.4

10 Jan 19:56
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  • Support for drawing inwards outlines on filled shapes.

LinaVG v1.1.3

10 Dec 12:12
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  • Better text caching, respecting relative indices.

LinaVG v1.1.2

08 Dec 20:18
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  • Text font atlas creation bugs fixed.

LinaVG v1.1.1.1

04 Dec 12:12
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  • Quick fix for integer starting points on cached texts.

LinaVG v1.1.1

04 Dec 11:44
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  • Floating point to integer starting points for text quads.

LinaVG v1.1.0

03 Dec 13:45
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  • Bug fixes on outline texture tint colors
  • Bug fixes on text alignment

⚠️ Breaking Changes

  • Better text size calculation & various SDF fixes. Might change how the texts are aligned vertically on existing applications.